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Автор темы
- #1
Всем здарова, наконец то андеры выпустили долгожданный апдейт кряка фаталити (ЛАСТ БИЛД СУКА, УРААААААААААААААААА)
Changelog:
Update Log:
~ Ragebot rework:
* 0hp - 100hp mindmg will shoot at visible body damage for that weapon if no hitbox satisfies mindmg.
* 100hp+(add amount) mindmg will shoot at minimum for visible body damage for that weapon + (add amount) if no point meets mindmg.
* Mindmg will in general go down with the hp of the enemy as well.
* Any hp+(add amount) will add to the hp amount if below 100 ( hp+10 will only shoot at 70 damage if the enemy is 60hp ).
* Local player will now render the animation with tickbase exploits ( head will visually go up with hide shot / peek exploit no longer visually looks like fakelag ).
> Added fov slider to ragebot.
> Drastically improved safepoints.
> Majorly reworked safe points and point selection.
> Ragebot will not autostop anymore if hitchance cannot be met using current weapon configuration.
> Highly improved dt smoothness.
> Adjusted dt recharge timings.
> Renamed extend peek to delay shot for more clarity ( does not do anything if you are using peek assist ).
> Reworked autostop.
> Extended peek exploit when possible.
> Reworked hide shot.
> You will be able to peek exploit like with dt.
> You will have limited fakelag like with dt.
> You will not, however, teleport.
> Will not work for the revolver (shots will not be silent).
> Added full hitbox selections.
> Added full multipoint selections.
> Added bodyaim conditions.
> Added force bodyaim.
> Added force bodyaim indicator.
* note: hsonly will disable baim modes if activated.
> Added lean indicator
> Added hsonly indicator
> Lean will now automatically adjust to the maximum possible value while moving if ensure lean is NOT enabled
> Added keybind to force bodyaim.
> Added keybind to dormant aimbot.
> Fixed issue with record selection.
> Fixed dormant aimbot.
> Fixed all austostop issues.
> Fixed peek exploit not triggerting correctly.
> Fixed issue with peek exploit not teleporting early enough.
> Fixed issues against exploiting players in air.
> Fixed issues with aimbot when manually uncharging.
> Fixed big hitscan issue impacting the whole aimbot introduced in last update.
> Fixed freestand not working as it should against multiple targets.
> Fixed freestand ignoring yaw add.
> Fixed freestanding not working with jitter.
> Fixed knifebot.
> Fixed enemies position being altered when extrapolation was running.
> Fixed antiaim not working when aimbot was disabled.
> Fixed issues with local player drawing.
~ Legit:
- Fixed legit features not working properly
- Fixed animations being broken with an empty config
~ Other:
> Added settings to Animation disablers:
> ESP fade in/out
> Thirdperson fade in/out
> Reworked autostrafer
> Improved avoid walls
> Faster injection times
> Fixed security vulnerabilities
> Fixed vac issues sometimes causing bans
> Fixed panorama eval
> Fixed revolver esp icon
> Fixed keybind issue
> Added goblin mode in visuals->misc (this feature is purely visual and local only, it does not affect the ragebot negatively)
> Added edge jump
> Improved autostrafer speed
> Removed menu background
> Skeleton esp is now antialiased
> Removed compensate throwable for now
> Fixed master settings for esp/beams/chams not working correctly
> Fixed individual esp pieces moving differently when between pixels
> Fixed security vulnerabilities
> Fixed esp numbers for bars positions
> Fixed esp not displaying correct weapons with weapon icons enabled
Changelog:
Update Log:
~ Ragebot rework:
* 0hp - 100hp mindmg will shoot at visible body damage for that weapon if no hitbox satisfies mindmg.
* 100hp+(add amount) mindmg will shoot at minimum for visible body damage for that weapon + (add amount) if no point meets mindmg.
* Mindmg will in general go down with the hp of the enemy as well.
* Any hp+(add amount) will add to the hp amount if below 100 ( hp+10 will only shoot at 70 damage if the enemy is 60hp ).
* Local player will now render the animation with tickbase exploits ( head will visually go up with hide shot / peek exploit no longer visually looks like fakelag ).
> Added fov slider to ragebot.
> Drastically improved safepoints.
> Majorly reworked safe points and point selection.
> Ragebot will not autostop anymore if hitchance cannot be met using current weapon configuration.
> Highly improved dt smoothness.
> Adjusted dt recharge timings.
> Renamed extend peek to delay shot for more clarity ( does not do anything if you are using peek assist ).
> Reworked autostop.
> Extended peek exploit when possible.
> Reworked hide shot.
> You will be able to peek exploit like with dt.
> You will have limited fakelag like with dt.
> You will not, however, teleport.
> Will not work for the revolver (shots will not be silent).
> Added full hitbox selections.
> Added full multipoint selections.
> Added bodyaim conditions.
> Added force bodyaim.
> Added force bodyaim indicator.
* note: hsonly will disable baim modes if activated.
> Added lean indicator
> Added hsonly indicator
> Lean will now automatically adjust to the maximum possible value while moving if ensure lean is NOT enabled
> Added keybind to force bodyaim.
> Added keybind to dormant aimbot.
> Fixed issue with record selection.
> Fixed dormant aimbot.
> Fixed all austostop issues.
> Fixed peek exploit not triggerting correctly.
> Fixed issue with peek exploit not teleporting early enough.
> Fixed issues against exploiting players in air.
> Fixed issues with aimbot when manually uncharging.
> Fixed big hitscan issue impacting the whole aimbot introduced in last update.
> Fixed freestand not working as it should against multiple targets.
> Fixed freestand ignoring yaw add.
> Fixed freestanding not working with jitter.
> Fixed knifebot.
> Fixed enemies position being altered when extrapolation was running.
> Fixed antiaim not working when aimbot was disabled.
> Fixed issues with local player drawing.
~ Legit:
- Fixed legit features not working properly
- Fixed animations being broken with an empty config
~ Other:
> Added settings to Animation disablers:
> ESP fade in/out
> Thirdperson fade in/out
> Reworked autostrafer
> Improved avoid walls
> Faster injection times
> Fixed security vulnerabilities
> Fixed vac issues sometimes causing bans
> Fixed panorama eval
> Fixed revolver esp icon
> Fixed keybind issue
> Added goblin mode in visuals->misc (this feature is purely visual and local only, it does not affect the ragebot negatively)
> Added edge jump
> Improved autostrafer speed
> Removed menu background
> Skeleton esp is now antialiased
> Removed compensate throwable for now
> Fixed master settings for esp/beams/chams not working correctly
> Fixed individual esp pieces moving differently when between pixels
> Fixed security vulnerabilities
> Fixed esp numbers for bars positions
> Fixed esp not displaying correct weapons with weapon icons enabled