UE4 Asset Feudal Japan Megapack

Забаненный
Статус
Оффлайн
Регистрация
7 Авг 2021
Сообщения
398
Реакции[?]
1,009
Поинты[?]
461K
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
nhn.JPG

v5.1
Пожалуйста, авторизуйтесь для просмотра ссылки.

Trailer / Trailer:

Here's our latest Megapack collection for Unreal Engine, and this time we're taking you back to feudal Japan. This is our largest library of high quality customizable assets inspired by the architecture and culture of feudal Japan. The Meshingun studio team has worked hard to create a beautiful and functional collection.

One of the main advantages of this package is the ability to easily customize and modify resources to suit your specific needs. The modular elements are designed to be attached to the grid for ease of assembly, and the base materials allow for global customization.

In addition to the aesthetic design, this package has also been optimized for game development. Meshes, tools and shaders have been carefully optimized for a smooth experience.

The theme of this set is inspired by the unique architecture of feudal Japan, with a focus on everyday items used by merchants during this time period. Expect to see plenty of structures including temples, vegetation, and a marketplace.

shops, all with a pronounced Japanese flair.

➤ With over 400 assets and prefabs, this is the largest library of high quality assets.

➤ Compatible with Nanite and Lumen

➤ Extensive modification and customization options, as well as handy drawings, stickers and tools.

➤ All modular elements in this pack are attached to the grid for easy assembly.

➤ Our master materials are one of our most valuable assets, which you will receive for free in this package.

➤ Basic materials provide the user with easy access to change parameters around the world.

➤ Prefabricated structures to quickly set up your environment.


Denial of responsibility:
- product supports nanite and Lumen for unreal engine 5.0+ (how to enable
Пожалуйста, авторизуйтесь для просмотра ссылки.
in your project)
NOTE. Depending on your system specification, you can enable hardware raytracing. (Explained in the document above, look for hardware speech)

Technical details / Technical Details:

Pre-Assembled Map (Showcase)

  • Japanese Town
  • Markets, Temples, Gardens
  • Pre-assembled locations -> Restaurant, boss house, market, etc
Overview Map
  • Modular assets
  • Unique assets
  • Blueprints showcase / instruction(s)
Playable Demo

5 Master-Materials

  • More than 280 material Instances
  • High Quality / Light Performance Variations
  • Foliage MM (Pivot Painters, Wind Options, Color Variations, and more)
More than 390 Unique and Modular Assets
  • Props such as Crates, Baskets, Cloth, Chairs, Lanterns, Candles, Fruit Baskets, and many more.
  • Modular Architecture Pieces such as Walls, Windows, Roofs, Gates, Arcs, etc.
High-Quality Textures
  • Tillable and Trim sheets
  • Unique textures
  • Decal textures
Blueprints
  • Highly customizable Lantern Rope Decoration Catenary with a variety of options for colors, wind, types, and many more
  • Multiple lantern types
  • Scalable Rope Decoration tool
Prop Templates
  • Assembled Temples and Buildings (Packed Level Actors)
  • Assembled Props such as Carpets, Shops, etc.
World Collection Parameter (Wind Speed, Snow Amount, etc...)
  • Control wind speed on trees and grass globally
Game Ready and Optimized Assets
  • Nanite-Ready architecture, props, and foliage
  • Low-poly meshes for non-nanite usage (blueprints)

Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.

 
Последнее редактирование модератором:
Модератор раздела «Unreal Engine»
Модератор
Статус
Оффлайн
Регистрация
12 Авг 2020
Сообщения
4,447
Реакции[?]
4,155
Поинты[?]
2M
Забаненный
Статус
Оффлайн
Регистрация
7 Авг 2021
Сообщения
398
Реакции[?]
1,009
Поинты[?]
461K
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Сверху Снизу