local матюки = {
"хуй", "пизда", "член", "шлюха"
}
events.player_death:set(function(context)
local local_player = entity.get_local_player()
if entity.get(context.userid, true) == local_player then return end
if entity.get(context.attacker, true) ~= local_player then return end
cvar.say:call(матюки[utils.random_int(1, #матюки)])
end)