LUA скрипт [nl] 1 by 1 skeet ping indicator

Пользователь
Статус
Оффлайн
Регистрация
2 Май 2022
Сообщения
356
Реакции[?]
46
Поинты[?]
24K
Код:
local function lerp_hsv(h_start, s_start, v_start, h_end, s_end, v_end, t)
    local h = (h_end - h_start) * t + h_start
    local s = (s_end - s_start) * t + s_start
    local v = (v_end - v_start) * t + v_start
    
    return h, s, v
end

local function get_lerp_time(entity)
    local v6 = 0
    local v7 = 0
    local v8 = 0
    local v10 = 0
    
    local net_channel = {
        [1] = utils.net_channel(),
        [2] = utils.net_channel()
    }
    
    if entity ~= nil and entity:is_alive() then
        net_channel[1] = utils.net_channel()
        net_channel[2] = net_channel[1]
    
        if net_channel[1] then
            v8 = net_channel[1].sequence_nr[0]
            v8 = net_channel[2].sequence_nr[1] + v8
    
            v6 = v8
    
            v10 = v6 / math.min(math.max(0 - (100 * -0.001) + 0, 0.001), 0.2)
            
            return math.clamp(-1.7014636e38, math.min(math.max(v10, 0), 1), v10) -- clamped value to hsv-lerp
        end
    end
end

local function on_render()
    local me = entity.get_local_player()
    if me == nil or not me:is_alive() then
        return
    end
    
    local h_start, s_start, v_start = color(255, 255, 255):to_hsv()
    local h_end, s_end, v_end = color(151, 175, 54):to_hsv()
    
    local ping_color = color(); do
        local h, s, v = lerp_hsv(h_start, s_start, v_start, h_end, s_end, v_end, get_lerp_time(me))
        ping_color:as_hsv(h, s, v, 255)
    end
    
    -- render things
end
 
Сверху Снизу