UE5 Plugin RdInst

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V5.4
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Трейлер / Trailer:


Технические детали / Technical Details:

Features:
  • Advanced AutoInstancing for objects like Prefabs and PLAs
  • Very Easy to create Instances of Static Meshes
  • Fast Baked/Unbaked Spawning system for Instances, Actors and Niagara (proximity spawning included)
  • Proxies - swap to actors at: Short Proximity, Long-Distance Proximity or Destruction based
  • Runtime baking of PCG and Foliage volumes for proxy support
  • Fast Population system for landscapes built in, control each scalability level
  • Fast Actor and Component Pooling with Events
  • Fast Spline Manipulation and Population in Editor and at runtime
  • All Instances are managed, and looked after behind the scenes
  • Access to the actual Instance generators for raw power
  • Access the rdInst Subsystem from any actor
  • Distributed Spawning
  • Have Hierarchies of Actors/Instances, show and hide whenever, Editor or at Runtime
  • Assimilate child instances into their parents.
  • Apply Randomization of Transform and Visibility with a sophisticated Randomization system
  • Use “Themes”, control the sets of visible Actors/Instances by a Theme
  • Convert any Instance to a StaticMesh, ChildComponent or a Level Actor at Runtime
  • Fast Instance Transformations
  • Speeds up rendering while in the Editor – smoother editing large amounts of objects
Code Modules:

  • rdInst (Runtime)
Number of Blueprints: 2
Number of C++ Classes: 7, 1 Subsystem
Network Replicated: N/A
Supported Development Platforms: Win64,Linux (should work with all platforms with runtime code)
Supported Target Build Platforms: Win64,Linux,Android (should work with all platforms with runtime code)
Documentation:
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Example Project: N/A

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