Vector3 getPlayerBonePosition(int Bone) {
uintptr_t GameSceneNode = Memory::Read<uintptr_t>(Entity + NetVar::m_pGameSceneNode);
uintptr_t BoneArrayPtr = Memory::Read<uintptr_t>(GameSceneNode + NetVar::m_pGroomData);
return Memory::Read<Vector3>(BoneArrayPtr + Bone * 32);
}