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Автор темы
- #1
V4.27, V5.0
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Трейлер / Trailer:
Функции
- Real-time 3D liquid simulation
- Best-in-class performance
- AI-accelerated interaction with 3D objects of arbitrary shape
- Force interaction with Unreal physics simulation system
- Force fields - Radial, Directional, and Swirl
- Collider friction
- Multiple physical fluid parameters: gravity, stiffness, viscosity, surface tension, etc.
- Different material parameters: color, reflection color, emissive color, roughness, metalness, opacity, etc.
- Blueprints and C++ support for creating custom game mechanics
- Simple & intuitive UI
Best-in-class performance
Impressive realistic visuals. Easy to customize
Tens of millions of particles to create cinematic effects on high-end hardware
Accessibility and ease of use
Liquid interaction with complex 3D objects in real-time, out of the box
Brand new game mechanics
Технические детали / Technical Details:
Supported platforms:
PC Windows 64 bit - DirectX11 (4.26, 4.27, 5.0); DirectX12 (5.0 or newer)
Unreal Engine version: 4.26, 4.27, 5.0
Note for Unreal Engine 5.0.1 and higher users:
Due to technical limitations, the built plugin from Unreal Marketplace doesn't currently work with UE 5.0.1 and higher. You can either switch temporarily to DirectX 11 or rebuild the plugin with your version of Unreal Engine:
To rebuild the plugin:
- Move the plugin folder from your marketplace plugins folder (e.g. "C:\Program Files\Epic Games\UE_5.0\Engine\Plugins\Marketplace") to your project's plugin folder ("YourUnrealProject\Plugins\ZibraAILiquid"). You will need to create that folder if it doesn't exist yet. The project needs to be a C++ project.
- Generate the Visual Studio project (you can do it by right-clicking on .uproject file and selecting "Generate Visual Studio project files") and open it. Start your project via Visual Studio. The plugin will be rebuilt at the first launch and after that you don't necessarily need to launch your project via Visual Studio.
Documentation: Link
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Example Project:
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V4.27, V5.0 v1.4.0
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