Ищу конфиг Дайте кфг для ConceptCheats

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В общем нужен легит кфг для ConceptCheats
 
Последнее редактирование:
Пользователь
Статус
Оффлайн
Регистрация
1 Ноя 2017
Сообщения
394
Реакции[?]
65
Поинты[?]
0
Код:
author = "ConceptCheats"
description = "Default config"
grenade_helper = true
name = "Default"
[aimbot]
key = 1
mode = 2
target_mode = 1
use_global_config = false
[aimbot.global_config]
[aimbot.global_config.aimbot]
activation_delay = 0.000000
aim_time = 0.800000
at_jump = false
autowall = false
autowall_intensity = 0.200000
backtrack = false
backtrack_external = false
backtrack_ticks = 15
check_angles = false
curve = false
curve_mode = 0
curve_randomize = false
distance_fov = false
dynamic_aimspot = false
enable = false
fov = 5.000000
hitboxes = [6, 0, 7, 5, 3]
in_jump = false
lock = false
lock_time = 0.200000
max_angle_change = 0.200000
randomize = false
silent = false
smooth = 8.000000
smooth_randomize = false
spraydown = false
spraydown_after = 4
suppress_fire = false
through_smoke = false
[aimbot.global_config.others]
autopistol = false
autopistol_speed = 0.000000
show_aimspot = false
show_fov = false
[aimbot.global_config.rcs]
adaptive = false
enable = false
inc_mouse = false
mouse_sense = 1.000000
pitch = 0.700000
pitch_freedom = 0.500000
randomize = false
standalone = false
yaw = 0.700000
yaw_freedom = 1.000000
[aimbot.global_config.triggerbot]
auto_scope = false
burst = false
burst_bullets = 2
cooldown = false
delay = 0.000000
enable = false
hitboxes = [1, 2, 10, 4, 5, 6, 7, 3]
hitchance = false
hitchance_percent = 0.750000
through_smoke = false
[beam]
enable = false
show_enemy = true
show_friendly = true
show_own = true
[beam.enemy]
amplitude = 0.500000
color = [1.000000, 0.000000, 0.000000, 1.000000]
end_width = 0.400000
fade_in = false
fade_length = 0.500000
fade_out = false
index = 0
life = 0.300000
segments = 3
shade_in = false
shade_out = false
solid = false
width = 0.100000
[beam.player]
amplitude = 0.500000
color = [1.000000, 0.000000, 0.000000, 1.000000]
end_width = 1.500000
fade_in = false
fade_length = 0.500000
fade_out = false
index = 0
life = 2.000000
segments = 8
shade_in = false
shade_out = false
solid = false
width = 1.500000
[beam.team]
amplitude = 0.500000
color = [1.000000, 0.000000, 0.000000, 1.000000]
end_width = 1.500000
fade_in = false
fade_length = 0.500000
fade_out = false
index = 0
life = 2.000000
segments = 8
shade_in = false
shade_out = false
solid = false
width = 1.500000
[chams]
color_dead = [0.470588, 0.470588, 0.470588, 1.000000]
color_defusing = [1.000000, 1.000000, 1.000000, 1.000000]
color_enemy = [1.000000, 0.000000, 0.000000, 1.000000]
color_enemy_visible = [0.470588, 0.000000, 0.000000, 1.000000]
color_friendly = [0.000000, 0.196078, 0.784314, 1.000000]
color_friendly_visible = [0.000000, 0.196078, 0.470588, 1.000000]
color_hand = [1.000000, 1.000000, 1.000000, 1.000000]
color_shooting = [1.000000, 1.000000, 1.000000, 1.000000]
color_wallbang = [1.000000, 1.000000, 1.000000, 1.000000]
hand_enable = false
hand_flat = false
hand_glass = false
hand_wireframe = false
mode = 1
player_dead = false
player_enable = true
player_flat = false
player_glass = true
player_health = true
player_highlight_defusing = false
player_highlight_shooting = false
player_highlight_visible = false
player_highlight_wallbang = false
player_visible_only = false
player_wireframe = false
weapon_enable = false
weapon_flat = false
weapon_glass = false
weapon_wireframe = false
[crosshair]
recoil = false
sniper = false
spread = false
[esp]
ammo = false
armor = false
armorbar = true
backtrack = true
c4 = true
color_defusing = [1.000000, 1.000000, 1.000000, 1.000000]
color_enemy = [1.000000, 1.000000, 1.000000, 1.000000]
color_enemy_fill = [1.000000, 1.000000, 1.000000, 0.039216]
color_enemy_skeleton = [1.000000, 1.000000, 1.000000, 1.000000]
color_friendly = [0.000000, 0.196078, 0.470588, 1.000000]
color_friendly_fill = [1.000000, 1.000000, 1.000000, 0.039216]
color_friendly_skeleton = [0.000000, 0.196078, 0.470588, 1.000000]
color_shooting = [1.000000, 1.000000, 1.000000, 1.000000]
color_visible = [1.000000, 1.000000, 1.000000, 1.000000]
corners = 0.250000
distance = false
fill = true
health = true
healthbar = true
highlight_defusing = false
highlight_flashed = false
highlight_shooting = false
highlight_visible = false
items = false
mode = 1
nade_prediction = true
nades = false
name = true
players = true
skeleton = false
snaplines = false
sound = true
sound_mode = 1
viewangle = false
visible_only = false
weapon = true
[glow]
c4 = false
chicken = false
color_bomb = [1.000000, 1.000000, 1.000000, 1.000000]
color_chicken = [1.000000, 1.000000, 1.000000, 1.000000]
color_enemy = [1.000000, 0.000000, 0.000000, 1.000000]
color_enemy_visible = [1.000000, 1.000000, 1.000000, 1.000000]
color_friendly = [0.000000, 0.196078, 0.470588, 1.000000]
color_friendly_visible = [0.000000, 0.196078, 0.470588, 1.000000]
color_ground_enemy = [1.000000, 0.000000, 0.000000, 0.392157]
color_ground_team = [0.000000, 0.000000, 1.000000, 0.392157]
color_shooting = [1.000000, 1.000000, 1.000000, 1.000000]
color_weapons = [1.000000, 1.000000, 1.000000, 1.000000]
enable = false
ground = false
health = false
highlight_shooting = false
highlight_visible = false
mode = 0
solid = false
visible_only = false
weapons = true
[others]
auto_accept = true
auto_strafe = false
bunnyhop = true
change_fov = true
change_viewmodel_fov = false
chat_events = false
damage_indicator = true
disable_post_proc = false
drawgray = false
env_sky = false
env_sky_color = [0.700000, 0.000000, 0.000000, 1.000000]
env_walls = false
env_walls_color = [0.700000, 0.000000, 0.000000, 1.000000]
fov = 90.000000
free_look = false
free_look_key = 18
hide_aimpunch = false
hide_aimpunch_value = 0.000000
hitmarker = false
internal_radar = false
left_knife = true
nightmode = true
no_flash = false
no_hands = false
no_smoke = false
no_viewmodel = false
no_weapons = false
reveal_ranks = true
viewmodel_fov = 75.178177
watermark = false
[triggerbot]
key = 4
mode = 0
[[weapon_groups]]
id = 3
use_group = true
weapon_configs = []
[weapon_groups.group_config]
[weapon_groups.group_config.aimbot]
activation_delay = 0.000000
aim_time = 0.800000
at_jump = true
autowall = true
autowall_intensity = 0.200000
backtrack = false
backtrack_external = false
backtrack_ticks = 15
check_angles = false
curve = true
curve_mode = 0
curve_randomize = false
distance_fov = true
dynamic_aimspot = true
enable = true
fov = 2.300000
hitboxes = [0, 1, 6, 3]
in_jump = true
lock = false
lock_time = 0.200000
max_angle_change = 0.200000
randomize = false
silent = true
smooth = 8.000000
smooth_randomize = true
spraydown = false
spraydown_after = 4
suppress_fire = false
through_smoke = true
[weapon_groups.group_config.others]
autopistol = false
autopistol_speed = 0.000000
show_aimspot = false
show_fov = true
[weapon_groups.group_config.rcs]
adaptive = true
enable = true
inc_mouse = false
mouse_sense = 1.000000
pitch = 0.700000
pitch_freedom = 0.500000
randomize = false
standalone = false
yaw = 0.700000
yaw_freedom = 1.000000
[weapon_groups.group_config.triggerbot]
auto_scope = false
burst = false
burst_bullets = 2
cooldown = false
delay = 0.000000
enable = false
hitboxes = [1, 2, 10, 4, 5, 6, 7, 3]
hitchance = false
hitchance_percent = 0.750000
through_smoke = false
[[weapon_groups]]
id = 1
use_group = true
weapon_configs = []
[weapon_groups.group_config]
[weapon_groups.group_config.aimbot]
activation_delay = 0.000000
aim_time = 0.800000
at_jump = true
autowall = true
autowall_intensity = 0.200000
backtrack = false
backtrack_external = false
backtrack_ticks = 15
check_angles = false
curve = false
curve_mode = 0
curve_randomize = false
distance_fov = true
dynamic_aimspot = false
enable = true
fov = 1.100000
hitboxes = [6, 0]
in_jump = true
lock = false
lock_time = 0.200000
max_angle_change = 0.200000
randomize = false
silent = true
smooth = 5.500000
smooth_randomize = false
spraydown = false
spraydown_after = 4
suppress_fire = false
through_smoke = true
[weapon_groups.group_config.others]
autopistol = false
autopistol_speed = 0.000000
show_aimspot = false
show_fov = true
[weapon_groups.group_config.rcs]
adaptive = false
enable = true
inc_mouse = false
mouse_sense = 1.000000
pitch = 0.700000
pitch_freedom = 0.500000
randomize = false
standalone = true
yaw = 0.700000
yaw_freedom = 1.000000
[weapon_groups.group_config.triggerbot]
auto_scope = false
burst = false
burst_bullets = 2
cooldown = false
delay = 0.000000
enable = false
hitboxes = [1, 2, 10, 4, 5, 6, 7, 3]
hitchance = false
hitchance_percent = 0.750000
through_smoke = false
[[weapon_groups]]
id = 5
use_group = true
weapon_configs = []
[weapon_groups.group_config]
[weapon_groups.group_config.aimbot]
activation_delay = 0.000000
aim_time = 0.800000
at_jump = false
autowall = true
autowall_intensity = 0.200000
backtrack = true
backtrack_external = false
backtrack_ticks = 4
check_angles = false
curve = false
curve_mode = 0
curve_randomize = false
distance_fov = true
dynamic_aimspot = false
enable = true
fov = 2.100000
hitboxes = [6, 0, 7, 5, 3]
in_jump = false
lock = false
lock_time = 0.200000
max_angle_change = 0.200000
randomize = false
silent = true
smooth = 8.000000
smooth_randomize = false
spraydown = false
spraydown_after = 4
suppress_fire = false
through_smoke = false
[weapon_groups.group_config.others]
autopistol = false
autopistol_speed = 0.000000
show_aimspot = false
show_fov = false
[weapon_groups.group_config.rcs]
adaptive = false
enable = false
inc_mouse = false
mouse_sense = 1.000000
pitch = 0.700000
pitch_freedom = 0.500000
randomize = false
standalone = false
yaw = 0.700000
yaw_freedom = 1.000000
[weapon_groups.group_config.triggerbot]
auto_scope = false
burst = false
burst_bullets = 2
cooldown = false
delay = 0.000000
enable = false
hitboxes = [1, 2, 10, 4, 5, 6, 7, 3]
hitchance = false
hitchance_percent = 0.750000
through_smoke = false
[windows]
bomb_timer = true
chat = false
chat_overlayed = false
spectator_list = true
 
Начинающий
Статус
Оффлайн
Регистрация
9 Ноя 2017
Сообщения
41
Реакции[?]
5
Поинты[?]
0
Код:
author = "ConceptCheats"
description = "Default config"
grenade_helper = true
name = "Default"
[aimbot]
key = 1
mode = 2
target_mode = 1
use_global_config = false
[aimbot.global_config]
[aimbot.global_config.aimbot]
activation_delay = 0.000000
aim_time = 0.800000
at_jump = false
autowall = false
autowall_intensity = 0.200000
backtrack = false
backtrack_external = false
backtrack_ticks = 15
check_angles = false
curve = false
curve_mode = 0
curve_randomize = false
distance_fov = false
dynamic_aimspot = false
enable = false
fov = 5.000000
hitboxes = [6, 0, 7, 5, 3]
in_jump = false
lock = false
lock_time = 0.200000
max_angle_change = 0.200000
randomize = false
silent = false
smooth = 8.000000
smooth_randomize = false
spraydown = false
spraydown_after = 4
suppress_fire = false
through_smoke = false
[aimbot.global_config.others]
autopistol = false
autopistol_speed = 0.000000
show_aimspot = false
show_fov = false
[aimbot.global_config.rcs]
adaptive = false
enable = false
inc_mouse = false
mouse_sense = 1.000000
pitch = 0.700000
pitch_freedom = 0.500000
randomize = false
standalone = false
yaw = 0.700000
yaw_freedom = 1.000000
[aimbot.global_config.triggerbot]
auto_scope = false
burst = false
burst_bullets = 2
cooldown = false
delay = 0.000000
enable = false
hitboxes = [1, 2, 10, 4, 5, 6, 7, 3]
hitchance = false
hitchance_percent = 0.750000
through_smoke = false
[beam]
enable = false
show_enemy = true
show_friendly = true
show_own = true
[beam.enemy]
amplitude = 0.500000
color = [1.000000, 0.000000, 0.000000, 1.000000]
end_width = 0.400000
fade_in = false
fade_length = 0.500000
fade_out = false
index = 0
life = 0.300000
segments = 3
shade_in = false
shade_out = false
solid = false
width = 0.100000
[beam.player]
amplitude = 0.500000
color = [1.000000, 0.000000, 0.000000, 1.000000]
end_width = 1.500000
fade_in = false
fade_length = 0.500000
fade_out = false
index = 0
life = 2.000000
segments = 8
shade_in = false
shade_out = false
solid = false
width = 1.500000
[beam.team]
amplitude = 0.500000
color = [1.000000, 0.000000, 0.000000, 1.000000]
end_width = 1.500000
fade_in = false
fade_length = 0.500000
fade_out = false
index = 0
life = 2.000000
segments = 8
shade_in = false
shade_out = false
solid = false
width = 1.500000
[chams]
color_dead = [0.470588, 0.470588, 0.470588, 1.000000]
color_defusing = [1.000000, 1.000000, 1.000000, 1.000000]
color_enemy = [1.000000, 0.000000, 0.000000, 1.000000]
color_enemy_visible = [0.470588, 0.000000, 0.000000, 1.000000]
color_friendly = [0.000000, 0.196078, 0.784314, 1.000000]
color_friendly_visible = [0.000000, 0.196078, 0.470588, 1.000000]
color_hand = [1.000000, 1.000000, 1.000000, 1.000000]
color_shooting = [1.000000, 1.000000, 1.000000, 1.000000]
color_wallbang = [1.000000, 1.000000, 1.000000, 1.000000]
hand_enable = false
hand_flat = false
hand_glass = false
hand_wireframe = false
mode = 1
player_dead = false
player_enable = true
player_flat = false
player_glass = true
player_health = true
player_highlight_defusing = false
player_highlight_shooting = false
player_highlight_visible = false
player_highlight_wallbang = false
player_visible_only = false
player_wireframe = false
weapon_enable = false
weapon_flat = false
weapon_glass = false
weapon_wireframe = false
[crosshair]
recoil = false
sniper = false
spread = false
[esp]
ammo = false
armor = false
armorbar = true
backtrack = true
c4 = true
color_defusing = [1.000000, 1.000000, 1.000000, 1.000000]
color_enemy = [1.000000, 1.000000, 1.000000, 1.000000]
color_enemy_fill = [1.000000, 1.000000, 1.000000, 0.039216]
color_enemy_skeleton = [1.000000, 1.000000, 1.000000, 1.000000]
color_friendly = [0.000000, 0.196078, 0.470588, 1.000000]
color_friendly_fill = [1.000000, 1.000000, 1.000000, 0.039216]
color_friendly_skeleton = [0.000000, 0.196078, 0.470588, 1.000000]
color_shooting = [1.000000, 1.000000, 1.000000, 1.000000]
color_visible = [1.000000, 1.000000, 1.000000, 1.000000]
corners = 0.250000
distance = false
fill = true
health = true
healthbar = true
highlight_defusing = false
highlight_flashed = false
highlight_shooting = false
highlight_visible = false
items = false
mode = 1
nade_prediction = true
nades = false
name = true
players = true
skeleton = false
snaplines = false
sound = true
sound_mode = 1
viewangle = false
visible_only = false
weapon = true
[glow]
c4 = false
chicken = false
color_bomb = [1.000000, 1.000000, 1.000000, 1.000000]
color_chicken = [1.000000, 1.000000, 1.000000, 1.000000]
color_enemy = [1.000000, 0.000000, 0.000000, 1.000000]
color_enemy_visible = [1.000000, 1.000000, 1.000000, 1.000000]
color_friendly = [0.000000, 0.196078, 0.470588, 1.000000]
color_friendly_visible = [0.000000, 0.196078, 0.470588, 1.000000]
color_ground_enemy = [1.000000, 0.000000, 0.000000, 0.392157]
color_ground_team = [0.000000, 0.000000, 1.000000, 0.392157]
color_shooting = [1.000000, 1.000000, 1.000000, 1.000000]
color_weapons = [1.000000, 1.000000, 1.000000, 1.000000]
enable = false
ground = false
health = false
highlight_shooting = false
highlight_visible = false
mode = 0
solid = false
visible_only = false
weapons = true
[others]
auto_accept = true
auto_strafe = false
bunnyhop = true
change_fov = true
change_viewmodel_fov = false
chat_events = false
damage_indicator = true
disable_post_proc = false
drawgray = false
env_sky = false
env_sky_color = [0.700000, 0.000000, 0.000000, 1.000000]
env_walls = false
env_walls_color = [0.700000, 0.000000, 0.000000, 1.000000]
fov = 90.000000
free_look = false
free_look_key = 18
hide_aimpunch = false
hide_aimpunch_value = 0.000000
hitmarker = false
internal_radar = false
left_knife = true
nightmode = true
no_flash = false
no_hands = false
no_smoke = false
no_viewmodel = false
no_weapons = false
reveal_ranks = true
viewmodel_fov = 75.178177
watermark = false
[triggerbot]
key = 4
mode = 0
[[weapon_groups]]
id = 3
use_group = true
weapon_configs = []
[weapon_groups.group_config]
[weapon_groups.group_config.aimbot]
activation_delay = 0.000000
aim_time = 0.800000
at_jump = true
autowall = true
autowall_intensity = 0.200000
backtrack = false
backtrack_external = false
backtrack_ticks = 15
check_angles = false
curve = true
curve_mode = 0
curve_randomize = false
distance_fov = true
dynamic_aimspot = true
enable = true
fov = 2.300000
hitboxes = [0, 1, 6, 3]
in_jump = true
lock = false
lock_time = 0.200000
max_angle_change = 0.200000
randomize = false
silent = true
smooth = 8.000000
smooth_randomize = true
spraydown = false
spraydown_after = 4
suppress_fire = false
through_smoke = true
[weapon_groups.group_config.others]
autopistol = false
autopistol_speed = 0.000000
show_aimspot = false
show_fov = true
[weapon_groups.group_config.rcs]
adaptive = true
enable = true
inc_mouse = false
mouse_sense = 1.000000
pitch = 0.700000
pitch_freedom = 0.500000
randomize = false
standalone = false
yaw = 0.700000
yaw_freedom = 1.000000
[weapon_groups.group_config.triggerbot]
auto_scope = false
burst = false
burst_bullets = 2
cooldown = false
delay = 0.000000
enable = false
hitboxes = [1, 2, 10, 4, 5, 6, 7, 3]
hitchance = false
hitchance_percent = 0.750000
through_smoke = false
[[weapon_groups]]
id = 1
use_group = true
weapon_configs = []
[weapon_groups.group_config]
[weapon_groups.group_config.aimbot]
activation_delay = 0.000000
aim_time = 0.800000
at_jump = true
autowall = true
autowall_intensity = 0.200000
backtrack = false
backtrack_external = false
backtrack_ticks = 15
check_angles = false
curve = false
curve_mode = 0
curve_randomize = false
distance_fov = true
dynamic_aimspot = false
enable = true
fov = 1.100000
hitboxes = [6, 0]
in_jump = true
lock = false
lock_time = 0.200000
max_angle_change = 0.200000
randomize = false
silent = true
smooth = 5.500000
smooth_randomize = false
spraydown = false
spraydown_after = 4
suppress_fire = false
through_smoke = true
[weapon_groups.group_config.others]
autopistol = false
autopistol_speed = 0.000000
show_aimspot = false
show_fov = true
[weapon_groups.group_config.rcs]
adaptive = false
enable = true
inc_mouse = false
mouse_sense = 1.000000
pitch = 0.700000
pitch_freedom = 0.500000
randomize = false
standalone = true
yaw = 0.700000
yaw_freedom = 1.000000
[weapon_groups.group_config.triggerbot]
auto_scope = false
burst = false
burst_bullets = 2
cooldown = false
delay = 0.000000
enable = false
hitboxes = [1, 2, 10, 4, 5, 6, 7, 3]
hitchance = false
hitchance_percent = 0.750000
through_smoke = false
[[weapon_groups]]
id = 5
use_group = true
weapon_configs = []
[weapon_groups.group_config]
[weapon_groups.group_config.aimbot]
activation_delay = 0.000000
aim_time = 0.800000
at_jump = false
autowall = true
autowall_intensity = 0.200000
backtrack = true
backtrack_external = false
backtrack_ticks = 4
check_angles = false
curve = false
curve_mode = 0
curve_randomize = false
distance_fov = true
dynamic_aimspot = false
enable = true
fov = 2.100000
hitboxes = [6, 0, 7, 5, 3]
in_jump = false
lock = false
lock_time = 0.200000
max_angle_change = 0.200000
randomize = false
silent = true
smooth = 8.000000
smooth_randomize = false
spraydown = false
spraydown_after = 4
suppress_fire = false
through_smoke = false
[weapon_groups.group_config.others]
autopistol = false
autopistol_speed = 0.000000
show_aimspot = false
show_fov = false
[weapon_groups.group_config.rcs]
adaptive = false
enable = false
inc_mouse = false
mouse_sense = 1.000000
pitch = 0.700000
pitch_freedom = 0.500000
randomize = false
standalone = false
yaw = 0.700000
yaw_freedom = 1.000000
[weapon_groups.group_config.triggerbot]
auto_scope = false
burst = false
burst_bullets = 2
cooldown = false
delay = 0.000000
enable = false
hitboxes = [1, 2, 10, 4, 5, 6, 7, 3]
hitchance = false
hitchance_percent = 0.750000
through_smoke = false
[windows]
bomb_timer = true
chat = false
chat_overlayed = false
spectator_list = true
А куда кфг кидать ?
 
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Я так и не понял куда кидать кфг. Можете сказать путь до него??
 
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