if (config->misc.staticlegs2)
{
localPlayer->poseParameters()[6] = 0.0f;
}
and those 2
float* getPoseParameter() noexcept
{
static auto m_flPoseParameter = Netvars::get(fnv::hash("CBaseAnimating->m_flPoseParameter"));
return reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + m_flPoseParameter);
}
std::array<float, 24>& poseParameters() noexcept
{
static auto m_flPoseParameter = Netvars::get(fnv::hash("CBaseAnimating->m_flPoseParameter"));
return *reinterpret_cast<std::add_pointer_t<std::array<float, 24>>>(reinterpret_cast<uintptr_t>(this) + m_flPoseParameter);
}