class AnimationLayer
{
public:
bool m_bClientBlend; //0x0000
float m_flBlendIn; //0x0004
void* m_pStudioHdr; //0x0008
int m_nDispatchSequence; //0x000C
int m_nDispatchSequence_2; //0x0010
uint32_t m_nOrder; //0x0014
uint32_t m_nSequence; //0x0018
float_t m_flPrevCycle; //0x001C
float_t m_flWeight; //0x0020
float_t m_flWeightDeltaRate; //0x0024
float_t m_flPlaybackRate; //0x0028
float_t m_flCycle; //0x002C
void* m_pOwner; //0x0030
char pad_0038[4]; //0x0034
};