Обсуждаем Апдейт кряка фаталити от under.cx

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Всем здарова, наконец то андеры выпустили долгожданный апдейт кряка фаталити (ЛАСТ БИЛД СУКА, УРААААААААААААААААА)
Changelog:

Update Log:



~ Ragebot rework:

* 0hp - 100hp mindmg will shoot at visible body damage for that weapon if no hitbox satisfies mindmg.

* 100hp+(add amount) mindmg will shoot at minimum for visible body damage for that weapon + (add amount) if no point meets mindmg.

* Mindmg will in general go down with the hp of the enemy as well.

* Any hp+(add amount) will add to the hp amount if below 100 ( hp+10 will only shoot at 70 damage if the enemy is 60hp ).

* Local player will now render the animation with tickbase exploits ( head will visually go up with hide shot / peek exploit no longer visually looks like fakelag ).



> Added fov slider to ragebot.

> Drastically improved safepoints.

> Majorly reworked safe points and point selection.

> Ragebot will not autostop anymore if hitchance cannot be met using current weapon configuration.

> Highly improved dt smoothness.

> Adjusted dt recharge timings.

> Renamed extend peek to delay shot for more clarity ( does not do anything if you are using peek assist ).

> Reworked autostop.

> Extended peek exploit when possible.

> Reworked hide shot.

> You will be able to peek exploit like with dt.

> You will have limited fakelag like with dt.

> You will not, however, teleport.

> Will not work for the revolver (shots will not be silent).

> Added full hitbox selections.

> Added full multipoint selections.

> Added bodyaim conditions.

> Added force bodyaim.



> Added force bodyaim indicator.

* note: hsonly will disable baim modes if activated.



> Added lean indicator

> Added hsonly indicator

> Lean will now automatically adjust to the maximum possible value while moving if ensure lean is NOT enabled

> Added keybind to force bodyaim.

> Added keybind to dormant aimbot.

> Fixed issue with record selection.

> Fixed dormant aimbot.

> Fixed all austostop issues.

> Fixed peek exploit not triggerting correctly.

> Fixed issue with peek exploit not teleporting early enough.

> Fixed issues against exploiting players in air.

> Fixed issues with aimbot when manually uncharging.

> Fixed big hitscan issue impacting the whole aimbot introduced in last update.

> Fixed freestand not working as it should against multiple targets.

> Fixed freestand ignoring yaw add.

> Fixed freestanding not working with jitter.

> Fixed knifebot.

> Fixed enemies position being altered when extrapolation was running.

> Fixed antiaim not working when aimbot was disabled.

> Fixed issues with local player drawing.



~ Legit:

- Fixed legit features not working properly

- Fixed animations being broken with an empty config



~ Other:

> Added settings to Animation disablers:

> ESP fade in/out

> Thirdperson fade in/out



> Reworked autostrafer

> Improved avoid walls

> Faster injection times

> Fixed security vulnerabilities

> Fixed vac issues sometimes causing bans

> Fixed panorama eval

> Fixed revolver esp icon

> Fixed keybind issue

> Added goblin mode in visuals->misc (this feature is purely visual and local only, it does not affect the ragebot negatively)

> Added edge jump



> Improved autostrafer speed

> Removed menu background

> Skeleton esp is now antialiased

> Removed compensate throwable for now

> Fixed master settings for esp/beams/chams not working correctly

> Fixed individual esp pieces moving differently when between pixels

> Fixed security vulnerabilities

> Fixed esp numbers for bars positions

> Fixed esp not displaying correct weapons with weapon icons enabled


1683622591184.png
 
neverlose.vip
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в чем твоя проблема сразу скриншот залить с апдейт логом
 
neverlose.vip
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али рождение киберспортсмена ( стандоф 2 )
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$$$ INJECTING PRIV9 FOR ROBLOX $$$
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Всем здарова, наконец то андеры выпустили долгожданный апдейт кряка фаталити (ЛАСТ БИЛД СУКА, УРААААААААААААААААА)
Changelog:

Update Log:



~ Ragebot rework:

* 0hp - 100hp mindmg will shoot at visible body damage for that weapon if no hitbox satisfies mindmg.

* 100hp+(add amount) mindmg will shoot at minimum for visible body damage for that weapon + (add amount) if no point meets mindmg.

* Mindmg will in general go down with the hp of the enemy as well.

* Any hp+(add amount) will add to the hp amount if below 100 ( hp+10 will only shoot at 70 damage if the enemy is 60hp ).

* Local player will now render the animation with tickbase exploits ( head will visually go up with hide shot / peek exploit no longer visually looks like fakelag ).



> Added fov slider to ragebot.

> Drastically improved safepoints.

> Majorly reworked safe points and point selection.

> Ragebot will not autostop anymore if hitchance cannot be met using current weapon configuration.

> Highly improved dt smoothness.

> Adjusted dt recharge timings.

> Renamed extend peek to delay shot for more clarity ( does not do anything if you are using peek assist ).

> Reworked autostop.

> Extended peek exploit when possible.

> Reworked hide shot.

> You will be able to peek exploit like with dt.

> You will have limited fakelag like with dt.

> You will not, however, teleport.

> Will not work for the revolver (shots will not be silent).

> Added full hitbox selections.

> Added full multipoint selections.

> Added bodyaim conditions.

> Added force bodyaim.



> Added force bodyaim indicator.

* note: hsonly will disable baim modes if activated.



> Added lean indicator

> Added hsonly indicator

> Lean will now automatically adjust to the maximum possible value while moving if ensure lean is NOT enabled

> Added keybind to force bodyaim.

> Added keybind to dormant aimbot.

> Fixed issue with record selection.

> Fixed dormant aimbot.

> Fixed all austostop issues.

> Fixed peek exploit not triggerting correctly.

> Fixed issue with peek exploit not teleporting early enough.

> Fixed issues against exploiting players in air.

> Fixed issues with aimbot when manually uncharging.

> Fixed big hitscan issue impacting the whole aimbot introduced in last update.

> Fixed freestand not working as it should against multiple targets.

> Fixed freestand ignoring yaw add.

> Fixed freestanding not working with jitter.

> Fixed knifebot.

> Fixed enemies position being altered when extrapolation was running.

> Fixed antiaim not working when aimbot was disabled.

> Fixed issues with local player drawing.



~ Legit:

- Fixed legit features not working properly

- Fixed animations being broken with an empty config



~ Other:

> Added settings to Animation disablers:

> ESP fade in/out

> Thirdperson fade in/out



> Reworked autostrafer

> Improved avoid walls

> Faster injection times

> Fixed security vulnerabilities

> Fixed vac issues sometimes causing bans

> Fixed panorama eval

> Fixed revolver esp icon

> Fixed keybind issue

> Added goblin mode in visuals->misc (this feature is purely visual and local only, it does not affect the ragebot negatively)

> Added edge jump



> Improved autostrafer speed

> Removed menu background

> Skeleton esp is now antialiased

> Removed compensate throwable for now

> Fixed master settings for esp/beams/chams not working correctly

> Fixed individual esp pieces moving differently when between pixels

> Fixed security vulnerabilities

> Fixed esp numbers for bars positions

> Fixed esp not displaying correct weapons with weapon icons enabled


Посмотреть вложение 247248
1, когда скоро кс2 на носу, апдейты делают
 
neverlose.vip
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