Исходник How to fix bones out of bounds after 27.09.2021

Забаненный
Забаненный
Статус
Оффлайн
Регистрация
20 Мар 2023
Сообщения
19
Реакции
22
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
C++:
Expand Collapse Copy
// Fix bones out of bounds.
// https://www.unknowncheats.me/forum/3256352-post.html
// SetCollisionBounds Address: 53 8B DC 83 EC 08 83 E4 F8 83 C4 04 55 8B 6B 04 89 6C 24 04 8B EC 83 EC 18 56 57 8B 7B
// UpdateCollisionBounds index: 340
void CBaseEntity::SetCollisionBounds( const Vector& OBBMins, const Vector& OBBMaxs )
{
    const auto Collideable = GetCollideable( );
    if ( !Collideable )
        return;
    
    static const auto nSetCollisionBounds = reinterpret_cast< void( __thiscall* )( ICollideable*, const Vector&, const Vector& ) >(
        csgo->Utils.FindPatternIDA( GetModuleHandleA( g_Modules[ fnva1( hs::client_dll.s( ).c_str( ) ) ]( ).c_str( ) ), hs::SetCollisionBounds.s( ).c_str( ) ) );
    
    auto& flCollisionChangeOrigin = *reinterpret_cast< float* >(
        reinterpret_cast< std::uintptr_t >( this ) + 0x9920
        );
    
     auto& flCollisionChangeTime = *reinterpret_cast< float* >(
        reinterpret_cast< std::uintptr_t >( this ) + 0x9924
        );
    
    flCollisionChangeOrigin = *reinterpret_cast< float* >( this + 0x4B ) + Collideable->OBBMaxs( ).z;
    flCollisionChangeTime = interfaces.global_vars->curtime;
    
    nSetCollisionBounds( Collideable, OBBMins. OBBMaxs );
    
    flCollisionChangeOrigin = flBackupCollisionChangeOrigin;
    flCollisionChangeTime = flBackupCollisionChangeTime;
}

void CBaseEntity::UpdateCollisionBounds( )
{
    typedef void( __thiscall* oUpdateCollisionBounds )( PVOID );
    return Memory::VFunc< oUpdateCollisionBounds >( this, hs::UpdateCollisionBounds )( this );
}

example how to use...
C++:
Expand Collapse Copy
// Old:
// in LagCompensation.hpp
m_mins = m_player->GetCollideable( )->OBBMins( );
m_maxs = m_player->GetCollideable( )->OBBMaxs( );

// New:
// in LagCompensation.hpp
m_player->UpdateCollisionBounds( );
m_player->SetCollisionBounds( m_mins, m_maxs );
 
you were late dear friend
 
Назад
Сверху Снизу