Модератор раздела «Unreal Engine»
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Автор темы
- #1
V5.4
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Трейлер / Trailer:
Terracrust - это мощный набор инструментов, позволяющий вам с легкостью процедурно создавать ландшафтные кисти.
Технические детали / Technical Details:
Features:
- GPU accelerated terrain generation
- Custom graph editor to create procedural landscape brushes
- Non-destructive smart brush system to edit landscape by using procedural graphs
- 100+ nodes to work with including various simulation nodes such as hydraulic erosion and flow map generation
- Texture baking in custom graph editor
- Auto-Landscape material supporting up to 8 weight painted layers (used in the scenes in the video)
- 28 baked height brush textures
- Terracrust [Runtime]
- TerracrustEditor [Editor]
- TerracrustLandscapeEditor [Editor]
- TerracrustShader [Runtime]
Number of C++ Classes: 176
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64 (others not tested)
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Documentation:
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Important/Additional Notes:
- The required video memory may vary depending on the landscape size and the number of brushes used. It is recommended to run the plugin on a modern discrete GPU for optimal performance.
- Although the generator can evaluate outputs during runtime, the plugin is designed for landscape editing within editor builds only. For procedural runtime landscape generation in packaged builds, you will need to use a custom landscape solution that supports runtime editing, as the default Unreal Engine landscape system does not support it out-of-the-box.
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