Вопрос Чамсы просветчиваются через графити

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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
1680440663066.png
как это пофиксить?
 
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Hook ListLeavesInBox,
hkListLeavesInBox:
namespace index {
  constexpr auto ListLeavesInBox = 6;
}
 
vfunc_hook bsp_query_hook;
bsp_query_hook.setup( g_EngineClient->GetBSPTreeQuery() );
bsp_query_hook.hook_index( index::ListLeavesInBox, hkListLeavesInBox );
 
struct RenderableInfo_t {
  IClientRenderable* m_pRenderable;
  void* m_pAlphaProperty;
  int m_EnumCount;
  int m_nRenderFrame;
  unsigned short m_FirstShadow;
  unsigned short m_LeafList;   
  short m_Area;                 
  uint16_t m_Flags;   // 0x0016
  uint16_t m_Flags2; // 0x0018
  Vector m_vecBloatedAbsMins;
  Vector m_vecBloatedAbsMaxs;
  Vector m_vecAbsMins;
  Vector m_vecAbsMaxs;
  int pad;
};
 
#define MAX_COORD_FLOAT ( 16384.0f )
#define MIN_COORD_FLOAT ( -MAX_COORD_FLOAT )
int __fastcall hkListLeavesInBox( void* bsp, void* edx, Vector& mins, Vector& maxs, unsigned short* pList, int listMax ) {
  typedef int( __thiscall * ListLeavesInBox )( void*, const Vector&, const Vector&, unsigned short*, int );
  static auto ofunc = bsp_query_hook.get_original< ListLeavesInBox >( index::ListLeavesInBox );
 
  // occulusion getting updated on player movement/angle change,
  // in RecomputeRenderableLeaves (https://github.com/pmrowla/hl2sdk-csgo/blob/master/game/client/clientleafsystem.cpp#L674 );
  // check for return in CClientLeafSystem::InsertIntoTree
  if ( !g_Options.chams.active || !g_Options.chams.player_enabled || !g_Options.chams.disable_occulusion || *(uint32_t*)_ReturnAddress() != 0x14244489 ) // 89 44 24 14 ( 0x14244489 ) - new / 8B 7D 08 8B ( 0x8B087D8B ) - old
    return ofunc( bsp, mins, maxs, pList, listMax );
 
  // get current renderable info from stack ( https://github.com/pmrowla/hl2sdk-csgo/blob/master/game/client/clientleafsystem.cpp#L1470 )
  auto info = *(RenderableInfo_t**)( (uintptr_t)_AddressOfReturnAddress() + 0x14 );
  if ( !info || !info->m_pRenderable )
    return ofunc( bsp, mins, maxs, pList, listMax );
 
  // check if disabling occulusion for players ( https://github.com/pmrowla/hl2sdk-csgo/blob/master/game/client/clientleafsystem.cpp#L1491 )
  auto base_entity = info->m_pRenderable->GetIClientUnknown()->GetBaseEntity();
  if ( !base_entity || !base_entity->IsPlayer() )
    return ofunc( bsp, mins, maxs, pList, listMax );
 
  // fix render order, force translucent group ( https://www.unknowncheats.me/forum/2429206-post15.html )
  // AddRenderablesToRenderLists: https://i.imgur.com/hcg0NB5.png (https://github.com/pmrowla/hl2sdk-csgo/blob/master/game/client/clientleafsystem.cpp#L2473)
  info->m_Flags &= ~0x100;
  info->m_Flags2 |= 0xC0;
 
  // extend world space bounds to maximum ( https://github.com/pmrowla/hl2sdk-csgo/blob/master/game/client/clientleafsystem.cpp#L707 )
  static const Vector map_min = Vector( MIN_COORD_FLOAT, MIN_COORD_FLOAT, MIN_COORD_FLOAT );
  static const Vector map_max = Vector( MAX_COORD_FLOAT, MAX_COORD_FLOAT, MAX_COORD_FLOAT );
  auto count = ofunc( bsp, map_min, map_max, pList, listMax );
  return count;
}
 
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