Handgrenade H Начинающий Статус Оффлайн Регистрация 7 Окт 2020 Сообщения 62 Реакции[?] 2 Поинты[?] 0 15 Янв 2023 Автор темы #1 I am pasting legendware and trying to fix it. but in specifically this function this keeps returning NULL. Does anyone know why? Вложения Screenshot 2023-01-14 164046.png 133 KB Просмотры: 29
I am pasting legendware and trying to fix it. but in specifically this function this keeps returning NULL. Does anyone know why?
laithcool get good get legendware Участник Статус Оффлайн Регистрация 22 Сен 2020 Сообщения 437 Реакции[?] 201 Поинты[?] 48K 15 Янв 2023 #2 structs.hpp C++: class AnimationLayer { public: bool m_bClientBlend; //0x0000 float m_flBlendIn; //0x0004 void* m_pStudioHdr; //0x0008 int m_nDispatchSequence; //0x000C int m_nDispatchSequence_2; //0x0010 uint32_t m_nOrder; //0x0014 uint32_t m_nSequence; //0x0018 float_t m_flPrevCycle; //0x001C float_t m_flWeight; //0x0020 float_t m_flWeightDeltaRate; //0x0024 float_t m_flPlaybackRate; //0x0028 float_t m_flCycle; //0x002C void* m_pOwner; //0x0030 char pad_0038[4]; //0x0034 };
structs.hpp C++: class AnimationLayer { public: bool m_bClientBlend; //0x0000 float m_flBlendIn; //0x0004 void* m_pStudioHdr; //0x0008 int m_nDispatchSequence; //0x000C int m_nDispatchSequence_2; //0x0010 uint32_t m_nOrder; //0x0014 uint32_t m_nSequence; //0x0018 float_t m_flPrevCycle; //0x001C float_t m_flWeight; //0x0020 float_t m_flWeightDeltaRate; //0x0024 float_t m_flPlaybackRate; //0x0028 float_t m_flCycle; //0x002C void* m_pOwner; //0x0030 char pad_0038[4]; //0x0034 };