author = "ConceptCheats"
description = "Default config"
grenade_helper = true
name = "Default"
[aimbot]
key = 1
mode = 2
target_mode = 1
use_global_config = false
[aimbot.global_config]
[aimbot.global_config.aimbot]
activation_delay = 0.000000
aim_time = 0.800000
at_jump = false
autowall = false
autowall_intensity = 0.200000
backtrack = false
backtrack_external = false
backtrack_ticks = 15
check_angles = false
curve = false
curve_mode = 0
curve_randomize = false
distance_fov = false
dynamic_aimspot = false
enable = false
fov = 5.000000
hitboxes = [6, 0, 7, 5, 3]
in_jump = false
lock = false
lock_time = 0.200000
max_angle_change = 0.200000
randomize = false
silent = false
smooth = 8.000000
smooth_randomize = false
spraydown = false
spraydown_after = 4
suppress_fire = false
through_smoke = false
[aimbot.global_config.others]
autopistol = false
autopistol_speed = 0.000000
show_aimspot = false
show_fov = false
[aimbot.global_config.rcs]
adaptive = false
enable = false
inc_mouse = false
mouse_sense = 1.000000
pitch = 0.700000
pitch_freedom = 0.500000
randomize = false
standalone = false
yaw = 0.700000
yaw_freedom = 1.000000
[aimbot.global_config.triggerbot]
auto_scope = false
burst = false
burst_bullets = 2
cooldown = false
delay = 0.000000
enable = false
hitboxes = [1, 2, 10, 4, 5, 6, 7, 3]
hitchance = false
hitchance_percent = 0.750000
through_smoke = false
[beam]
enable = false
show_enemy = true
show_friendly = true
show_own = true
[beam.enemy]
amplitude = 0.500000
color = [1.000000, 0.000000, 0.000000, 1.000000]
end_width = 0.400000
fade_in = false
fade_length = 0.500000
fade_out = false
index = 0
life = 0.300000
segments = 3
shade_in = false
shade_out = false
solid = false
width = 0.100000
[beam.player]
amplitude = 0.500000
color = [1.000000, 0.000000, 0.000000, 1.000000]
end_width = 1.500000
fade_in = false
fade_length = 0.500000
fade_out = false
index = 0
life = 2.000000
segments = 8
shade_in = false
shade_out = false
solid = false
width = 1.500000
[beam.team]
amplitude = 0.500000
color = [1.000000, 0.000000, 0.000000, 1.000000]
end_width = 1.500000
fade_in = false
fade_length = 0.500000
fade_out = false
index = 0
life = 2.000000
segments = 8
shade_in = false
shade_out = false
solid = false
width = 1.500000
[chams]
color_dead = [0.470588, 0.470588, 0.470588, 1.000000]
color_defusing = [1.000000, 1.000000, 1.000000, 1.000000]
color_enemy = [1.000000, 0.000000, 0.000000, 1.000000]
color_enemy_visible = [0.470588, 0.000000, 0.000000, 1.000000]
color_friendly = [0.000000, 0.196078, 0.784314, 1.000000]
color_friendly_visible = [0.000000, 0.196078, 0.470588, 1.000000]
color_hand = [1.000000, 1.000000, 1.000000, 1.000000]
color_shooting = [1.000000, 1.000000, 1.000000, 1.000000]
color_wallbang = [1.000000, 1.000000, 1.000000, 1.000000]
hand_enable = false
hand_flat = false
hand_glass = false
hand_wireframe = false
mode = 1
player_dead = false
player_enable = true
player_flat = false
player_glass = true
player_health = true
player_highlight_defusing = false
player_highlight_shooting = false
player_highlight_visible = false
player_highlight_wallbang = false
player_visible_only = false
player_wireframe = false
weapon_enable = false
weapon_flat = false
weapon_glass = false
weapon_wireframe = false
[crosshair]
recoil = false
sniper = false
spread = false
[esp]
ammo = false
armor = false
armorbar = true
backtrack = true
c4 = true
color_defusing = [1.000000, 1.000000, 1.000000, 1.000000]
color_enemy = [1.000000, 1.000000, 1.000000, 1.000000]
color_enemy_fill = [1.000000, 1.000000, 1.000000, 0.039216]
color_enemy_skeleton = [1.000000, 1.000000, 1.000000, 1.000000]
color_friendly = [0.000000, 0.196078, 0.470588, 1.000000]
color_friendly_fill = [1.000000, 1.000000, 1.000000, 0.039216]
color_friendly_skeleton = [0.000000, 0.196078, 0.470588, 1.000000]
color_shooting = [1.000000, 1.000000, 1.000000, 1.000000]
color_visible = [1.000000, 1.000000, 1.000000, 1.000000]
corners = 0.250000
distance = false
fill = true
health = true
healthbar = true
highlight_defusing = false
highlight_flashed = false
highlight_shooting = false
highlight_visible = false
items = false
mode = 1
nade_prediction = true
nades = false
name = true
players = true
skeleton = false
snaplines = false
sound = true
sound_mode = 1
viewangle = false
visible_only = false
weapon = true
[glow]
c4 = false
chicken = false
color_bomb = [1.000000, 1.000000, 1.000000, 1.000000]
color_chicken = [1.000000, 1.000000, 1.000000, 1.000000]
color_enemy = [1.000000, 0.000000, 0.000000, 1.000000]
color_enemy_visible = [1.000000, 1.000000, 1.000000, 1.000000]
color_friendly = [0.000000, 0.196078, 0.470588, 1.000000]
color_friendly_visible = [0.000000, 0.196078, 0.470588, 1.000000]
color_ground_enemy = [1.000000, 0.000000, 0.000000, 0.392157]
color_ground_team = [0.000000, 0.000000, 1.000000, 0.392157]
color_shooting = [1.000000, 1.000000, 1.000000, 1.000000]
color_weapons = [1.000000, 1.000000, 1.000000, 1.000000]
enable = false
ground = false
health = false
highlight_shooting = false
highlight_visible = false
mode = 0
solid = false
visible_only = false
weapons = true
[others]
auto_accept = true
auto_strafe = false
bunnyhop = true
change_fov = true
change_viewmodel_fov = false
chat_events = false
damage_indicator = true
disable_post_proc = false
drawgray = false
env_sky = false
env_sky_color = [0.700000, 0.000000, 0.000000, 1.000000]
env_walls = false
env_walls_color = [0.700000, 0.000000, 0.000000, 1.000000]
fov = 90.000000
free_look = false
free_look_key = 18
hide_aimpunch = false
hide_aimpunch_value = 0.000000
hitmarker = false
internal_radar = false
left_knife = true
nightmode = true
no_flash = false
no_hands = false
no_smoke = false
no_viewmodel = false
no_weapons = false
reveal_ranks = true
viewmodel_fov = 75.178177
watermark = false
[triggerbot]
key = 4
mode = 0
[[weapon_groups]]
id = 3
use_group = true
weapon_configs = []
[weapon_groups.group_config]
[weapon_groups.group_config.aimbot]
activation_delay = 0.000000
aim_time = 0.800000
at_jump = true
autowall = true
autowall_intensity = 0.200000
backtrack = false
backtrack_external = false
backtrack_ticks = 15
check_angles = false
curve = true
curve_mode = 0
curve_randomize = false
distance_fov = true
dynamic_aimspot = true
enable = true
fov = 2.300000
hitboxes = [0, 1, 6, 3]
in_jump = true
lock = false
lock_time = 0.200000
max_angle_change = 0.200000
randomize = false
silent = true
smooth = 8.000000
smooth_randomize = true
spraydown = false
spraydown_after = 4
suppress_fire = false
through_smoke = true
[weapon_groups.group_config.others]
autopistol = false
autopistol_speed = 0.000000
show_aimspot = false
show_fov = true
[weapon_groups.group_config.rcs]
adaptive = true
enable = true
inc_mouse = false
mouse_sense = 1.000000
pitch = 0.700000
pitch_freedom = 0.500000
randomize = false
standalone = false
yaw = 0.700000
yaw_freedom = 1.000000
[weapon_groups.group_config.triggerbot]
auto_scope = false
burst = false
burst_bullets = 2
cooldown = false
delay = 0.000000
enable = false
hitboxes = [1, 2, 10, 4, 5, 6, 7, 3]
hitchance = false
hitchance_percent = 0.750000
through_smoke = false
[[weapon_groups]]
id = 1
use_group = true
weapon_configs = []
[weapon_groups.group_config]
[weapon_groups.group_config.aimbot]
activation_delay = 0.000000
aim_time = 0.800000
at_jump = true
autowall = true
autowall_intensity = 0.200000
backtrack = false
backtrack_external = false
backtrack_ticks = 15
check_angles = false
curve = false
curve_mode = 0
curve_randomize = false
distance_fov = true
dynamic_aimspot = false
enable = true
fov = 1.100000
hitboxes = [6, 0]
in_jump = true
lock = false
lock_time = 0.200000
max_angle_change = 0.200000
randomize = false
silent = true
smooth = 5.500000
smooth_randomize = false
spraydown = false
spraydown_after = 4
suppress_fire = false
through_smoke = true
[weapon_groups.group_config.others]
autopistol = false
autopistol_speed = 0.000000
show_aimspot = false
show_fov = true
[weapon_groups.group_config.rcs]
adaptive = false
enable = true
inc_mouse = false
mouse_sense = 1.000000
pitch = 0.700000
pitch_freedom = 0.500000
randomize = false
standalone = true
yaw = 0.700000
yaw_freedom = 1.000000
[weapon_groups.group_config.triggerbot]
auto_scope = false
burst = false
burst_bullets = 2
cooldown = false
delay = 0.000000
enable = false
hitboxes = [1, 2, 10, 4, 5, 6, 7, 3]
hitchance = false
hitchance_percent = 0.750000
through_smoke = false
[[weapon_groups]]
id = 5
use_group = true
weapon_configs = []
[weapon_groups.group_config]
[weapon_groups.group_config.aimbot]
activation_delay = 0.000000
aim_time = 0.800000
at_jump = false
autowall = true
autowall_intensity = 0.200000
backtrack = true
backtrack_external = false
backtrack_ticks = 4
check_angles = false
curve = false
curve_mode = 0
curve_randomize = false
distance_fov = true
dynamic_aimspot = false
enable = true
fov = 2.100000
hitboxes = [6, 0, 7, 5, 3]
in_jump = false
lock = false
lock_time = 0.200000
max_angle_change = 0.200000
randomize = false
silent = true
smooth = 8.000000
smooth_randomize = false
spraydown = false
spraydown_after = 4
suppress_fire = false
through_smoke = false
[weapon_groups.group_config.others]
autopistol = false
autopistol_speed = 0.000000
show_aimspot = false
show_fov = false
[weapon_groups.group_config.rcs]
adaptive = false
enable = false
inc_mouse = false
mouse_sense = 1.000000
pitch = 0.700000
pitch_freedom = 0.500000
randomize = false
standalone = false
yaw = 0.700000
yaw_freedom = 1.000000
[weapon_groups.group_config.triggerbot]
auto_scope = false
burst = false
burst_bullets = 2
cooldown = false
delay = 0.000000
enable = false
hitboxes = [1, 2, 10, 4, 5, 6, 7, 3]
hitchance = false
hitchance_percent = 0.750000
through_smoke = false
[windows]
bomb_timer = true
chat = false
chat_overlayed = false
spectator_list = true
А куда кфг кидать ?Код:author = "ConceptCheats" description = "Default config" grenade_helper = true name = "Default" [aimbot] key = 1 mode = 2 target_mode = 1 use_global_config = false [aimbot.global_config] [aimbot.global_config.aimbot] activation_delay = 0.000000 aim_time = 0.800000 at_jump = false autowall = false autowall_intensity = 0.200000 backtrack = false backtrack_external = false backtrack_ticks = 15 check_angles = false curve = false curve_mode = 0 curve_randomize = false distance_fov = false dynamic_aimspot = false enable = false fov = 5.000000 hitboxes = [6, 0, 7, 5, 3] in_jump = false lock = false lock_time = 0.200000 max_angle_change = 0.200000 randomize = false silent = false smooth = 8.000000 smooth_randomize = false spraydown = false spraydown_after = 4 suppress_fire = false through_smoke = false [aimbot.global_config.others] autopistol = false autopistol_speed = 0.000000 show_aimspot = false show_fov = false [aimbot.global_config.rcs] adaptive = false enable = false inc_mouse = false mouse_sense = 1.000000 pitch = 0.700000 pitch_freedom = 0.500000 randomize = false standalone = false yaw = 0.700000 yaw_freedom = 1.000000 [aimbot.global_config.triggerbot] auto_scope = false burst = false burst_bullets = 2 cooldown = false delay = 0.000000 enable = false hitboxes = [1, 2, 10, 4, 5, 6, 7, 3] hitchance = false hitchance_percent = 0.750000 through_smoke = false [beam] enable = false show_enemy = true show_friendly = true show_own = true [beam.enemy] amplitude = 0.500000 color = [1.000000, 0.000000, 0.000000, 1.000000] end_width = 0.400000 fade_in = false fade_length = 0.500000 fade_out = false index = 0 life = 0.300000 segments = 3 shade_in = false shade_out = false solid = false width = 0.100000 [beam.player] amplitude = 0.500000 color = [1.000000, 0.000000, 0.000000, 1.000000] end_width = 1.500000 fade_in = false fade_length = 0.500000 fade_out = false index = 0 life = 2.000000 segments = 8 shade_in = false shade_out = false solid = false width = 1.500000 [beam.team] amplitude = 0.500000 color = [1.000000, 0.000000, 0.000000, 1.000000] end_width = 1.500000 fade_in = false fade_length = 0.500000 fade_out = false index = 0 life = 2.000000 segments = 8 shade_in = false shade_out = false solid = false width = 1.500000 [chams] color_dead = [0.470588, 0.470588, 0.470588, 1.000000] color_defusing = [1.000000, 1.000000, 1.000000, 1.000000] color_enemy = [1.000000, 0.000000, 0.000000, 1.000000] color_enemy_visible = [0.470588, 0.000000, 0.000000, 1.000000] color_friendly = [0.000000, 0.196078, 0.784314, 1.000000] color_friendly_visible = [0.000000, 0.196078, 0.470588, 1.000000] color_hand = [1.000000, 1.000000, 1.000000, 1.000000] color_shooting = [1.000000, 1.000000, 1.000000, 1.000000] color_wallbang = [1.000000, 1.000000, 1.000000, 1.000000] hand_enable = false hand_flat = false hand_glass = false hand_wireframe = false mode = 1 player_dead = false player_enable = true player_flat = false player_glass = true player_health = true player_highlight_defusing = false player_highlight_shooting = false player_highlight_visible = false player_highlight_wallbang = false player_visible_only = false player_wireframe = false weapon_enable = false weapon_flat = false weapon_glass = false weapon_wireframe = false [crosshair] recoil = false sniper = false spread = false [esp] ammo = false armor = false armorbar = true backtrack = true c4 = true color_defusing = [1.000000, 1.000000, 1.000000, 1.000000] color_enemy = [1.000000, 1.000000, 1.000000, 1.000000] color_enemy_fill = [1.000000, 1.000000, 1.000000, 0.039216] color_enemy_skeleton = [1.000000, 1.000000, 1.000000, 1.000000] color_friendly = [0.000000, 0.196078, 0.470588, 1.000000] color_friendly_fill = [1.000000, 1.000000, 1.000000, 0.039216] color_friendly_skeleton = [0.000000, 0.196078, 0.470588, 1.000000] color_shooting = [1.000000, 1.000000, 1.000000, 1.000000] color_visible = [1.000000, 1.000000, 1.000000, 1.000000] corners = 0.250000 distance = false fill = true health = true healthbar = true highlight_defusing = false highlight_flashed = false highlight_shooting = false highlight_visible = false items = false mode = 1 nade_prediction = true nades = false name = true players = true skeleton = false snaplines = false sound = true sound_mode = 1 viewangle = false visible_only = false weapon = true [glow] c4 = false chicken = false color_bomb = [1.000000, 1.000000, 1.000000, 1.000000] color_chicken = [1.000000, 1.000000, 1.000000, 1.000000] color_enemy = [1.000000, 0.000000, 0.000000, 1.000000] color_enemy_visible = [1.000000, 1.000000, 1.000000, 1.000000] color_friendly = [0.000000, 0.196078, 0.470588, 1.000000] color_friendly_visible = [0.000000, 0.196078, 0.470588, 1.000000] color_ground_enemy = [1.000000, 0.000000, 0.000000, 0.392157] color_ground_team = [0.000000, 0.000000, 1.000000, 0.392157] color_shooting = [1.000000, 1.000000, 1.000000, 1.000000] color_weapons = [1.000000, 1.000000, 1.000000, 1.000000] enable = false ground = false health = false highlight_shooting = false highlight_visible = false mode = 0 solid = false visible_only = false weapons = true [others] auto_accept = true auto_strafe = false bunnyhop = true change_fov = true change_viewmodel_fov = false chat_events = false damage_indicator = true disable_post_proc = false drawgray = false env_sky = false env_sky_color = [0.700000, 0.000000, 0.000000, 1.000000] env_walls = false env_walls_color = [0.700000, 0.000000, 0.000000, 1.000000] fov = 90.000000 free_look = false free_look_key = 18 hide_aimpunch = false hide_aimpunch_value = 0.000000 hitmarker = false internal_radar = false left_knife = true nightmode = true no_flash = false no_hands = false no_smoke = false no_viewmodel = false no_weapons = false reveal_ranks = true viewmodel_fov = 75.178177 watermark = false [triggerbot] key = 4 mode = 0 [[weapon_groups]] id = 3 use_group = true weapon_configs = [] [weapon_groups.group_config] [weapon_groups.group_config.aimbot] activation_delay = 0.000000 aim_time = 0.800000 at_jump = true autowall = true autowall_intensity = 0.200000 backtrack = false backtrack_external = false backtrack_ticks = 15 check_angles = false curve = true curve_mode = 0 curve_randomize = false distance_fov = true dynamic_aimspot = true enable = true fov = 2.300000 hitboxes = [0, 1, 6, 3] in_jump = true lock = false lock_time = 0.200000 max_angle_change = 0.200000 randomize = false silent = true smooth = 8.000000 smooth_randomize = true spraydown = false spraydown_after = 4 suppress_fire = false through_smoke = true [weapon_groups.group_config.others] autopistol = false autopistol_speed = 0.000000 show_aimspot = false show_fov = true [weapon_groups.group_config.rcs] adaptive = true enable = true inc_mouse = false mouse_sense = 1.000000 pitch = 0.700000 pitch_freedom = 0.500000 randomize = false standalone = false yaw = 0.700000 yaw_freedom = 1.000000 [weapon_groups.group_config.triggerbot] auto_scope = false burst = false burst_bullets = 2 cooldown = false delay = 0.000000 enable = false hitboxes = [1, 2, 10, 4, 5, 6, 7, 3] hitchance = false hitchance_percent = 0.750000 through_smoke = false [[weapon_groups]] id = 1 use_group = true weapon_configs = [] [weapon_groups.group_config] [weapon_groups.group_config.aimbot] activation_delay = 0.000000 aim_time = 0.800000 at_jump = true autowall = true autowall_intensity = 0.200000 backtrack = false backtrack_external = false backtrack_ticks = 15 check_angles = false curve = false curve_mode = 0 curve_randomize = false distance_fov = true dynamic_aimspot = false enable = true fov = 1.100000 hitboxes = [6, 0] in_jump = true lock = false lock_time = 0.200000 max_angle_change = 0.200000 randomize = false silent = true smooth = 5.500000 smooth_randomize = false spraydown = false spraydown_after = 4 suppress_fire = false through_smoke = true [weapon_groups.group_config.others] autopistol = false autopistol_speed = 0.000000 show_aimspot = false show_fov = true [weapon_groups.group_config.rcs] adaptive = false enable = true inc_mouse = false mouse_sense = 1.000000 pitch = 0.700000 pitch_freedom = 0.500000 randomize = false standalone = true yaw = 0.700000 yaw_freedom = 1.000000 [weapon_groups.group_config.triggerbot] auto_scope = false burst = false burst_bullets = 2 cooldown = false delay = 0.000000 enable = false hitboxes = [1, 2, 10, 4, 5, 6, 7, 3] hitchance = false hitchance_percent = 0.750000 through_smoke = false [[weapon_groups]] id = 5 use_group = true weapon_configs = [] [weapon_groups.group_config] [weapon_groups.group_config.aimbot] activation_delay = 0.000000 aim_time = 0.800000 at_jump = false autowall = true autowall_intensity = 0.200000 backtrack = true backtrack_external = false backtrack_ticks = 4 check_angles = false curve = false curve_mode = 0 curve_randomize = false distance_fov = true dynamic_aimspot = false enable = true fov = 2.100000 hitboxes = [6, 0, 7, 5, 3] in_jump = false lock = false lock_time = 0.200000 max_angle_change = 0.200000 randomize = false silent = true smooth = 8.000000 smooth_randomize = false spraydown = false spraydown_after = 4 suppress_fire = false through_smoke = false [weapon_groups.group_config.others] autopistol = false autopistol_speed = 0.000000 show_aimspot = false show_fov = false [weapon_groups.group_config.rcs] adaptive = false enable = false inc_mouse = false mouse_sense = 1.000000 pitch = 0.700000 pitch_freedom = 0.500000 randomize = false standalone = false yaw = 0.700000 yaw_freedom = 1.000000 [weapon_groups.group_config.triggerbot] auto_scope = false burst = false burst_bullets = 2 cooldown = false delay = 0.000000 enable = false hitboxes = [1, 2, 10, 4, 5, 6, 7, 3] hitchance = false hitchance_percent = 0.750000 through_smoke = false [windows] bomb_timer = true chat = false chat_overlayed = false spectator_list = true
путь-до-сиджо//cc//configsА куда кфг кидать ?
там же в настройках чита написано лолА куда кфг кидать ?
а ты не разобрался как сделать чтоб саунд есп на всю карту не работало?там же в настройках чита написано лол
Скиньте линк на кряк софта
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