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V5.1
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Технические детали / Technical Details:
- A new player controller class with an input buffer that allows developers to set up input events and store them in the buffer for future examination.
- A new asset type of Input Command that consists of sequences of input events and can represent typical input commands such as Quarter-Circle-Forward Punch commonly found in many fighting games.
- Ability to tell whether given Input Commands match the contents of input buffer.
- An asset type of icon sets for Input Commands to draw thumbnails according to their input events.
- Another asset type of icon sets designed for input buffers to draw the content of input history on canvas.
- A new HUD class is available for drawing input history and Input Commands on screen.
Supported Development Platforms: All
Supported Target Build Platforms: All
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