local userid_to_entindex = client.userid_to_entindex
local get_player_name = entity.get_player_name
local get_local_player = entity.get_local_player
local is_enemy = entity.is_enemy
local console_cmd = client.exec
local function on_player_death(e)
local victim_userid, attacker_userid = e.userid, e.attacker
if victim_userid == nil or attacker_userid == nil then
return
end
local victim_entindex = userid_to_entindex(victim_userid)
local attacker_entindex = userid_to_entindex(attacker_userid)
if attacker_entindex == get_local_player() and is_enemy(victim_entindex) then
if e.headshot then
console_cmd("say pidoras hs")
else
console_cmd("say pidoras")
end
end
end
client.set_event_callback("player_death", on_player_death)