Crack Lua [RIFK7.COM] Tate lua

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8 Ноя 2021
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Данный скрипт не проверялся модераторами, так как является кряком приватной LUA и в нём может присутствовать обфускация. Даже известные пользователи могут выложить вредоносный скрипт под видом крякнутого, поэтому любое использование исключительно на свой страх и риск.

matthew owned

code_language.lua:
local local_player = engine.get_local_player()
local is_alive = local_player:is_alive()
local user_name = menu.get_username()
local uid = menu.get_uid()

--antiaim
local enable = menu.add_text("\nAnti-Aim features:\n___________________________________________________")
local enable_pitchran = menu.add_checkbox("On-shot pitch mode randomizer", false)
local enable_real = menu.add_checkbox("Real mode randomizer", false)
local desync_sway = menu.add_checkbox("Enable desync-sway", false)
local qp_exploit = menu.add_checkbox("Quickpeek exploit (with dt)", false)

-- misc
local enable = menu.add_text("\n\nMisc features:\n___________________________________________________")
local enable_clantag = menu.add_checkbox("Enable clantag changer",false);
local activate_watermark = menu.add_checkbox("Enable indicators",false);
local update_modelchanger = menu.add_checkbox("Update modelchanger (check and uncheck)",false);
local text = menu.add_text("\nPlayer model location path:")
local inputbox = menu.add_text_input_box("Location Path", "")
local enable_fast_duck=menu.add_checkbox("Enable infinite duck",false)
local enable_fast_duck_item=menu.get(enable_fast_duck)

-- visual
local lololol = menu.add_text("Visual features:\n___________________________________________________")
local enable_pulse = menu.add_checkbox("Pulse model on hitscan", false)
local enable_color = menu.add_checkbox("Enable color-switch", false)
local deatheffect = menu.add_checkbox("Enable death-effect", false)

-- Tate tag
tag={"T|","Ta|","Tat|","Tate|","Tate |","Tate L|","Tate Lu|","Tate Lua"," "}
local index=1
function update_clantag()

    general.override_clantag(tag[index]);
    index=index+1
    if(index==#tag) then
        index=1
    end
end

hooks.add_callback("on_delayed_loop",function()
    if(not menu.get(enable_clantag):get_bool()) then
        general.override_clantag("")
        return
    end
    update_clantag()
end)


-- Pitch randomizer

local pitchGrabbed = false

local pitchGrabbed = false

hooks.add_callback("on_shot_info", function()
    if pitchGrabbed then
        return
    end

    local pitchmodebefore = menu_antiaim.get_pitch()
    if not menu.get(enable_pitchran):get_bool() then
        return
    end

    menu_antiaim.set_pitch(1)

    hooks.add_delayed_callback(0.1, function()
        menu_antiaim.set_pitch(pitchmodebefore)
        pitchGrabbed = false -- Reset the flag after restoring the pitch
    end)

    pitchGrabbed = true
end)


-- real randomizer

hooks.add_callback("on_delayed_loop",function()
    if(not menu.get(enable_real):get_bool()) then
        return
    end
    menu_antiaim.set_real_mode(0)
    hooks.add_delayed_callback(0.2, function()
        menu_antiaim.set_real_mode(3)
    end)
end)


--model changer
local function updatemodel()
    if(not menu.get(update_modelchanger):get_bool()) then
        return
    end

    local local_player = engine.get_local_player()
    if local_player == nil then
        return
    end
        local inputboxstring = menu.get(inputbox):get_text():gsub("\\", "/")
    if inputboxstring:match(".mdl$") then
        local modelpath = menu.get(inputbox):get_text()
        model_info.precache_model(modelpath)
        local model_index = model_info.get_model_index(modelpath)
        local_player:set_model_index(model_index)
    end

end

hooks.add_callback("on_draw", updatemodel)






local scope_color_index = menu.add_colorpicker("scope_color", 220, 220, 220, 130, true);
menu.add_text("Custom scope");
local activate_scope = menu.add_checkbox("Activate", false);
local r7_colors_index = menu.add_checkbox("Rainbow", false);

local size_index = menu.add_slider("Size", 10, 1, 25);
local offset_index = menu.add_slider("Inner distance", 7, 0, 50);


local size = 0;


--custom scope
function scope()
    if(not menu.get(activate_scope):get_bool()) then
        renderer.disable_scope_drawing(false)
        return
    end
    renderer.disable_scope_drawing(true);
    local player = engine.get_view_target();

    if(player == nil or player:is_scoped() == false or player:get_active_weapon() == nil or player:get_active_weapon():is_sniper() == false) then
        size = 0;
        return
    end
    
    local length = renderer.get_screen_height() / menu.get(size_index):get_float();

    if(size < length) then
        -- excuse me for this ugly mess but lua is gay.
        local update_frequency = length / 0.07;
        local step = update_frequency * global_vars.get_frame_time();
        size = size + step;
        if(size >= length) then
            size = length;
        end
    end

    local scope_offset = menu.get(offset_index):get_float();
    local center_x = renderer.get_center().x;
    local center_y = renderer.get_center().y;
    local color = menu.get(scope_color_index):get_color();

    if(menu.get(r7_colors_index):get_bool()) then
        color = general.get_smooth_colors();
    end

    renderer.draw_line_multicolored(center_x + scope_offset, center_y, center_x + size, center_y, color:r(), color:g(), color:b(), color:a(), color:r(), color:g(), color:b(), 0);
    renderer.draw_line_multicolored(center_x, center_y + scope_offset, center_x, center_y  + size, color:r(), color:g(), color:b(), color:a(), color:r(), color:g(), color:b(), 0);   
    renderer.draw_line_multicolored(center_x - size, center_y, center_x - scope_offset, center_y, color:r(), color:g(), color:b(), 0, color:r(), color:g(), color:b(), color:a());
    renderer.draw_line_multicolored(center_x, center_y - size, center_x, center_y  - scope_offset, color:r(), color:g(), color:b(), 0, color:r(), color:g(), color:b(), color:a());   
end

hooks.add_callback("on_draw", scope)

function enable_scope_drawing()
    renderer.disable_scope_drawing(false);
end

hooks.add_lua_unload_callback(enable_scope_drawing)
menu.add_text("\n.dev Features:\n___________________________________________________")
local activate_mindmg = menu.add_checkbox("Dynamic min. dmg.", false);
local activate_mindmg = menu.add_checkbox("Dynamic doubletap", false);
local menu_text = menu.add_text("\nKeybind for crouch-layer exploit:")
local enable_crouchlayer = menu.add_checkbox("Enable crouch-layer exploit", false)
local keybind = menu.add_keybind("Keybind", 0, 0, 0);



-- quickpeek exploit
local function check_quickpeek_position()
    if(not menu.get(qp_exploit):get_bool()) then
        return
    end
    local quickpeek_origin = ragebot.get_quickpeek_origin()
    if quickpeek_origin ~= nil and quickpeek_origin:is_valid() then
      ragebot.force_teleport()
    end
  end
 
hooks.add_callback("on_createmove", check_quickpeek_position)

--desync sway
local desync_values = {0, 20, 0, 60, 40, 60}
local current_index = 1

function desyncsway()
    if not menu.get(desync_sway):get_bool() then
        return
    end
    
    menu_antiaim.set_desync(desync_values[current_index])
    
    current_index = current_index + 1
    if current_index > #desync_values then
        current_index = 1
    end
end

hooks.add_callback("on_delayed_loop", desyncsway)


--indicators
function indicatorstest()
    local activeornot = menu_ragebot.get_double_tap_key()
    local is_ingame_connected = engine.is_ingame() and engine.is_connected()
    local watermark_on = menu.get(activate_watermark):get_bool()

    if (not activeornot and is_ingame_connected and watermark_on and is_alive) then
        renderer.draw_text(renderer.get_center().x, renderer.get_center().y + 20, "DT", renderer.get_font(fonts.tahoma_12_bold), 255, 255, 255, 255, bit.bor(font_flags.outline, font_flags.centered_x))
        return
    end
    if (activeornot and is_ingame_connected and watermark_on and is_alive) then
        renderer.draw_text(renderer.get_center().x, renderer.get_center().y + 20, "DT", renderer.get_font(fonts.tahoma_12_bold), 255, 0, 0, 200, bit.bor(font_flags.outline, font_flags.centered_x))
    end
end
hooks.add_callback("on_draw", indicatorstest)

function aaway()
    local is_ingame_connected = engine.is_ingame() and engine.is_connected()
    local aaside = antiaim.get_manual_direction()
    local watermark_on = menu.get(activate_watermark):get_bool()

    if (is_ingame_connected and watermark_on and is_alive) then
        local text_to_render = ""
        if (aaside == 0) then
            text_to_render = "LEFT"
        elseif (aaside == 2) then
            text_to_render = "RIGHT"
        elseif (aaside == 3) then
            text_to_render = "BACK"
        else
            text_to_render = "DEFAULT"
        end
        renderer.draw_text(renderer.get_center().x, renderer.get_center().y + 40, text_to_render, renderer.get_font(fonts.tahoma_12_bold), 255, 50, 200, 200, bit.bor(font_flags.outline, font_flags.centered_x))
    end
end

hooks.add_callback("on_draw", aaway)

function on_draw()
    local is_ingame_connected = engine.is_ingame() and engine.is_connected()
    local watermark_on = menu.get(activate_watermark):get_bool()
    local local_player = engine.get_local_player()
    local is_thirdperson = general.is_in_thirdperson()

    if (local_player and watermark_on and is_ingame_connected and is_alive and is_thirdperson) then
        renderer.draw_player_profile_picture(local_player:get_index(), renderer.get_center().x, renderer.get_center().y + 250, 0, true)
    end
end
hooks.add_callback("on_draw", on_draw)


-- menu bar
function loadedtate()
    if menu.is_visible() then
        local is_open = menu.is_visible()
        local menu_pos_x = menu.get_menu_pos().x;
        local menu_pos_y = menu.get_menu_pos().y;
        color = general.get_smooth_colors();
        -- Menu is open
        renderer.draw_rectangle_filled(menu_pos_x + 0,menu_pos_y - 50,586,50,30,30,30,255,2)
        renderer.draw_line_multicolored(menu_pos_x, menu_pos_y - 50, menu_pos_x + 586, menu_pos_y - 50, color:r(), color:g(), color:b(), color:a(), color:r(), color:g(), color:b(), 10);
        renderer.draw_text(menu_pos_x + 150, menu_pos_y - 30, "Tate.lua .dev" .. "       User: " .. user_name .. "        VERSION 2.1.2", renderer.get_font(fonts.tahoma_12_bold), 255, 255, 255, 255, bit.bor(font_flags.outline, font_flags.drop_shadow))
    end
end
hooks.add_callback("on_draw", loadedtate)



-- crouclayer exploit

-- infduck
hooks.add_callback("on_createmove",function(cmd)
    cmd:add_button(buttons.bull_rush)
end)


function getkey()
    local get_keybind_used = menu.get(keybind):get_keybind_button()
    is_key_active = general.is_key_active(get_keybind_used, 0)
end
hooks.add_callback("on_createmove", getkey)


frame_counter = 0
current_index_frame = 1
values = {"+duck", "-duck"}


function tickcount()
    frame_counter = frame_counter + 1
    if frame_counter >= 10 then
        current_index_frame = current_index_frame + 1
        frame_counter = 0
    end

    if current_index_frame > #values then
        current_index_frame = 1
    end
end

hooks.add_callback("on_paint", tickcount)

function execute()
    if(not menu.get(enable_crouchlayer):get_bool() or not is_key_active) then
        return
    end
    engine.execute_console_command(values[current_index_frame])
end
hooks.add_callback("on_createmove", execute)







-- count da frahames
frame_counter_model = 0
current_index_model = 1
values_model = {0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65, 0.7, 0.75, 0.8, 0.85, 0.9, 0.85, 0.8, 0.75, 0.7, 0.65, 0.6, 0.55, 0.5, 0.45, 0.4, 0.35, 0.3, 0.25, 0.2}


function tickcount()
    frame_counter_model = frame_counter_model + 1
    if frame_counter_model >= 10 then
        current_index_model = current_index_model + 1
        frame_counter_model = 0
    end

    if current_index_model > #values_model then
        current_index_model = 1
    end
end

hooks.add_callback("on_paint", tickcount)

-- for modepulse
local_player = engine.get_local_player()
is_alive = local_player:is_alive()

function print1(on_hitscan)
    should_pulse = true
end
hooks.add_callback("on_hitscan", print1)


function pulsemodel(on_drawmodel)
    if (not menu.get(enable_pulse):get_bool() or not is_alive or not should_pulse) then
        return
    end
    model_render.set_alpha(values_model[current_index_model])
end
hooks.add_callback("on_drawmodel", pulsemodel)

function returnfalse()
    should_pulse = false
end
hooks.add_callback("on_delayed_loop", returnfalse)


-- color thing
function color(on_drawmodel)
    if(not menu.get(enable_color):get_bool() or not is_alive) then
        return
    end
    model_render.set_color(200, 0, 0)
end
hooks.add_callback("on_drawmodel", color)


--death-effect
function event_callback(event)
    if not menu.get(deatheffect):get_bool() then
        return
    end
    if(event:get_name() == "bullet_impact") then
        local index_of_player = engine.get_player_for_uid(event:get_int("userid"));
        local player = entity_list.get_entity(index_of_player);
        local viewtarget = engine.get_view_target();

        if (player ~= nil and viewtarget ~= nil and player == viewtarget) then
            effects.dispatch_particle_effect("weapon_sensorgren_detonate", event:get_float("x"), event:get_float("y"), event:get_float("z"));
        end
    end
end

hooks.add_callback("on_event", event_callback);
 
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