You need to use hook level_init_pre_entity and reset all local animations and lag compensation data with it (you need to create functions for this). Then before each change of the map you will get new data about bones of your opponents and their build will be correct
You need to use hook level_init_pre_entity and reset all local animations and lag compensation data with it (you need to create functions for this). Then before each change of the map you will get new data about bones of your opponents and their build will be correct