C++ PSilent aim ( not proper method )

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C++:
  for (int i = 0; i < cmd->csgoUserCmd.nTickCount; i++)
    {
        CCSGOInputHistoryEntryPB* pInputEntry = cmd->csgoUserCmd.GetInputHistoryEntry(i);
        if (pInputEntry == nullptr)
            continue;

        if (pInputEntry->pViewCmd == nullptr)
            continue;

        pInputEntry->pViewCmd->angValue = best_point;
        in_tick = pInputEntry->pViewCmd->angValue == best_point;
    }
 
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you need to extrapolate if the angle is more than 45 degrees, so no this is not perfect
what you can do is run InputHistory in Post Prediction i you reverse Createmove you can actually see that is being called multple times and then run this funtion inside there so you don't gotta extrrapolate blindly hitbox pos just to hit front records when lagcomp isn't valid

The meaning "Perfect" is because psilent = Perfect silent which occurs serversided and not client sided only never said it is perfect for hvh conditions I'm not spoonfeeding anything more than the basic.
 
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