Как фиксануть autowall & rage (ayyware)

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Кто подскажет симпу. Тупо вылетает когда включаю autowall и рейдж не стреляет. Что делать?
 
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Кто подскажет симпу. Тупо вылетает когда включаю autowall и рейдж не стреляет. Что делать?
  1. struct surfacephysicsparams_t
  2. {
  3. float friction;
  4. float elasticity;
  5. float density;
  6. float thickness;
  7. float dampening;
  8. };
  9. struct surfaceaudioparams_t
  10. {
  11. float reflectivity; // like elasticity, but how much sound should be reflected by this surface
  12. float hardnessFactor; // like elasticity, but only affects impact sound choices
  13. float roughnessFactor; // like friction, but only affects scrape sound choices
  14. float roughThreshold; // surface roughness > this causes "rough" scrapes, < this causes "smooth" scrapes
  15. float hardThreshold; // surface hardness > this causes "hard" impacts, < this causes "soft" impacts
  16. float hardVelocityThreshold; // collision velocity > this causes "hard" impacts, < this causes "soft" impacts
  17. float highPitchOcclusion; //a value betweeen 0 and 100 where 0 is not occluded at all and 100 is silent (except for any additional reflected sound)
  18. float midPitchOcclusion;
  19. float lowPitchOcclusion;
  20. };
  21. struct surfacesoundnames_t
  22. {
  23. unsigned short walkStepLeft;
  24. unsigned short walkStepRight;
  25. unsigned short runStepLeft;
  26. unsigned short runStepRight;
  27. unsigned short impactSoft;
  28. unsigned short impactHard;
  29. unsigned short scrapeSmooth;
  30. unsigned short scrapeRough;
  31. unsigned short bulletImpact;
  32. unsigned short rolling;
  33. unsigned short breakSound;
  34. unsigned short strainSound;
  35. };
  36. struct surfacegameprops_t
  37. {
  38. public:
  39. float maxSpeedFactor;
  40. float jumpFactor;
  41. float flPenetrationModifier;
  42. float flDamageModifier;
  43. unsigned short material;
  44. byte climbable;
  45. char pad00[0x4];
  46. };
  47. struct surfacedata_t
  48. {
  49. surfacephysicsparams_t physics;
  50. surfaceaudioparams_t audio;
  51. surfacesoundnames_t sounds;
  52. surfacegameprops_t game;
  53. };
  54. class IPhysicsSurfaceProps
  55. {
  56. public:
  57. surfacedata_t *GetSurfaceData(int surfaceDataIndex)
  58. {
  59. typedef surfacedata_t*(__thiscall* fnGetSurfaceData)(void*, int);
  60. return call_vfunc<fnGetSurfaceData>(this, 5)(this, surfaceDataIndex);
  61. }
  62. };
 
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  1. struct surfacephysicsparams_t
  2. {
  3. float friction;
  4. float elasticity;
  5. float density;
  6. float thickness;
  7. float dampening;
  8. };

  9. struct surfaceaudioparams_t
  10. {
  11. float reflectivity; // like elasticity, but how much sound should be reflected by this surface
  12. float hardnessFactor; // like elasticity, but only affects impact sound choices
  13. float roughnessFactor; // like friction, but only affects scrape sound choices
  14. float roughThreshold; // surface roughness > this causes "rough" scrapes, < this causes "smooth" scrapes
  15. float hardThreshold; // surface hardness > this causes "hard" impacts, < this causes "soft" impacts
  16. float hardVelocityThreshold; // collision velocity > this causes "hard" impacts, < this causes "soft" impacts
  17. float highPitchOcclusion; //a value betweeen 0 and 100 where 0 is not occluded at all and 100 is silent (except for any additional reflected sound)
  18. float midPitchOcclusion;
  19. float lowPitchOcclusion;
  20. };

  21. struct surfacesoundnames_t
  22. {
  23. unsigned short walkStepLeft;
  24. unsigned short walkStepRight;
  25. unsigned short runStepLeft;
  26. unsigned short runStepRight;
  27. unsigned short impactSoft;
  28. unsigned short impactHard;
  29. unsigned short scrapeSmooth;
  30. unsigned short scrapeRough;
  31. unsigned short bulletImpact;
  32. unsigned short rolling;
  33. unsigned short breakSound;
  34. unsigned short strainSound;
  35. };

  36. struct surfacegameprops_t
  37. {
  38. public:
  39. float maxSpeedFactor;
  40. float jumpFactor;
  41. float flPenetrationModifier;
  42. float flDamageModifier;
  43. unsigned short material;
  44. byte climbable;
  45. char pad00[0x4];

  46. };

  47. struct surfacedata_t
  48. {
  49. surfacephysicsparams_t physics;
  50. surfaceaudioparams_t audio;
  51. surfacesoundnames_t sounds;
  52. surfacegameprops_t game;
  53. };


  54. class IPhysicsSurfaceProps
  55. {
  56. public:

  57. surfacedata_t *GetSurfaceData(int surfaceDataIndex)
  58. {
  59. typedef surfacedata_t*(__thiscall* fnGetSurfaceData)(void*, int);
  60. return call_vfunc<fnGetSurfaceData>(this, 5)(this, surfaceDataIndex);
  61. }
  62. };
Держу в курсе,он заблочен. Вы с челом выше апнули тему которая неактуальна.(тема 14 мая)
 
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