var RollingDesync = [-58, -55, -50, -45, -40, -35, -30, -25, -20, -15, -10, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 58]
function Antiaimm() {
AntiAim.SetFakeOffset(-5);
AntiAim.SetRealOffset(RollingDesync[Math.round(Globals.Tickcount() / 2) % RollingDesync.length]);
AntiAim.SetLBYOffset(120);
}
Cheat.RegisterCallback("CreateMove", "Antiaimm")