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Hi! im trying to make a SDK, already have another structs working but "CBaseUserCmdPB" is to hard...
Im trying to access nButtons for make Movement Corrections but it dosnt work cos nButtons is a random number (not randomSeed value)
Anyone can help me or have this structs updated??
MANY THANKS! I HAVE 2 DAYS WITH IT.
Im trying to access nButtons for make Movement Corrections but it dosnt work cos nButtons is a random number (not randomSeed value)
Anyone can help me or have this structs updated??
MANY THANKS! I HAVE 2 DAYS WITH IT.
BaseUserCmdPB + CUserCmd:
class CBaseUserCmdPB : public CBasePB
{
public:
MEM_PAD(0x18); // 0x18
CCmdQAngle* pCmdView; // 0x40
int nCommandNumber; // 0x48
int ntickCount; // 0x4C
QAngle_t angViewAngle;
Vector_t vecAimDirection;
float flForwardMove; // 0x50
float flSideMove; // 0x54
float flUpMove; // 0x58
MEM_PAD(0x4);
int nButtons;
int32_t nImpulse; // 0x5C
int32_t nWeaponSelect; // 0x60
int nWeaponSubtype;
int32_t nRandomSeed; // 0x64
int32_t nMousedX; // 0x68
int32_t nMousedY; // 0x6C
bool bHasBeenPredicted; // 0x70
uint32_t nConsumedServerAngleChanges; // 0x74
int32_t nCmdFlags; // 0x78
uint32_t hPawnEntity; // 0x7C
};
class CUserCmd
{
public:
MEM_PAD(0x20);
CCSGOUserCmdPB csgoUserCmd; // 0x20
CBaseUserCmdPB* pBaseCmd; // 0x30
StartHistoryIndexTick_t nStartHistoryIndexAttack; // 0x38
ButtonState_t nButtons; // 0x4C
MEM_PAD(0x8); // 0x64
MEM_PAD(0x30); // 0x64
void SetSubTickAngle(const QAngle_t& angView)
{
for (int i = 0; i < this->csgoUserCmd.nTickCount; i++)
{
CCSGOInputHistoryEntryPB* pInputEntry = this->csgoUserCmd.GetInputHistoryEntry(i);
if (pInputEntry == nullptr)
continue;
if (pInputEntry->pViewCmd == nullptr)
continue;
pInputEntry->pViewCmd->angValue = angView;
}
}
};
struct ButtonState_t
{
uint64_t nValue;
uint64_t nValueChanged;
uint64_t nValueScroll;
};