Вопрос This pointer crash

get good get legendware
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structs.hpp

C++:
class AnimationLayer
{
public:
    bool m_bClientBlend;         //0x0000
    float m_flBlendIn;             //0x0004
    void* m_pStudioHdr;             //0x0008
    int m_nDispatchSequence;     //0x000C
    int m_nDispatchSequence_2;   //0x0010
    uint32_t m_nOrder;           //0x0014
    uint32_t m_nSequence;        //0x0018
    float_t m_flPrevCycle;       //0x001C
    float_t m_flWeight;          //0x0020
    float_t m_flWeightDeltaRate; //0x0024
    float_t m_flPlaybackRate;    //0x0028
    float_t m_flCycle;           //0x002C
    void* m_pOwner;              //0x0030
    char pad_0038[4];            //0x0034
};
 
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