ЧВК EB_LAN
-
Автор темы
- #1
Сливаю свою недоделанную луашку, были планы но я проленился.
Из готового только в целом большой антиаим билдер, в планах было добавить много чего но я поленился, есть кнопки мануалов но я не доделал тк поленился опять же, используйте фристенды.
луашка на геймсенс кстати
Из готового только в целом большой антиаим билдер, в планах было добавить много чего но я поленился, есть кнопки мануалов но я не доделал тк поленился опять же, используйте фристенды.
луашка на геймсенс кстати
code_language.lua:
-- @Note from Hatori: Translate some API documentated functions from "snake_case" to "CamelCase" codestyle.
local Get, Set, Find, AddCheckbox, AddSlider, AddCombo, AddMultiCombo, AddLabel, AddHotkey, SetVisible, RegisterCallback, GetProp = ui.get, ui.set, ui.reference, ui.new_checkbox, ui.new_slider, ui.new_combobox, ui.new_multiselect, ui.new_label, ui.new_hotkey, ui.set_visible, client.set_event_callback, entity.get_prop
-- @Note from Hatori: Reduce tab namings.
local Strings = {
Tabs = {"Home", "Ragebot", "Antiaim", "Visuals", "Misc"},
AntiaimConditions = {"Config", "Standing", "On walking", "On running", "On duck", "On moving in duck", "In air", "Crouching in air"},
YawModes = {"Default", "Switch"},
YawCustomize = {"Default", "Advanced"},
YawAdditivies = {"Default", "Centered", "Delayed", "Half-swayed"},
JitterModes = {"Disabled", "Offset", "Center", "Ways"},
DesyncModes = {"Static", "Freestand", "Jitter", "Cycle"},
LagExploitModes = {"Cycle", "Always"},
PitchModeLag = {"Down", "Up", "Zero", "Ideal", "Step", "Random", "Cycle"},
YawModeLag = {"None", "Jitter", "Step", "Spin", "Half-sway", "Random", "Forward"}
}
-- @Note from Hatori: Fuck LUA & B, all my homies makes.
local LuaTab, LuaChild = "LUA", "A"
-- @Note from Hatori: Reference to cheat functions and create lua elements.
local Cheat = {
Ui = {
Rage = {
MinDamage = Find('RAGE', 'Aimbot', 'Minimum damage'),
MinDamageOverride = { Find('RAGE', 'Aimbot', 'Minimum damage override') },
ForceSafepoint = Find('RAGE', 'Aimbot', 'Force safe point'),
ForceBodyaim = Find('RAGE', 'Aimbot', 'Force body aim')
},
Antiaim = {
Enabled = Find('AA', 'Anti-aimbot angles', 'Enabled'),
PitchMode = { Find('AA', 'Anti-aimbot angles', 'Pitch') },
YawBase = Find('AA', 'Anti-aimbot angles', 'Yaw base'),
Angles = {
Yaw = { Find('AA', 'Anti-aimbot angles', 'Yaw') },
YawJitter = { Find('AA', 'Anti-aimbot angles', 'Yaw jitter') },
Desync = { Find('AA', 'Anti-aimbot angles', 'Body yaw') },
Roll = Find('AA', 'Anti-aimbot angles', 'Roll')
},
DesyncFreestanding = Find('AA', 'Anti-aimbot angles', 'Freestanding body yaw'),
EdgeYaw = Find('AA', 'Anti-aimbot angles', 'Edge yaw'),
Freestanding = { Find('AA', 'Anti-aimbot angles', 'Freestanding') }
},
Exploits = {
Doubletap = { Find('RAGE', 'Aimbot', 'Double tap') },
Hideshots = { Find('AA', 'Other', 'On shot anti-aim') },
Fakeduck = Find('RAGE', 'Other', 'Duck peek assist'),
Fakelag = {
Enabled = Find('AA', 'Fake lag', 'Enabled'),
Mode = Find('AA', 'Fake lag', 'Amount'),
Amount = Find('AA', 'Fake lag', 'Limit'),
RandomizeAmount = Find('AA', 'Fake lag', 'Variance')
}
},
Misc = {
Autopeek = { Find('RAGE', 'Other', 'Quick peek assist') }
}
},
Lua = {
Home = AddLabel(LuaTab, LuaChild, "Welcome to skeetsense [beta]"),
Enable = AddCheckbox(LuaTab, LuaChild, "Enable script"),
Main = { Tabs = AddCombo(LuaTab, LuaChild, "Tabs", Strings.Tabs) },
Antiaim = {
Override = AddCheckbox(LuaTab, LuaChild, "Override antiaim"),
Manual = {
Left = AddHotkey(LuaTab, LuaChild, "Manual antiaim [Left]", false),
Right = AddHotkey(LuaTab, LuaChild, "Manual antiaim [Right]", false),
Back = AddHotkey(LuaTab, LuaChild, "Manual antiaim [Back]", false)
}
}
},
Cache = {
Exploits = {
Doubletap = {
Command = 0,
Check = 0,
Defensive = 0
}
}
}
}
-- @Note from Hatori: Config reference.
local Config = {
Antiaim = {
Conditions = nil
}
}
-- @Note from Hatori: Create combo to make conditions selectable.
Config.Antiaim.Conditions = AddCombo(LuaTab, LuaChild, "Antiaim conditions", Strings.AntiaimConditions)
-- @Note from Hatori: Sorry, I forgot the naming of this piece of shit.
local AntiaimBuilder = {}
local OverrideAntiaimConditions = {}
-- @Note from Hatori: I added this shit to hide sets from prying eyes by pressing 1 button while i navigate through the menu.
for i = 2, #Strings.AntiaimConditions do
OverrideAntiaimConditions[i] = AddCheckbox(LuaTab, LuaChild, "[" .. Strings.AntiaimConditions[i] .. "] - Show settings")
end
-- @Note from Hatori: Loop for antiaim builder to create all elements and check conditions.
for i = 1, #Strings.AntiaimConditions do
AntiaimBuilder[i] = {
AddCheckbox(LuaTab, LuaChild, "[" .. Strings.AntiaimConditions[i] .. "] - Override yaw"),
AddCombo(LuaTab, LuaChild, "[" .. Strings.AntiaimConditions[i] .. "] - Yaw mode", Strings.YawModes),
AddCombo(LuaTab, LuaChild, "[" .. Strings.AntiaimConditions[i] .. "] - Yaw switch mode", Strings.YawAdditivies),
AddCombo(LuaTab, LuaChild, "[" .. Strings.AntiaimConditions[i] .. "] - Yaw customize", Strings.YawCustomize),
AddSlider(LuaTab, LuaChild, "[" .. Strings.AntiaimConditions[i] .. "] - Yaw amount", -180, 180, 0),
AddSlider(LuaTab, LuaChild, "[" .. Strings.AntiaimConditions[i] .. "] - Left yaw amount", -180, 180, 0),
AddSlider(LuaTab, LuaChild, "[" .. Strings.AntiaimConditions[i] .. "] - Right yaw amount", -180, 180, 0),
AddCheckbox(LuaTab, LuaChild, "[" .. Strings.AntiaimConditions[i] .. "] - Synchronize with desync side"),
AddCheckbox(LuaTab, LuaChild, "[" .. Strings.AntiaimConditions[i] .. "] - Override jitter"),
AddCombo(LuaTab, LuaChild, "[" .. Strings.AntiaimConditions[i] .. "] - Jitter mode", Strings.JitterModes),
AddSlider(LuaTab, LuaChild, "[" .. Strings.AntiaimConditions[i] .. "] - Jitter amount", -180, 180, 0),
AddCheckbox(LuaTab, LuaChild, "[" .. Strings.AntiaimConditions[i] .. "] - Override desync"),
AddCombo(LuaTab, LuaChild, "[" .. Strings.AntiaimConditions[i] .. "] - Desync mode", Strings.DesyncModes),
AddSlider(LuaTab, LuaChild, "[" .. Strings.AntiaimConditions[i] .. "] - Desync amount", -58, 58, 0),
AddCheckbox(LuaTab, LuaChild, "[" .. Strings.AntiaimConditions[i] .. "] - Synchronize with yaw switch time"),
AddCheckbox(LuaTab, LuaChild, "[" .. Strings.AntiaimConditions[i] .. "] - Override lag exploit options"),
AddCombo(LuaTab, LuaChild, "[" .. Strings.AntiaimConditions[i] .. "] - Lag exploit triggers", Strings.LagExploitModes),
AddCombo(LuaTab, LuaChild, "[" .. Strings.AntiaimConditions[i] .. "] - Pitch on lag exploit", Strings.PitchModeLag),
AddCombo(LuaTab, LuaChild, "[" .. Strings.AntiaimConditions[i] .. "] - Yaw on lag exploit", Strings.YawModeLag)
}
end
-- @Note from Hatori: Hardcoded customize ui elements but works.
local CAntiaimBuilderElements = function()
local CurrentCondition = 0
local GetConditions = Get(Config.Antiaim.Conditions)
if GetConditions == "Config" then
CurrentCondition = 1
elseif GetConditions == "Standing" then
CurrentCondition = 2
elseif GetConditions == "On walking" then
CurrentCondition = 3
elseif GetConditions == "On running" then
CurrentCondition = 4
elseif GetConditions == "On duck" then
CurrentCondition = 6
elseif GetConditions == "On moving in duck" then
CurrentCondition = 5
elseif GetConditions == "In air" then
CurrentCondition = 7
elseif GetConditions == "Crouching in air" then
CurrentCondition = 8
end
for i = 1, #Strings.AntiaimConditions do
for k = 1, #AntiaimBuilder[i] do
if i > 1 then SetVisible(OverrideAntiaimConditions[i], CurrentCondition == i and Get(Cheat.Lua.Main.Tabs) == "Antiaim" and Get(Cheat.Lua.Antiaim.Override)) end
if i > 1 and Get(Cheat.Lua.Antiaim.Override) and Get(Cheat.Lua.Main.Tabs) == "Antiaim" then
local CurrentEnabledCondition = CurrentCondition == i and Get(OverrideAntiaimConditions[i])
SetVisible(AntiaimBuilder[i][k], CurrentEnabledCondition)
SetVisible(AntiaimBuilder[i][2], (CurrentEnabledCondition and Get(AntiaimBuilder[i][1])))
SetVisible(AntiaimBuilder[i][3], (CurrentEnabledCondition and Get(AntiaimBuilder[i][1])) and Get(AntiaimBuilder[i][2]) == "Switch")
SetVisible(AntiaimBuilder[i][4], (CurrentEnabledCondition and Get(AntiaimBuilder[i][1])) and Get(AntiaimBuilder[i][2]) == "Switch")
SetVisible(AntiaimBuilder[i][5], (CurrentEnabledCondition and Get(AntiaimBuilder[i][1])) and (Get(AntiaimBuilder[i][2]) == "Default" or Get(AntiaimBuilder[i][2]) == "Switch") and Get(AntiaimBuilder[i][4]) ~= "Advanced")
SetVisible(AntiaimBuilder[i][6], (CurrentEnabledCondition and Get(AntiaimBuilder[i][1])) and Get(AntiaimBuilder[i][4]) == "Advanced" and Get(AntiaimBuilder[i][2]) == "Switch")
SetVisible(AntiaimBuilder[i][7], (CurrentEnabledCondition and Get(AntiaimBuilder[i][1])) and Get(AntiaimBuilder[i][4]) == "Advanced" and Get(AntiaimBuilder[i][2]) == "Switch")
SetVisible(AntiaimBuilder[i][8], (CurrentEnabledCondition and Get(AntiaimBuilder[i][1])) and Get(AntiaimBuilder[i][2]) == "Switch")
SetVisible(AntiaimBuilder[i][10], CurrentEnabledCondition and Get(AntiaimBuilder[i][9]))
SetVisible(AntiaimBuilder[i][11], CurrentEnabledCondition and Get(AntiaimBuilder[i][9]))
SetVisible(AntiaimBuilder[i][13], CurrentEnabledCondition and Get(AntiaimBuilder[i][12]))
SetVisible(AntiaimBuilder[i][14], CurrentEnabledCondition and Get(AntiaimBuilder[i][12]))
SetVisible(AntiaimBuilder[i][15], CurrentEnabledCondition and (Get(AntiaimBuilder[i][13]) == "Jitter") and (Get(AntiaimBuilder[i][2]) == "Switch"))
SetVisible(AntiaimBuilder[i][17], CurrentEnabledCondition and Get(AntiaimBuilder[i][16]))
SetVisible(AntiaimBuilder[i][18], CurrentEnabledCondition and Get(AntiaimBuilder[i][16]))
SetVisible(AntiaimBuilder[i][19], CurrentEnabledCondition and Get(AntiaimBuilder[i][16]))
else
SetVisible(AntiaimBuilder[i][k], false)
end
end
end
end
-- @Note from Hatori: Simple normalize yaw to bypass problem with out of bounds.
local NormalizeYaw = function(yaw)
while yaw > 180 do yaw = yaw - 360 end
while yaw < -180 do yaw = yaw + 360 end
return yaw
end
-- @Note from Hatori: Skeet have only vector lerp, i created it to make int/float lerp
local Lerp = function(a, b, t) return a + (b - a) * t end
-- @Note from Hatori: Skeet doesn`t have this func by default.
local Clamp = function(value, min, max) return math.min(math.max(value, min), max) end
-- @Note from Hatori: Simple get normal velocity 2d.
local CGetVelocity = function(Entity)
if Entity == nil then return 0 end
local VelocityX, VelocityY, VelocityZ = GetProp(Entity, "m_vecVelocity")
local VecVelocity = math.floor(math.sqrt(VelocityX*VelocityX + VelocityY*VelocityY + VelocityZ*VelocityZ))
return VecVelocity > 5 and VecVelocity or 0
end
-- @Note from Hatori: Proper get antiaim condition function.
local CAntiaimCondition = function()
local CurrentCondition = 0
local LocalPlayer = entity.get_local_player()
local OnGround = bit.band(GetProp(LocalPlayer, "m_fFlags"), 1) == 1
if CGetVelocity(LocalPlayer) == 0 and OnGround then CurrentCondition = 2 end
if CGetVelocity(LocalPlayer) > 0 and OnGround then CurrentCondition = CGetVelocity(LocalPlayer) > 100 and 4 or 3 end
if GetProp(LocalPlayer, "m_flDuckAmount") > 0.1 and OnGround then CurrentCondition = CGetVelocity(LocalPlayer) > 0 and 5 or 6 end
if not OnGround then CurrentCondition = 7 end
if GetProp(LocalPlayer, "m_flDuckAmount") > 0.1 and not OnGround then CurrentCondition = 8 end
return CurrentCondition
end
-- @Note from Hatori: If you not check this, ur antiaim being wrong on fakelags (example: ticks going when u sending packets (1,2,3), when u use fakelags ticks going like this (1, , ) and it updates only when you unchoke fakelag).
local CanOverrideAntiaim = function(cmd)
if not Get(Cheat.Lua.Antiaim.Override) then return false end
if not entity.get_local_player() then return false end
if cmd.chokedcommands >= 1 then return false end
return true
end
-- @Note from Hatori: Re-create antiaim side switcher (ik it useless but i like modules xd).
local CAntiaimInverter = function(cmd)
return cmd.command_number % 4 >= 2 and 1 or -1
end
-- @Note from Hatori: I don't want to create one function and put everything in it, I like to create modules..
local CBuildedPitch = function(cmd)
local CurrentPitch = 89
local ShiftingLagExploit = (Cheat.Cache.Exploits.Doubletap.Defensive > 1 and Cheat.Cache.Exploits.Doubletap.Defensive < 14) and (Get(Cheat.Ui.Exploits.Doubletap[2]) or Get(Cheat.Ui.Exploits.Hideshots[2]))
if Get(AntiaimBuilder[CAntiaimCondition()][16]) and ShiftingLagExploit then
if Get(AntiaimBuilder[CAntiaimCondition()][18]) == "Down" then CurrentPitch = 89
elseif Get(AntiaimBuilder[CAntiaimCondition()][18]) == "Up" then CurrentPitch = -89
elseif Get(AntiaimBuilder[CAntiaimCondition()][18]) == "Zero" then CurrentPitch = 0
elseif Get(AntiaimBuilder[CAntiaimCondition()][18]) == "Ideal" then CurrentPitch = -60
elseif Get(AntiaimBuilder[CAntiaimCondition()][18]) == "Step" then
local Steps = ({[0] = 0, [1] = -23, [2] = -46, [3] = -69, [4] = -82})[cmd.command_number % 5]
CurrentPitch = Steps
elseif Get(AntiaimBuilder[CAntiaimCondition()][18]) == "Random" then CurrentPitch = client.random_int(-89, 89)
elseif Get(AntiaimBuilder[CAntiaimCondition()][18]) == "Cycle" then
local Cycle = math.fmod(globals.curtime() * -520, 89) * 2
CurrentPitch = Clamp(Cycle, -89, 89)
end
else
CurrentPitch = 89
end
return CurrentPitch
end
local AnimYaw = 0 -- @Note from Hatori: I cached this shit to make lerp working without any troubles.
-- @Note from Hatori: I don't want to create one function and put everything in it, I like to create modules..
local CBuildedYaw = function(cmd)
local CurrentYaw = 0
local ShiftingLagExploit = (Cheat.Cache.Exploits.Doubletap.Defensive > 1 and Cheat.Cache.Exploits.Doubletap.Defensive < 14) and (Get(Cheat.Ui.Exploits.Doubletap[2]) or Get(Cheat.Ui.Exploits.Hideshots[2]))
local DesyncSide = 0
if Get(AntiaimBuilder[CAntiaimCondition()][14]) > 0 then DesyncSide = 1 else DesyncSide = -1 end
if Get(AntiaimBuilder[CAntiaimCondition()][16]) and ShiftingLagExploit then
if Get(AntiaimBuilder[CAntiaimCondition()][19]) == "None" then
CurrentYaw = CurrentYaw
elseif Get(AntiaimBuilder[CAntiaimCondition()][19]) == "Jitter" then
CurrentYaw = CurrentYaw + (90 * CAntiaimInverter(cmd))
elseif Get(AntiaimBuilder[CAntiaimCondition()][19]) == "Step" then
local Steps = ({[0] = 0, [1] = 60, [2] = 120, [3] = 180, [4] = -120, [5] = -60})[cmd.command_number % 6]
CurrentYaw = CurrentYaw + Steps
elseif Get(AntiaimBuilder[CAntiaimCondition()][19]) == "Spin" then
local Spin = math.fmod(globals.curtime() * 520, 180) * 2
CurrentYaw = CurrentYaw + Spin
elseif Get(AntiaimBuilder[CAntiaimCondition()][19]) == "Half-sway" then
Timer = (0.5 + (globals.curtime() / 1.0) / globals.tickinterval()) % 12
AnimYaw = Lerp(AnimYaw, Timer > 6 and 180 or -180, 0.25)
CurrentYaw = CurrentYaw + AnimYaw
elseif Get(AntiaimBuilder[CAntiaimCondition()][19]) == "Random" then
CurrentYaw = CurrentYaw + client.random_int(-180, 180)
elseif Get(AntiaimBuilder[CAntiaimCondition()][19]) == "Forward" then
CurrentYaw = CurrentYaw + 180
end
else
if Get(AntiaimBuilder[CAntiaimCondition()][1]) then
local Timer = 0
Set(Cheat.Ui.Antiaim.YawBase, "At targets")
if Get(AntiaimBuilder[CAntiaimCondition()][2]) == "Default" then
CurrentYaw = Get(AntiaimBuilder[CAntiaimCondition()][5])
else
if Get(AntiaimBuilder[CAntiaimCondition()][4]) == "Default" then
if Get(AntiaimBuilder[CAntiaimCondition()][3]) == "Default" then
CurrentYaw = CurrentYaw + (Get(AntiaimBuilder[CAntiaimCondition()][5]) * CAntiaimInverter(cmd))
elseif Get(AntiaimBuilder[CAntiaimCondition()][3]) == "Centered" then
CurrentYaw = CurrentYaw + (Get(AntiaimBuilder[CAntiaimCondition()][5]) * CAntiaimInverter(cmd))
elseif Get(AntiaimBuilder[CAntiaimCondition()][3]) == "Delayed" then
Timer = (0.5 + (globals.curtime() / 1.0) / globals.tickinterval()) % 10
local DelayedMultiplier = Timer > 5 and 1 or -1
CurrentYaw = CurrentYaw + (Get(AntiaimBuilder[CAntiaimCondition()][5]) * DelayedMultiplier)
elseif Get(AntiaimBuilder[CAntiaimCondition()][3]) == "Half-swayed" then
Timer = (0.5 + (globals.curtime() / 1.0) / globals.tickinterval()) % 12
AnimYaw = Lerp(AnimYaw, Timer > 6 and Get(AntiaimBuilder[CAntiaimCondition()][5]) or -Get(AntiaimBuilder[CAntiaimCondition()][5]), 0.25)
CurrentYaw = CurrentYaw + AnimYaw
end
else
if Get(AntiaimBuilder[CAntiaimCondition()][3]) == "Default" then
CurrentYaw = CurrentYaw + (CAntiaimInverter(cmd) == -1 and (Get(AntiaimBuilder[CAntiaimCondition()][6]) / 2) or Get(AntiaimBuilder[CAntiaimCondition()][7]))
elseif Get(AntiaimBuilder[CAntiaimCondition()][3]) == "Centered" then
CurrentYaw = CurrentYaw + (CAntiaimInverter(cmd) == 1 and Get(AntiaimBuilder[CAntiaimCondition()][7]) or Get(AntiaimBuilder[CAntiaimCondition()][6]))
elseif Get(AntiaimBuilder[CAntiaimCondition()][3]) == "Delayed" then
Timer = (0.5 + (globals.curtime() / 1.0) / globals.tickinterval()) % 10
local DelayedMultiplier = Timer > 5 and 1 or -1
CurrentYaw = CurrentYaw + (DelayedMultiplier == 1 and Get(AntiaimBuilder[CAntiaimCondition()][7]) or Get(AntiaimBuilder[CAntiaimCondition()][6]))
elseif Get(AntiaimBuilder[CAntiaimCondition()][3]) == "Half-swayed" then
Timer = (0.5 + (globals.curtime() / 1.0) / globals.tickinterval()) % 12
AnimYaw = Lerp(AnimYaw, Timer > 6 and Get(AntiaimBuilder[CAntiaimCondition()][6]) or Get(AntiaimBuilder[CAntiaimCondition()][7]), 0.25)
CurrentYaw = CurrentYaw + AnimYaw
end
end
end
end
end
return NormalizeYaw(Get(AntiaimBuilder[CAntiaimCondition()][8]) and (CurrentYaw * DesyncSide) or CurrentYaw)
end
-- @Note from Hatori: I don't want to create one function and put everything in it, I like to create modules..
local CBuildedJitter = function()
local CurrentJitter = 0
if Get(AntiaimBuilder[CAntiaimCondition()][10]) == "Disabled" then
Set(Cheat.Ui.Antiaim.Angles.YawJitter[1], "Off")
CurrentJitter = Get(AntiaimBuilder[CAntiaimCondition()][11])
elseif Get(AntiaimBuilder[CAntiaimCondition()][10]) == "Offset" then
Set(Cheat.Ui.Antiaim.Angles.YawJitter[1], "Offset")
CurrentJitter = Get(AntiaimBuilder[CAntiaimCondition()][11])
elseif Get(AntiaimBuilder[CAntiaimCondition()][10]) == "Center" then
Set(Cheat.Ui.Antiaim.Angles.YawJitter[1], "Center")
CurrentJitter = Get(AntiaimBuilder[CAntiaimCondition()][11])
elseif Get(AntiaimBuilder[CAntiaimCondition()][10]) == "Ways" then
Set(Cheat.Ui.Antiaim.Angles.YawJitter[1], "Skitter")
CurrentJitter = Get(AntiaimBuilder[CAntiaimCondition()][11])
end
return CurrentJitter
end
-- @Note from Hatori: I don't want to create one function and put everything in it, I like to create modules..
local CBuildedDesync = function(cmd)
local CurrentDesync = 0
local Timer = (0.5 + (globals.curtime() / 1.0) / globals.tickinterval()) % 10
local DelayedMultiplier = Timer > 5 and 0 or 1
if Get(AntiaimBuilder[CAntiaimCondition()][13]) == "Static" then
Set(Cheat.Ui.Antiaim.Angles.Desync[1], "Static")
CurrentDesync = CurrentDesync + Get(AntiaimBuilder[CAntiaimCondition()][14])
elseif Get(AntiaimBuilder[CAntiaimCondition()][2]) == "Freestand" then
Set(Cheat.Ui.Antiaim.Angles.Desync[1], "Opposite")
CurrentDesync = CurrentDesync + Get(AntiaimBuilder[CAntiaimCondition()][14])
elseif Get(AntiaimBuilder[CAntiaimCondition()][13]) == "Jitter" then
if Get(AntiaimBuilder[CAntiaimCondition()][15]) then
Set(Cheat.Ui.Antiaim.Angles.Desync[1], "Static")
if Get(AntiaimBuilder[CAntiaimCondition()][3]) == "Delayed" then
Timer = (0.5 + (globals.curtime() / 1.0) / globals.tickinterval()) % 10
local DelayedMultiplier = Timer > 5 and 1 or -1
CurrentDesync = CurrentDesync + DelayedMultiplier == 1 and Get(AntiaimBuilder[CAntiaimCondition()][14]) or -Get(AntiaimBuilder[CAntiaimCondition()][14])
else
CurrentDesync = CurrentDesync + CAntiaimInverter(cmd) == 1 and Get(AntiaimBuilder[CAntiaimCondition()][14]) or -Get(AntiaimBuilder[CAntiaimCondition()][14])
end
else
Set(Cheat.Ui.Antiaim.Angles.Desync[1], "Jitter")
CurrentDesync = CurrentDesync + Get(AntiaimBuilder[CAntiaimCondition()][14])
end
elseif Get(AntiaimBuilder[CAntiaimCondition()][13]) == "Cycle" then
Set(Cheat.Ui.Antiaim.Angles.Desync[1], DelayedMultiplier == 1 and "Jitter" or "Static")
CurrentDesync = CurrentDesync + Get(AntiaimBuilder[CAntiaimCondition()][14])
end
return Clamp(CurrentDesync * 3, -180, 180)
end
-- @Note from Hatori: Input antiaim settings into menu.
local CAntiaim = function(cmd)
if not CanOverrideAntiaim(cmd) then return end
cmd.force_defensive = Get(AntiaimBuilder[CAntiaimCondition()][17]) == "Always" and true or false
Set(Cheat.Ui.Antiaim.Angles.Yaw[2], CBuildedYaw(cmd))
Set(Cheat.Ui.Antiaim.Angles.YawJitter[2], CBuildedJitter())
Set(Cheat.Ui.Antiaim.Angles.Desync[2], CBuildedDesync(cmd))
Set(Cheat.Ui.Antiaim.PitchMode[1], "Custom")
Set(Cheat.Ui.Antiaim.PitchMode[2], CBuildedPitch(cmd))
end
-- @Note from Hatori: Make local function to modificate lua elements.
local CModificateUi = function()
local CurrentTab = Get(Cheat.Lua.Main.Tabs) -- @Note from Hatori: Tab names (Home, Ragebot, Antiaim, Visuals, Misc)
SetVisible(Cheat.Lua.Main.Tabs, Get(Cheat.Lua.Enable))
SetVisible(Cheat.Lua.Antiaim.Override, CurrentTab == "Antiaim")
SetVisible(Cheat.Lua.Antiaim.Manual.Left, Get(Cheat.Lua.Antiaim.Override) and CurrentTab == "Antiaim")
SetVisible(Cheat.Lua.Antiaim.Manual.Right, Get(Cheat.Lua.Antiaim.Override) and CurrentTab == "Antiaim")
SetVisible(Cheat.Lua.Antiaim.Manual.Back, Get(Cheat.Lua.Antiaim.Override) and CurrentTab == "Antiaim")
SetVisible(Config.Antiaim.Conditions, Get(Cheat.Lua.Antiaim.Override) and CurrentTab == "Antiaim")
CAntiaimBuilderElements()
end
-- @Note from Hatori: Register ui callback to modificate lua elements.
RegisterCallback("paint_ui", function() CModificateUi() end)
RegisterCallback("setup_command", function(cmd) CAntiaim(cmd) end)
RegisterCallback("run_command", function(cmd) Cheat.Cache.Exploits.Doubletap.Command = cmd.command_number end)
RegisterCallback("predict_command", function(cmd)
if cmd.command_number == Cheat.Cache.Exploits.Doubletap.Command then
local PredictedTickbase = GetProp(entity.get_local_player(), "m_nTickBase")
Cheat.Cache.Exploits.Doubletap.Defensive = math.abs(PredictedTickbase - Cheat.Cache.Exploits.Doubletap.Check)
Cheat.Cache.Exploits.Doubletap.Check = math.max(PredictedTickbase, Cheat.Cache.Exploits.Doubletap.Check or 0)
Cheat.Cache.Exploits.Doubletap.Command = 0
end
end)
-- @Note from Hatori: Fixed defensive check on level init (It stucks on change map and eth lul).
RegisterCallback("level_init", function() Cheat.Cache.Exploits.Doubletap.Check, Cheat.Cache.Exploits.Doubletap.Defensive = 0, 0 end)
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