is that forward track?)i keep missing peope due to prediction that are doubletapping anyone know a fix?
ав ебать сори я вопрос не прочитал вообще, я ток проснулся тогдаBacktrack them + simulate but even expensive cheats seem to miss in teleporting enemies
extrapolate him is this player breakling lag compensationi keep missing peope due to prediction that are doubletapping anyone know a fix?
Backtrack invalid record? (If you are talking about people, who use LagPeek (Defensive DT)).Backtrack them
Simulate what and how? Explain more.simulate
ignore him he's just shitposting like a typical dimitri nahoeBacktrack invalid record? (If you are talking about people, who use LagPeek (Defensive DT)).
Simulate what and how? Explain more.
there are no invalid records, there are records which contain invalid data but still resolvable(predictable, simulatable). also you can choose between records, not all of them are invalidBacktrack invalid record?
there are no invalid records, there are records which contain invalid data but still resolvable(predictable, simulatable). also you can choose between records, not all of them are invalid
record is 100% unhittable during lagpeek because its literally missing data and not just having wrong data end of discussionПожалуйста, авторизуйтесь для просмотра ссылки.
They are not even hittable during lagpeek exploit (from what I know. Maybe, I have written fake info. PasterAlmir <- this hooba booba will help me ig).
Also, can you explain me HOW and WHAT you will simulate during lagpeek exploit?
Im still learning and from what i keep seeing they are very possible to hit, yes you can miss due to bad resolving or autowall delay but if u have good connection (5ms ping) to let the prediction work you gonna end up hitting them sometimes.record is 100% unhittable during lagpeek because its literally missing data and not just having wrong data end of discussion
i highly suggest not taking info from your ass and putting them in your mouthWrong, if u continue smoking shit and pasting legendware its not gonna end well indeed bruh xD
Im still learning and from what i keep seeing they are very possible to hit, yes you can miss due to bad resolving or autowall delay but if u have good connection (5ms ping) to let the prediction work you gonna end up hitting them sometimes.
And okay there might be broken records but are all of them broken? you can still backtrack up to 32 ticks (thats why there are many ping spike users)
record.m_flSimulationTime = entity->GetSimulationTime();
record.m_vecAngles = entity->GetAbsAngles();
record.m_vecOrigin = entity->GetAbsOrigin();
record.m_vecMaxs = entity->WorldAlignMaxs();
record.m_vecMins = entity->WorldAlignMins();
IT DOESN'T DEPENT ON YOUR PING ETC. ETC. ETC.m still learning and from what i keep seeing they are very possible to hit, yes you can miss due to bad resolving or autowall delay but if u have good connection (5ms ping) to let the prediction work you gonna end up hitting them sometimes.
Yes.And okay there might be broken records but are all of them broken?
You can't, since all of record will be invalid.you can still backtrack up to 32 ticks (thats why there are many ping spike users)
when enemy breaks lag comp they're 100% unhittable ? Ok now this is real end of discussion im gonna put you into an ignore list after posting this message. You probably dont even know what it means to break lc and how it is being done. If it would not be possible to hit them at all then back to 2k18 people would just jump into each other on nospread servers without firing a bullet. Just spend 10 minutes and watch thiswhen enemy breaks lag comp they're 100% unhittable
Tbh, they are not unhittable while lagcomp break.when enemy breaks lag comp they're 100% unhittable
Бля зачем мы пишем на английском хд, не знаю что у вас заложено в понятие "брейкнуть лц" но насколько я помню набрав скорость + фейклаги = break lc, это спокойно хитается.Tbh, they are not unhittable while lagcomp break.
But, they are unhittable using lagpeek exploit (different things).
While enemy uses lagcomp breaker, all his records will be invalid. (EXCEPT FIRST AND ACTUAL RECORD).
Мы писали о лагпик эксплоите с самого начала.Бля зачем мы пишем на английском хд, не знаю что у вас заложено в понятие "брейкнуть лц" но насколько я помню набрав скорость + фейклаги = break lc, это спокойно хитается.
Нет, это то же самое.С 2к22 идут манипуляции с тикбазой, это уже другое, и если топ читы иногда не могут запредиктить такие выпады то я хз
Не совсем, просто немного друг друга не поняли.Вы вдвоём сами не понимаете о чём пишите, перепутав всё в одну кучу, как относятся лагрекорды игрока, брейк лц к манипуляции тикбазы благодаря которой и происходят выпады этих тварей на автопике. Как это фиксить прости но я не знаю.
bool break_lc = false;
if ( origin_delta.length_2d_sqr( ) > 4096 )
break_lc = true;
if ( old_sim_time > sim_time )
break_lc = true;
if ( break_lc )
player_records[ index ].clear( );
Если сделать то что ты посоветовал, тогда соперник будет лететь на тебя а ты не будешь стрелять.Мы писали о лагпик эксплоите с самого начала.
Ты же подумал про бриклц (ИМЕННО БРИКЛЦ).
Нет, это то же самое.
Просто до тикбейз эксплоитов использовалась проверка наПожалуйста, авторизуйтесь для просмотра ссылки.(Такого типа).
Тикбейз эксплоиты используют уже проверку на SimTime.
Не совсем, просто немного друг друга не поняли.
В целом, проще всего ответить человеку из темы.
YOU CAN'T
Just remove records (and don't process lagcomp for that entity while entity->OldSimTime( ) => entity->SimTime) and remove all records while OldSimTime > SimTime.
/* move time forward by per tick */
extrapolted_record.m_sim_time += tick_interval;
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz