-
Автор темы
- #1
1. add offset
- go to offset.cpp put "uintptr_t m_bIsPlayerGhost;" under "uintptr_t m_MoveType;"
- go down in offset.cpp and put this "m_bIsPlayerGhost = 0x3A11;" under "m_MoveType = 0x258;"
- go to offset.h and put "extern uintptr_t m_bIsPlayerGhost;" under "extern uintptr_t m_hMyWearables;"
2. CBaseEntity
- go to CBaseEntity.h and put this:
"bool CBaseEntity :: IsGhost ()
{
return * (bool *) ((DWORD) this + OFFSETS :: m_bIsPlayerGhost);
} "
3. Define In aimbot and ESP
- go to Aimbot.cpp search shoot enemy and go "if (entity-> IsGhost ()) continue;" under "if (! entity) continue;"
- go to Visual.cpp seach CVisuals :: Draw and put "if (entity-> IsGhost ()) continue;" under "if (! entity) continue;"
Now u stop spaming ghost enjoy ^^ dont forget the + rep
- go to offset.cpp put "uintptr_t m_bIsPlayerGhost;" under "uintptr_t m_MoveType;"
- go down in offset.cpp and put this "m_bIsPlayerGhost = 0x3A11;" under "m_MoveType = 0x258;"
- go to offset.h and put "extern uintptr_t m_bIsPlayerGhost;" under "extern uintptr_t m_hMyWearables;"
2. CBaseEntity
- go to CBaseEntity.h and put this:
"bool CBaseEntity :: IsGhost ()
{
return * (bool *) ((DWORD) this + OFFSETS :: m_bIsPlayerGhost);
} "
3. Define In aimbot and ESP
- go to Aimbot.cpp search shoot enemy and go "if (entity-> IsGhost ()) continue;" under "if (! entity) continue;"
- go to Visual.cpp seach CVisuals :: Draw and put "if (entity-> IsGhost ()) continue;" under "if (! entity) continue;"
Now u stop spaming ghost enjoy ^^ dont forget the + rep