Вопрос Radarhack крашится на чтении entityController что делать??

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C++:
if (config::radarhack) {
    const auto client = reinterpret_cast<std::uintptr_t>(GetModuleHandle("client.dll"));
    const auto localPlayer = *reinterpret_cast<std::uintptr_t*>(client + offsets::client_dll::dwLocalPlayerPawn);
    const auto entityList = *reinterpret_cast<std::uintptr_t*>(client + offsets::client_dll::dwEntityList);

    if (localPlayer != NULL) {
        if (entityList != NULL) {
            const auto listEntry = *reinterpret_cast<std::int32_t*>(entityList + 0x10);
            const auto localTeam = *reinterpret_cast<std::int32_t*>(localPlayer + client_dll::C_BaseEntity::m_iTeamNum);
            if (listEntry != NULL) {
                if (localTeam != NULL) {
                    for (int i = 0; i < 64; i++)
                    {
                        const auto entityController = *reinterpret_cast<std::uintptr_t*>(listEntry + i * 0x78);
                        if (entityController != NULL) {
                            //const auto entity = *reinterpret_cast<std::int32_t*>(entityController + client_dll::CBasePlayerController::m_hPawn);
                            config::gui = false;
                            //const auto entity = *reinterpret_cast<std::uintptr_t*>(entityController + client_dll::CBasePlayerController::m_hPawn);
                            //if (entity != NULL) {

                                //*reinterpret_cast<std::uint32_t*>(entity + client_dll::C_CSPlayerPawn::m_entitySpottedState + client_dll::EntitySpottedState_t::m_bSpottedByMask) = true;
                            //}

                            /*const auto entityTeam = *reinterpret_cast<std::int32_t*>(entity + client_dll::C_BaseEntity::m_iTeamNum);
                            const auto entityHealth = *reinterpret_cast<std::int32_t*>(entity + client_dll::C_BaseEntity::m_iHealth);

                            if (entityHealth != NULL && entityTeam != NULL && entityTeam != localTeam && entityHealth > 0) {

                            }*/
                        }
                    }
                }
            }
        }
    }
}
 
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