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Автор темы
- #1
code_language.lua:
local entity_get_players, entity_get_local_player, hooked_function = entity.get_players, entity.get_local_player, nil
local vmt_hook = require("neverlose/vmt_hook")
ffi.cdef[[
typedef void*(__thiscall* get_client_entity_t)(void*, int);
]]
local function this_call(call_function, parameters)
return function(...)
return call_function(parameters, ...)
end
end
local group = ui.create("Anim", "Anim")
local entity_list_003 = ffi.cast(ffi.typeof("uintptr_t**"), utils.create_interface("client.dll", "VClientEntityList003"))
local get_entity_address = this_call(ffi.cast("get_client_entity_t", entity_list_003[0][3]), entity_list_003)
local anim_breakers = group:selectable("Anim. breakers", {'Static legs in air', 'Follow direction', 'Zero pitch on land'}, 0)
local legmovement = ui.find("Aimbot", "Anti Aim", "Misc", "Leg Movement")
local hook_function, is_on_ground = nil, false
local ground_ticks, end_time = 1, 0
local function in_air()
local localplayer = entity.get_local_player()
local b = entity.get_local_player()
if b == nil then
return
end
local flags = localplayer["m_fFlags"]
if bit.band(flags, 1) == 0 then
return true
end
return false
end
inside_updateCSA = function(thisptr, edx)
hooked_function(thisptr, edx)
if entity_get_local_player() == nil or ffi.cast('uintptr_t**', thisptr) == nil then return end
if anim_breakers:get('Static legs in air') then
entity_get_local_player().m_flPoseParameter[6] = 1
end
if anim_breakers:get('Zero pitch on land') then
entity_get_local_player().m_flPoseParameter[12] = 1
end
if anim_breakers:get('Follow direction') then
entity_get_local_player().m_flPoseParameter[7] = 1
legmovement:override('walking')
end
if anim_breakers:get("Zero pitch on land") then
if bit.band(entity.get_local_player()["m_fFlags"], 1) == 1 then
ground_ticks = ground_ticks + 1
else
ground_ticks = 0
end_time = globals.curtime + 1
end
if not in_air() and ground_ticks > 1 and end_time > globals.curtime then
entity_get_local_player().m_flPoseParameter[12] = 0.5
end
end
end
update_hook = function()
local self = entity_get_local_player()
if not self or not self:is_alive() then
return
end
local self_index = self:get_index()
local self_address = get_entity_address(self_index)
if not self_address or hooked_function then
return
end
local new_point = vmt_hook.new(self_address)
hooked_function = new_point.hook("void(__fastcall*)(void*, void*)", inside_updateCSA, 224)
end
events.createmove_run:set(function(cmd)
update_hook()
end)
там оно когда ешку прожимаешь вниз смотритcode_language.lua:local entity_get_players, entity_get_local_player, hooked_function = entity.get_players, entity.get_local_player, nil local vmt_hook = require("neverlose/vmt_hook") ffi.cdef[[ typedef void*(__thiscall* get_client_entity_t)(void*, int); ]] local function this_call(call_function, parameters) return function(...) return call_function(parameters, ...) end end local group = ui.create("Anim", "Anim") local entity_list_003 = ffi.cast(ffi.typeof("uintptr_t**"), utils.create_interface("client.dll", "VClientEntityList003")) local get_entity_address = this_call(ffi.cast("get_client_entity_t", entity_list_003[0][3]), entity_list_003) local anim_breakers = group:selectable("Anim. breakers", {'Static legs in air', 'Follow direction', 'Zero pitch on land'}, 0) local legmovement = ui.find("Aimbot", "Anti Aim", "Misc", "Leg Movement") local hook_function, is_on_ground = nil, false local function in_air() local localplayer = entity.get_local_player() local b = entity.get_local_player() if b == nil then return end local flags = localplayer["m_fFlags"] if bit.band(flags, 1) == 0 then return true end return false end inside_updateCSA = function(thisptr, edx) hooked_function(thisptr, edx) if entity_get_local_player() == nil or ffi.cast('uintptr_t**', thisptr) == nil then return end if anim_breakers:get('Static legs in air') then entity_get_local_player().m_flPoseParameter[6] = 1 end if anim_breakers:get('Zero pitch on land') then entity_get_local_player().m_flPoseParameter[12] = 1 end if anim_breakers:get('Follow direction') then entity_get_local_player().m_flPoseParameter[7] = 1 legmovement:override('walking') end if anim_breakers:get("Zero pitch on land") then if bit.band(entity.get_local_player()["m_fFlags"], 1) == 1 then ground_ticks = ground_ticks + 1 else ground_ticks = 0 end_time = globals.curtime + 1 end if not in_air() and ground_ticks > 1 and end_time > globals.curtime then entity_get_local_player().m_flPoseParameter[12] = 0.5 end end end update_hook = function() local self = entity_get_local_player() if not self or not self:is_alive() then return end local self_index = self:get_index() local self_address = get_entity_address(self_index) if not self_address or hooked_function then return end local new_point = vmt_hook.new(self_address) hooked_function = new_point.hook("void(__fastcall*)(void*, void*)", inside_updateCSA, 224) end events.createmove_run:set(function(cmd) update_hook() end)
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