Гайд Фиксим краш при выстреле в индиго

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Заходим в IEngineSound.h
Идем в самый низ и заменяем EmitSound1, EmitSound2 на:
Код:
virtual int EmitSound1( IRecipientFilter& filter , int iEntIndex , int iChannel , const char *pSoundEntry , unsigned int nSoundEntryHash , const char *pSample ,
                                float flVolume , soundlevel_t iSoundlevel , int nSeed , int iFlags = 0 , int iPitch = PITCH_NORM ,
                                const Vector *pOrigin = NULL , const Vector *pDirection = NULL , CUtlVector< Vector >* pUtlVecOrigins = NULL , bool bUpdatePositions = true , float soundtime = 0.0f , int speakerentity = -1, int test = 0) = 0;

        virtual int EmitSound2( IRecipientFilter& filter , int iEntIndex , int iChannel , const char *pSoundEntry , unsigned int nSoundEntryHash , const char *pSample ,
                                float flVolume , float flAttenuation , int nSeed , int iFlags = 0 , int iPitch = PITCH_NORM ,
                                const Vector *pOrigin = NULL , const Vector *pDirection = NULL , CUtlVector< Vector >* pUtlVecOrigins = NULL , bool bUpdatePositions = true , float soundtime = 0.0f , int speakerentity = -1 , int test = 0) = 0;
Заходим в Hook.cpp и заменяем EmitSound1 и EmitSound2 этим
Код:
int WINAPI Hook_EmitSound1(IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSoundEntry, unsigned int nSoundEntryHash, const char *pSample,
float flVolume, soundlevel_t iSoundlevel, int nSeed, int iFlags = 0, int iPitch = PITCH_NORM,
const Vector *pOrigin = NULL, const Vector *pDirection = NULL, CUtlVector< Vector >* pUtlVecOrigins = NULL, bool bUpdatePositions = true, float soundtime = 0.0f, int speakerentity = -1, int test = 0)
{
if (pSample && Client::g_pPlayers->GetPlayer(iEntIndex)->Team != Client::g_pPlayers->GetLocal()->Team)
{
Client::OnPlaySound(pOrigin, pSample);
}
SoundTable.UnHook();
int ret = Interfaces::Sound()->EmitSound1(filter, iEntIndex, iChannel, pSoundEntry, nSoundEntryHash, pSample,
flVolume, iSoundlevel, nSeed, iFlags, iPitch,
pOrigin, pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity, test);
SoundTable.ReHook();
return ret;
}

int WINAPI Hook_EmitSound2(IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSoundEntry, unsigned int nSoundEntryHash, const char *pSample,
float flVolume, float flAttenuation, int nSeed, int iFlags = 0, int iPitch = PITCH_NORM,
const Vector *pOrigin = NULL, const Vector *pDirection = NULL, CUtlVector< Vector >* pUtlVecOrigins = NULL, bool bUpdatePositions = true, float soundtime = 0.0f, int speakerentity = -1, int test = 0)
{
if (pSample && Client::g_pPlayers->GetPlayer(iEntIndex)->Team != Client::g_pPlayers->GetLocal()->Team)
{
Client::OnPlaySound(pOrigin, pSample);
}
SoundTable.UnHook();
int ret = Interfaces::Sound()->EmitSound2(filter, iEntIndex, iChannel, pSoundEntry, nSoundEntryHash, pSample,
flVolume, flAttenuation, nSeed, iFlags, iPitch,
pOrigin, pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity, test);
SoundTable.ReHook();
return ret;
}
 
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