Вопрос Issue hitting moving players while shifting

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My issue in basic words:
-I stopped trying to hit backtrack records and only push front record
-Im trying to fix my issues with doubletap hitting front record if it is moving

Extra info:
Doubletap works perfectly fine if im shooting backtracked records, tickbase is also properly fixed no matter latency/community-local server

In my IsValidTick im already taking account of predicted curtime : t2tick ( tickbase + extraprocessticks )
it returns as a valid delta range between the records but seems it is not right.

Resume:
If im shifting tickbase and player's moving im mostly going to shoot at a wrong time seems like the 1st bullets shoots invalid time and the seccond work works perfectly fine.

If i disable double tap, and try to hit front record everything works.

What should it be?

enginepred: setting curtime tb etc
C++:
    // backup tickbase
    int nOldTickBase = predictionData->m_pPlayer->m_nTickBase();
    if (!m_pLastCmd ||
        m_pLastCmd->hasbeenpredicted)
        predictionData->m_nTickBase++;
    else
        predictionData->m_nTickBase = predictionData->m_pPlayer->m_nTickBase();

THE WAY I SET CURTIME:
Interfaces::m_pGlobalVars->curtime = TICKS_TO_TIME(predictionData->m_nTickBase);
IsValidTick function :
C++:
curtime = TICKS_TO_TIME(m_nTickBase + g_TickbaseController.s_nExtraProcessingTicks + simTicksThisFrame);
fixing tickbase proccess OnPredictionUpdate hook :
C++:
        auto start = *(int*)((size_t)g_pLocal + OFFSET_TICKBASE);
        for (size_t i = 0; i < g_iTickbaseShifts.size(); i++) {
            const auto& elem = g_iTickbaseShifts[i];

            if (elem.cmdnum == (outgoing_command + 1)) {
                *(int*)((size_t)g_pLocal + OFFSET_TICKBASE) = s_PreTickBase;
                Interfaces::m_pGlobalVars->curtime = TICKS_TO_TIME(s_PreTickBase);
                s_FinalTickbase = s_PreTickBase;
                printf("[TickbaseSystem]  on pred update | tickbase: %i\n", s_PreTickBase);
                break;
            }
            else if (elem.cmdnum == (outgoing_command)) {

                *(int*)((size_t)g_pLocal + OFFSET_TICKBASE) = s_PostTickBase;
                Interfaces::m_pGlobalVars->curtime = TICKS_TO_TIME(s_PostTickBase);
                s_FinalTickbase = s_PostTickBase;
                printf("[TickbaseSystem]  post update | tickbase: %i\n", s_PostTickBase);           
                break;
            }

        }
   
}
s_PostTickBase & pretickbase are getting calculated inside Cl_Move
Preview:
C++:
int start = *(int*)((size_t)g_pLocal + OFFSET_TICKBASE);
int estimated = start + s_nExtraProcessingTicks + **(int**)Engine::Displacement.Data.m_uHostFrameTicks + choke;
if (estimated > arrive + s_iClockCorrectionTicks || estimated < arrive - s_iClockCorrectionTicks) {
    estimated = arrive - s_nExtraProcessingTicks - choke - **(int**)Engine::Displacement.Data.m_uHostFrameTicks + 1;       
    s_PostTickBase =  estimated;
}
Im also invoking predicted curtime onrunsimulation:
Full hook code >
C++:
        float curtime;
    __asm
    {
        movss curtime, xmm2
    }

    for (int i = 0; i < (int)g_iTickbaseShifts.size(); i++)
    {
        //ideally you compare the sequence we set this tickbase shift to
        //with the last acknowledged sequence
        if ((g_iTickbaseShifts[i].cmdnum < iCommandNumber - s_iNetBackup) ||
            (g_iTickbaseShifts[i].cmdnum > iCommandNumber + s_iNetBackup))
        {
            g_iTickbaseShifts.erase(g_iTickbaseShifts.begin() + i);
            i--;
        }
    }

    int tickbase = -1;
    for (size_t i = 0; i < g_iTickbaseShifts.size(); i++)
    {
        const auto& elem = g_iTickbaseShifts[i];
        if (elem.cmdnum == (iCommandNumber + 1)) {
            tickbase = s_PreTickBase;
            break;
        }
        else if (elem.cmdnum == (iCommandNumber)) {
            tickbase = s_PostTickBase;
            break;
        }
   
    }

    //apply our new shifted tickbase
    if (tickbase != -1 && local)
    {
        curtime = s_PredCurtime = tickbase * s_flTickInterval;
        s_FinalTickbase = tickbase;
    }

    //run simulation is the perfect place to do this because
    //all other predictables (ie your weapon)
    //will be run in the right curtime
    InvokeRunSimulation(this_, curtime, iCommandNumber, pCmd, local);
 
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My issue in basic words:
-I stopped trying to hit backtrack records and only push front record
-Im trying to fix my issues with doubletap hitting front record if it is moving

Extra info:
Doubletap works perfectly fine if im shooting backtracked records, tickbase is also properly fixed no matter latency/community-local server

In my IsValidTick im already taking account of predicted curtime : t2tick ( tickbase + extraprocessticks )
it returns as a valid delta range between the records but seems it is not right.

Resume:
If im shifting tickbase and player's moving im mostly going to shoot at a wrong time seems like the 1st bullets shoots invalid time and the seccond work works perfectly fine.

If i disable double tap, and try to hit front record everything works.

What should it be?

enginepred: setting curtime tb etc
C++:
    // backup tickbase
    int nOldTickBase = predictionData->m_pPlayer->m_nTickBase();
    if (!m_pLastCmd ||
        m_pLastCmd->hasbeenpredicted)
        predictionData->m_nTickBase++;
    else
        predictionData->m_nTickBase = predictionData->m_pPlayer->m_nTickBase();

THE WAY I SET CURTIME:
Interfaces::m_pGlobalVars->curtime = TICKS_TO_TIME(predictionData->m_nTickBase);
IsValidTick function :
C++:
curtime = TICKS_TO_TIME(m_nTickBase + g_TickbaseController.s_nExtraProcessingTicks + simTicksThisFrame);
fixing tickbase proccess OnPredictionUpdate hook :
C++:
        auto start = *(int*)((size_t)g_pLocal + OFFSET_TICKBASE);
        for (size_t i = 0; i < g_iTickbaseShifts.size(); i++) {
            const auto& elem = g_iTickbaseShifts[i];

            if (elem.cmdnum == (outgoing_command + 1)) {
                *(int*)((size_t)g_pLocal + OFFSET_TICKBASE) = s_PreTickBase;
                Interfaces::m_pGlobalVars->curtime = TICKS_TO_TIME(s_PreTickBase);
                s_FinalTickbase = s_PreTickBase;
                printf("[TickbaseSystem]  on pred update | tickbase: %i\n", s_PreTickBase);
                break;
            }
            else if (elem.cmdnum == (outgoing_command)) {

                *(int*)((size_t)g_pLocal + OFFSET_TICKBASE) = s_PostTickBase;
                Interfaces::m_pGlobalVars->curtime = TICKS_TO_TIME(s_PostTickBase);
                s_FinalTickbase = s_PostTickBase;
                printf("[TickbaseSystem]  post update | tickbase: %i\n", s_PostTickBase);          
                break;
            }

        }
  
}
s_PostTickBase & pretickbase are getting calculated inside Cl_Move
Preview:
C++:
int start = *(int*)((size_t)g_pLocal + OFFSET_TICKBASE);
int estimated = start + s_nExtraProcessingTicks + **(int**)Engine::Displacement.Data.m_uHostFrameTicks + choke;
if (estimated > arrive + s_iClockCorrectionTicks || estimated < arrive - s_iClockCorrectionTicks) {
    estimated = arrive - s_nExtraProcessingTicks - choke - **(int**)Engine::Displacement.Data.m_uHostFrameTicks + 1;      
    s_PostTickBase =  estimated;
}
Im also invoking predicted curtime onrunsimulation:
Full hook code >
C++:
        float curtime;
    __asm
    {
        movss curtime, xmm2
    }

    for (int i = 0; i < (int)g_iTickbaseShifts.size(); i++)
    {
        //ideally you compare the sequence we set this tickbase shift to
        //with the last acknowledged sequence
        if ((g_iTickbaseShifts[i].cmdnum < iCommandNumber - s_iNetBackup) ||
            (g_iTickbaseShifts[i].cmdnum > iCommandNumber + s_iNetBackup))
        {
            g_iTickbaseShifts.erase(g_iTickbaseShifts.begin() + i);
            i--;
        }
    }

    int tickbase = -1;
    for (size_t i = 0; i < g_iTickbaseShifts.size(); i++)
    {
        const auto& elem = g_iTickbaseShifts[i];
        if (elem.cmdnum == (iCommandNumber + 1)) {
            tickbase = s_PreTickBase;
            break;
        }
        else if (elem.cmdnum == (iCommandNumber)) {
            tickbase = s_PostTickBase;
            break;
        }
  
    }

    //apply our new shifted tickbase
    if (tickbase != -1 && local)
    {
        curtime = s_PredCurtime = tickbase * s_flTickInterval;
        s_FinalTickbase = tickbase;
    }

    //run simulation is the perfect place to do this because
    //all other predictables (ie your weapon)
    //will be run in the right curtime
    InvokeRunSimulation(this_, curtime, iCommandNumber, pCmd, local);
show ur get_last_record and cmd->tickcount in aim
 
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Show me your WriteUsercmdDeltaToBuffer hook as i had this issue a while ago with pdr dt and it was cuz of an issue in the hook.
 
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