Исходник Onetap.su v1 menu framework

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I was pretty lazy to finish it, you still have to finish the buttons and colorpickers
For any questions: dutu1337#1294
Пожалуйста, авторизуйтесь для просмотра ссылки.
NO VIRUSTOTAL CUZ SOURCE
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i dont like it
 
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ебать воньтап в1 меню ждём теперь onetap.kz и onecrack.sosu на основе легендваре в3
 
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Код:
I was pretty lazy to finish it, you still have to finish the buttons and colorpickers
For any questions: dutu1337#1294
Пожалуйста, авторизуйтесь для просмотра ссылки.
NO VIRUSTOTAL CUZ SOURCE
Посмотреть вложение 251123
since you are using imgui, why don't you just create a window and get your self a window drawlist? same with groupbox/child/idk whatever you named it just get the ptr to the window's drawlist lol ( I haven't downloaded the src tho ) but will be back and edit this in 5-10 if i remember

edit: ok overall its just a paste from the legendary uwu.csgo source's framework? same mistake and bad codes everywhere.For example:
-GetAsyncKeyState using for getting key_down.. why bother writting input.h/cpp and create a ptr to it?
-calling GetOverlayDrawList() every function,why don't you just create a copy to that ptr + store it inside the namespace as nullptr as set it on init()?
-bad input handling when outside the groupbox... like 1:1 to the uwu.csgo src, at least fix it lol, shouldnt be that hard it's just 1 line

overall its just uwu.csgo's framework but different design + code structure

also:

void groupbox::impl::handle_object( widgets::impl* widget )

i saw you used std::unique_ptr, why just dont use std::shared_ptr here? no need to delete the ptr as it will handle better than you and your code
 
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since you are using imgui, why don't you just create a window and get your self a window drawlist? same with groupbox/child/idk whatever you named it just get the ptr to the window's drawlist lol ( I haven't downloaded the src tho ) but will be back and edit this in 5-10 if i remember

edit: ok overall its just a paste from the legendary uwu.csgo source's framework? same mistake and bad codes everywhere.
-GetAsyncKeyState using for getting key_down.. why bother writting input.h/cpp and create a ptr to it?
-calling GetOverlayDrawList() every function,why don't you just create a copy to that ptr + store it inside the namespace as nullptr as set it on init()?
-bad input handling when outside the groupbox... like 1:1 to the uwu.csgo src, at least fix it lol, shouldnt be that hard it's just 1 line

overall its just uwu.csgo's framework but different design + code structure

also:

void groupbox::impl::handle_object( widgets::impl* widget )

i saw you used std::unique_ptr, why just dont use std::shared_ptr here? no need to delete the ptr as it will handle better than you and your code
i never hide the fact that i am using nobius framework but its not uwu's csgo one, im using his old 'overdrive' one and i redid few stuff, i know its bad coded and etc but i dont care enough to fix it fully
 
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Sex:roflanBuldiga:
 
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