if(event == "on_hurt"){
vec3_t reg_bullet_pos; /*get from event*/
if(server_hitbox == client_hitbox)
log("no missmatch")
else if(hitbox_intersected(last_shot_matrix, reg_bullet_pos, client_hitbox, eye_pos)
log("missmatch due to desync, hit :" + hitbox_name(server_hitbox) + "pred:" + hitbox_name(client_hitbox))
else
log("missmatch due to spread, hit :" + hitbox_name(server_hitbox) + "pred:" + hitbox_name(client_hitbox))
}