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Автор темы
- #1
Перед прочтением основного контента ниже, пожалуйста, обратите внимание на обновление внутри секции Майна на нашем форуме. У нас появились:
- бесплатные читы для Майнкрафт — любое использование на свой страх и риск;
- маркетплейс Майнкрафт — абсолютно любая коммерция, связанная с игрой, за исключением продажи читов (аккаунты, предоставления услуг, поиск кодеров читов и так далее);
- приватные читы для Minecraft — в этом разделе только платные хаки для игры, покупайте группу "Продавец" и выставляйте на продажу свой софт;
- обсуждения и гайды — всё тот же раздел с вопросами, но теперь модернизированный: поиск нужных хаков, пати с игроками-читерами и другая полезная информация.
Спасибо!
Знаю что опенсурс
Но кому лень доставать держите
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Code
Но кому лень доставать держите
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Code
KillAura:
//
// Source code recreated from a By Furious Client
//
package ua.nevernight.functions.impl.combat;
import com.google.common.eventbus.Subscribe;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.Iterator;
import java.util.List;
import java.util.concurrent.ThreadLocalRandom;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.Enchantments;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.entity.monster.MonsterEntity;
import net.minecraft.entity.passive.AnimalEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.container.ClickType;
import net.minecraft.item.ArmorItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.network.play.client.CHeldItemChangePacket;
import net.minecraft.tags.FluidTags;
import net.minecraft.util.Hand;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import ua.nevernight.nevernight;
import ua.nevernight.command.friends.FriendStorage;
import ua.nevernight.events.EventInput;
import ua.nevernight.events.EventMotion;
import ua.nevernight.events.EventUpdate;
import ua.nevernight.functions.api.Category;
import ua.nevernight.functions.api.Function;
import ua.nevernight.functions.api.FunctionRegister;
import ua.nevernight.functions.settings.Setting;
import ua.nevernight.functions.settings.impl.BooleanSetting;
import ua.nevernight.functions.settings.impl.ModeListSetting;
import ua.nevernight.functions.settings.impl.ModeSetting;
import ua.nevernight.functions.settings.impl.SliderSetting;
import ua.nevernight.utils.math.SensUtils;
import ua.nevernight.utils.math.StopWatch;
import ua.nevernight.utils.player.InventoryUtil;
import ua.nevernight.utils.player.MouseUtil;
import ua.nevernight.utils.player.MoveUtils;
@FunctionRegister(
name = "KillAura",
type = Category.Combat
)
public class FTaura extends Function {
private final ModeSetting type = new ModeSetting("Тип", "Плавная", new String[]{"Плавная", "Резкая", "Незаметная", "FunTIme"});
private final SliderSetting attackRange = new SliderSetting("Дистанция аттаки", 3.0F, 3.0F, 6.0F, 0.1F);
private final SliderSetting rotateDistance = new SliderSetting("Дистанция ротации", 1.0F, 0.0F, 3.0F, 0.1F);
private final BooleanSetting criticalHits = new BooleanSetting("Криты с места", false);
final ModeListSetting targets = new ModeListSetting("Таргеты", new BooleanSetting[]{new BooleanSetting("Игроки", true), new BooleanSetting("Голые", true), new BooleanSetting("Мобы", false), new BooleanSetting("Животные", false), new BooleanSetting("Друзья", false), new BooleanSetting("Голые невидимки", true), new BooleanSetting("Невидимки", true)});
final ModeListSetting options = new ModeListSetting("Опции", new BooleanSetting[]{new BooleanSetting("Только Криты", true), new BooleanSetting("Криты с пробелом", true), new BooleanSetting("Ломать щит", true), new BooleanSetting("Отжимать щит", true), new BooleanSetting("Синхронизировать атаку с ТПС", false), new BooleanSetting("Фокусировать одну цель", true), new BooleanSetting("Коррекция движения", true)});
final ModeSetting correctionType = new ModeSetting("Тип коррекции", "Незаметный", new String[]{"Незаметный", "Сфокусированный"});
private final StopWatch stopWatch = new StopWatch();
private Vector2f rotateVector = new Vector2f(0.0F, 0.0F);
private LivingEntity target;
private Entity selected;
int ticks = 0;
boolean isRotated;
final AutoPotion autoPotion;
float lastYaw;
float lastPitch;
public FTaura(AutoPotion autoPotion) {
this.autoPotion = autoPotion;
this.addSettings(new Setting[]{this.type, this.attackRange, this.rotateDistance, this.targets, this.options, this.correctionType, this.criticalHits});
}
@Subscribe
public void onInput(EventInput eventInput) {
if (eventInput != null && (Boolean)this.options.getValueByName("Коррекция движения").get() && this.correctionType.is("Незаметный")) {
MoveUtils.fixMovement(eventInput, this.rotateVector.x);
}
}
@Subscribe
public void onUpdate(EventUpdate e) {
if ((Boolean)this.options.getValueByName("Фокусировать одну цель").get() && (this.target == null || !this.isValid(this.target)) || !(Boolean)this.options.getValueByName("Фокусировать одну цель").get()) {
this.updateTarget();
}
if (this.target != null && (!this.autoPotion.isState() || !this.autoPotion.isActive())) {
this.isRotated = false;
if (this.shouldPlayerFalling() && this.stopWatch.hasTimeElapsed()) {
this.updateAttack();
this.ticks = 2;
}
if (this.type.is("Резкая")) {
if (this.ticks > 0) {
this.updateRotation(true, 180.0F, 90.0F);
--this.ticks;
} else {
this.reset();
--this.ticks;
}
} else if (!this.isRotated) {
this.updateRotation(false, 80.0F, 35.0F);
}
if (this.shouldPlayerFalling() && this.stopWatch.hasTimeElapsed()) {
this.updateAttack();
this.ticks = 1;
}
if (this.type.is("Резкая")) {
if (this.ticks > 0) {
this.updateRotation(true, 180.0F, 90.0F);
} else {
this.reset();
}
}
if (this.type.is("Незаметная") && this.ticks > 0) {
this.updateRotation(true, 70.0F, 50.0F);
}
} else {
this.stopWatch.setLastMS(0L);
this.reset();
}
}
public LivingEntity getTarget() {
return this.target;
}
@Subscribe
private void onWalking(EventMotion e) {
if (this.target != null && (!this.autoPotion.isState() || !this.autoPotion.isActive())) {
float yaw = this.rotateVector.x;
float pitch = this.rotateVector.y;
float headRot = mc.player.prevRotationYawHead;
float maxHeadRot = 40.0F;
float bodRot = mc.player.prevRotationYaw;
float bodYaw;
if (Math.abs(headRot - bodRot) > maxHeadRot) {
if (headRot > bodRot) {
bodYaw = headRot + ThreadLocalRandom.current().nextFloat(1.0F, 15.0F);
} else {
bodYaw = headRot - ThreadLocalRandom.current().nextFloat(1.0F, 15.0F);
}
} else {
bodYaw = bodRot;
}
float newBodYaw = Math.min(Math.max(bodYaw, 0.0F), 10.0F);
mc.player.renderYawOffset = bodYaw;
mc.player.rotationYawHead = yaw;
mc.player.rotationPitchHead = pitch;
e.setYaw(yaw);
e.setPitch(pitch);
}
}
private void updateTarget() {
List<LivingEntity> targets = new ArrayList();
Iterator var2 = mc.world.getAllEntities().iterator();
while(var2.hasNext()) {
Entity entity = (Entity)var2.next();
if (entity instanceof LivingEntity living) {
if (this.isValid(living)) {
targets.add(living);
}
}
}
if (targets.isEmpty()) {
this.target = null;
} else if (targets.size() == 1) {
this.target = (LivingEntity)targets.get(0);
} else {
targets.sort(Comparator.comparingDouble((object) -> {
if (object instanceof PlayerEntity player) {
return -this.getEntityArmor(player);
} else if (object instanceof LivingEntity base) {
return (double)(-base.getTotalArmorValue());
} else {
return 0.0;
}
}).thenComparing((object, object2) -> {
double d2 = this.getEntityHealth((LivingEntity)object);
double d3 = this.getEntityHealth((LivingEntity)object2);
return Double.compare(d2, d3);
}).thenComparing((object, object2) -> {
double d2 = (double)mc.player.getDistance((LivingEntity)object);
double d3 = (double)mc.player.getDistance((LivingEntity)object2);
return Double.compare(d2, d3);
}));
this.target = (LivingEntity)targets.get(0);
}
}
private void updateRotation(boolean attack, float rotationYawSpeed, float rotationPitchSpeed) {
Vector3d vec = this.target.getPositionVec().add(0.0, MathHelper.clamp(mc.player.getPosYEye() - this.target.getPosY(), 0.0, (double)this.target.getHeight() * (mc.player.getDistanceEyePos(this.target) / (double)(Float)this.attackRange.get())), 0.0).subtract(mc.player.getEyePosition(1.0F));
this.isRotated = true;
float yawToTarget = (float)MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(vec.z, vec.x)) - 90.0);
float pitchToTarget = (float)(-Math.toDegrees(Math.atan2(vec.y, Math.hypot(vec.x, vec.z))));
float yawDelta = MathHelper.wrapDegrees(yawToTarget - this.rotateVector.x);
float pitchDelta = MathHelper.wrapDegrees(pitchToTarget - this.rotateVector.y);
int roundedYaw = (int)yawDelta;
float gcd;
float clampedPitch;
float yaw;
float yawRandomness;
float yaw;
switch ((String)this.type.get()) {
case "Плавная":
gcd = Math.min(Math.max(Math.abs(yawDelta), 1.0F), rotationYawSpeed);
clampedPitch = Math.min(Math.max(Math.abs(pitchDelta), 1.0F), rotationPitchSpeed);
if (Math.abs(gcd - this.lastYaw) <= 2.0F) {
gcd = this.lastYaw + 2.1F;
}
yaw = this.rotateVector.x + (yawDelta > 0.0F ? gcd : -gcd);
yawRandomness = MathHelper.clamp(this.rotateVector.y + (pitchDelta > 0.0F ? clampedPitch : -clampedPitch), -89.0F, 89.0F);
yaw = SensUtils.getGCDValue();
yaw -= (yaw - this.rotateVector.x) % yaw;
yawRandomness -= (yawRandomness - this.rotateVector.y) % yaw;
this.rotateVector = new Vector2f(yaw, yawRandomness);
this.lastYaw = gcd;
this.lastPitch = clampedPitch;
if ((Boolean)this.options.getValueByName("Коррекция движения").get()) {
mc.player.rotationYawOffset = yaw;
}
break;
case "Резкая":
gcd = this.rotateVector.x + (float)roundedYaw;
clampedPitch = MathHelper.clamp(this.rotateVector.y + pitchDelta, -90.0F, 90.0F);
yaw = SensUtils.getGCDValue();
gcd -= (gcd - this.rotateVector.x) % yaw;
clampedPitch -= (clampedPitch - this.rotateVector.y) % yaw;
this.rotateVector = new Vector2f(gcd, clampedPitch);
if ((Boolean)this.options.getValueByName("Коррекция движения").get()) {
mc.player.rotationYawOffset = gcd;
}
break;
case "Незаметная":
gcd = SensUtils.getGCDValue();
clampedPitch = 0.0F;
yaw = 0.0F;
if (!((double)mc.player.fallDistance <= 0.6)) {
return;
}
yawRandomness = (float)(Math.random() * 14.0 - 7.0);
yaw = this.rotateVector.x + (float)roundedYaw + yawRandomness;
float pitchRandomness = (float)(Math.random() * 2.0 - 5.0);
float pitch = MathHelper.clamp(this.rotateVector.y + pitchDelta + pitchRandomness, -90.0F, 90.0F);
yaw -= (yaw - this.rotateVector.x) % gcd;
pitch -= (pitch - this.rotateVector.y) % gcd;
this.rotateVector = new Vector2f(yaw, pitch);
mc.player.rotationYaw = this.rotateVector.x;
mc.player.rotationPitch = this.rotateVector.y;
}
}
private void updateAttack() {
this.selected = MouseUtil.getMouseOver(this.target, this.rotateVector.x, this.rotateVector.y, (double)(Float)this.attackRange.get());
if (!(mc.player.getHealth() < 12.0F) || !this.autoPotion.isActive()) {
if (this.selected != null && this.selected == this.target || mc.player.isElytraFlying()) {
if (mc.player.isBlocking() && (Boolean)this.options.getValueByName("Отжимать щит").get()) {
mc.playerController.onStoppedUsingItem(mc.player);
}
this.stopWatch.setLastMS(50L);
mc.playerController.attackEntity(mc.player, this.target);
mc.player.swingArm(Hand.MAIN_HAND);
LivingEntity var2 = this.target;
if (var2 instanceof PlayerEntity) {
PlayerEntity player = (PlayerEntity)var2;
if ((Boolean)this.options.getValueByName("Ломать щит").get()) {
this.breakShieldPlayer(player);
}
}
}
}
}
private boolean shouldPerformCriticalHit() {
return !mc.player.isOnGround() && !mc.player.isInWater() && !mc.player.isInLava() && !mc.player.isElytraFlying() && !mc.player.isOnLadder() && !mc.player.isPassenger() && !mc.player.abilities.isFlying;
}
private boolean shouldPlayerFalling() {
boolean cancelReason = mc.player.isInWater() && mc.player.areEyesInFluid(FluidTags.WATER) || mc.player.isInLava() || mc.player.isOnLadder() || mc.player.isPassenger() || mc.player.abilities.isFlying;
boolean onSpace = mc.player.isOnGround() && !mc.gameSettings.keyBindJump.isKeyDown();
float attackStrength = mc.player.getCooledAttackStrength((Boolean)this.options.getValueByName("Синхронизировать атаку с ТПС").get() ? nevernight.getInstance().getTpsCalc().getAdjustTicks() : 1.5F);
if (attackStrength < 0.92F) {
return false;
} else if (!cancelReason && (Boolean)this.options.getValueByName("Криты с пробелом").get()) {
return onSpace || !mc.player.isOnGround() && mc.player.fallDistance > 0.0F;
} else if (!cancelReason && (Boolean)this.options.getValueByName("Только Криты").get()) {
return !mc.player.isOnGround() && mc.player.fallDistance > 0.0F;
} else {
return true;
}
}
private boolean isValid(LivingEntity entity) {
if (entity instanceof ClientPlayerEntity) {
return false;
} else if (entity.ticksExisted < 3) {
return false;
} else if (mc.player.getDistanceEyePos(entity) > (double)(Float)this.attackRange.get() + (double)(Float)this.rotateDistance.get()) {
return false;
} else {
if (entity instanceof PlayerEntity) {
PlayerEntity p = (PlayerEntity)entity;
if (AntiBot.isBot(entity)) {
return false;
}
if (!(Boolean)this.targets.getValueByName("Друзья").get() && FriendStorage.isFriend(p.getName().getString())) {
return false;
}
if (p.getName().getString().equalsIgnoreCase(mc.player.getName().getString())) {
return false;
}
}
if (entity instanceof PlayerEntity && !(Boolean)this.targets.getValueByName("Игроки").get()) {
return false;
} else if (entity instanceof PlayerEntity && entity.getTotalArmorValue() == 0 && !(Boolean)this.targets.getValueByName("Голые").get()) {
return false;
} else if (entity instanceof PlayerEntity && entity.isInvisible() && entity.getTotalArmorValue() == 0 && !(Boolean)this.targets.getValueByName("Голые невидимки").get()) {
return false;
} else if (entity instanceof PlayerEntity && entity.isInvisible() && !(Boolean)this.targets.getValueByName("Невидимки").get()) {
return false;
} else if (entity instanceof MonsterEntity && !(Boolean)this.targets.getValueByName("Мобы").get()) {
return false;
} else if (entity instanceof AnimalEntity && !(Boolean)this.targets.getValueByName("Животные").get()) {
return false;
} else {
return !entity.isInvulnerable() && entity.isAlive() && !(entity instanceof ArmorStandEntity);
}
}
}
private void breakShieldPlayer(PlayerEntity entity) {
if (entity.isBlocking()) {
int invSlot = InventoryUtil.getInstance().getAxeInInventory(false);
int hotBarSlot = InventoryUtil.getInstance().getAxeInInventory(true);
if (hotBarSlot == -1 && invSlot != -1) {
int bestSlot = InventoryUtil.getInstance().findBestSlotInHotBar();
mc.playerController.windowClick(0, invSlot, 0, ClickType.PICKUP, mc.player);
mc.playerController.windowClick(0, bestSlot + 36, 0, ClickType.PICKUP, mc.player);
mc.player.connection.sendPacket(new CHeldItemChangePacket(bestSlot));
mc.playerController.attackEntity(mc.player, entity);
mc.player.swingArm(Hand.MAIN_HAND);
mc.player.connection.sendPacket(new CHeldItemChangePacket(mc.player.inventory.currentItem));
mc.playerController.windowClick(0, bestSlot + 36, 0, ClickType.PICKUP, mc.player);
mc.playerController.windowClick(0, invSlot, 0, ClickType.PICKUP, mc.player);
}
if (hotBarSlot != -1) {
mc.player.connection.sendPacket(new CHeldItemChangePacket(hotBarSlot));
mc.playerController.attackEntity(mc.player, entity);
mc.player.swingArm(Hand.MAIN_HAND);
mc.player.connection.sendPacket(new CHeldItemChangePacket(mc.player.inventory.currentItem));
}
}
}
private void reset() {
if ((Boolean)this.options.getValueByName("Коррекция движения").get()) {
mc.player.rotationYawOffset = -2.14748365E9F;
}
this.rotateVector = new Vector2f(mc.player.rotationYaw, mc.player.rotationPitch);
}
public void onEnable() {
super.onEnable();
this.reset();
this.target = null;
}
public void onDisable() {
super.onDisable();
this.reset();
this.stopWatch.setLastMS(0L);
this.target = null;
}
private double getEntityArmor(PlayerEntity entityPlayer2) {
double d2 = 0.0;
for(int i2 = 0; i2 < 4; ++i2) {
ItemStack is = (ItemStack)entityPlayer2.inventory.armorInventory.get(i2);
if (is.getItem() instanceof ArmorItem) {
d2 += this.getProtectionLvl(is);
}
}
return d2;
}
private double getProtectionLvl(ItemStack stack) {
Item var3 = stack.getItem();
if (var3 instanceof ArmorItem i) {
double damageReduceAmount = (double)i.getDamageReduceAmount();
if (stack.isEnchanted()) {
damageReduceAmount += (double)EnchantmentHelper.getEnchantmentLevel(Enchantments.PROTECTION, stack) * 0.25;
}
return damageReduceAmount;
} else {
return 0.0;
}
}
private double getEntityHealth(LivingEntity ent) {
if (ent instanceof PlayerEntity player) {
return (double)(player.getHealth() + player.getAbsorptionAmount()) * (this.getEntityArmor(player) / 20.0);
} else {
return (double)(ent.getHealth() + ent.getAbsorptionAmount());
}
}
public ModeSetting getType() {
return this.type;
}
public ModeListSetting getOptions() {
return this.options;
}
public StopWatch getStopWatch() {
return this.stopWatch;
}
}