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Автор темы
- #1
DWORD64 ObjMgr = safe_read(dwGameObjectManager, DWORD64);
如果(!ObjMgr)返回;
UINT64 結束 = safe_read(ObjMgr, UINT64);
for (UINT64 Obj = safe_read(ObjMgr + 0x8, UINT64); (Obj && (Obj != end)); Obj = safe_read(Obj + 0x8, UINT64)) // 0x18
{
UINT64 遊戲對象 = safe_read(Obj + 0x10, UINT64);
WORD 標籤 = safe_read(GameObject + 0x54, WORD);
如果(標籤==5)
{
UINT64 ObjClass = safe_read(GameObject + 0x30, UINT64);
UINT64 實體 = safe_read(ObjClass + 0x18, UINT64);
LocalPlayer.pViewMatrix = (Matrix4x4*)(Entity + 0x2E4); // 0xDC 0x2E4
printf(StrA("找到矩陣!\n"));
m發現=真;
返回;
}
}
}
如果(!ObjMgr)返回;
UINT64 結束 = safe_read(ObjMgr, UINT64);
for (UINT64 Obj = safe_read(ObjMgr + 0x8, UINT64); (Obj && (Obj != end)); Obj = safe_read(Obj + 0x8, UINT64)) // 0x18
{
UINT64 遊戲對象 = safe_read(Obj + 0x10, UINT64);
WORD 標籤 = safe_read(GameObject + 0x54, WORD);
如果(標籤==5)
{
UINT64 ObjClass = safe_read(GameObject + 0x30, UINT64);
UINT64 實體 = safe_read(ObjClass + 0x18, UINT64);
LocalPlayer.pViewMatrix = (Matrix4x4*)(Entity + 0x2E4); // 0xDC 0x2E4
printf(StrA("找到矩陣!\n"));
m發現=真;
返回;
}
}
}