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В util.cpp
C++:
I::EngineSound = U::CaptureInterface<IEngineSound>(XorStr("engine.dll"), XorStr("IEngineSoundClient003"));
IEngineSound.h
C++:
#pragma once

#include <assert.h>
#include <cstring>
#include <malloc.h>
#include <limits.h>
#include <float.h>
#include <stdlib.h>
#include <stdint.h>
#include <string.h>
#include <new.h>

template <class T>
inline T* Construct(T* pMemory)
{
    return ::new(pMemory) T;
}

template <class T, typename ARG1>
inline T* Construct(T* pMemory, ARG1 a1)
{
    return ::new(pMemory) T(a1);
}

template <class T, typename ARG1, typename ARG2>
inline T* Construct(T* pMemory, ARG1 a1, ARG2 a2)
{
    return ::new(pMemory) T(a1, a2);
}

template <class T, typename ARG1, typename ARG2, typename ARG3>
inline T* Construct(T* pMemory, ARG1 a1, ARG2 a2, ARG3 a3)
{
    return ::new(pMemory) T(a1, a2, a3);
}

template <class T, typename ARG1, typename ARG2, typename ARG3, typename ARG4>
inline T* Construct(T* pMemory, ARG1 a1, ARG2 a2, ARG3 a3, ARG4 a4)
{
    return ::new(pMemory) T(a1, a2, a3, a4);
}

template <class T, typename ARG1, typename ARG2, typename ARG3, typename ARG4, typename ARG5>
inline T* Construct(T* pMemory, ARG1 a1, ARG2 a2, ARG3 a3, ARG4 a4, ARG5 a5)
{
    return ::new(pMemory) T(a1, a2, a3, a4, a5);
}

template <class T>
inline T* CopyConstruct(T* pMemory, T const& src)
{
    return ::new(pMemory) T(src);
}

template <class T>
inline void Destruct(T* pMemory)
{
    pMemory->~T();

#ifdef _DEBUG
    memset(pMemory, 0xDD, sizeof(T));
#endif
}

template< class T, class I = int >
class CUtlMemory
{
public:
    // constructor, destructor
    CUtlMemory(int nGrowSize = 0, int nInitSize = 0);
    CUtlMemory(T* pMemory, int numElements);
    CUtlMemory(const T* pMemory, int numElements);
    ~CUtlMemory();

    // Set the size by which the memory grows
    void Init(int nGrowSize = 0, int nInitSize = 0);

    class Iterator_t
    {
    public:
        Iterator_t(I i) : index(i) {}
        I index;

        bool operator==(const Iterator_t it) const { return index == it.index; }
        bool operator!=(const Iterator_t it) const { return index != it.index; }
    };
    Iterator_t First() const { return Iterator_t(IsIdxValid(0) ? 0 : InvalidIndex()); }
    Iterator_t Next(const Iterator_t &it) const { return Iterator_t(IsIdxValid(it.index + 1) ? it.index + 1 : InvalidIndex()); }
    I GetIndex(const Iterator_t &it) const { return it.index; }
    bool IsIdxAfter(I i, const Iterator_t &it) const { return i > it.index; }
    bool IsValidIterator(const Iterator_t &it) const { return IsIdxValid(it.index); }
    Iterator_t InvalidIterator() const { return Iterator_t(InvalidIndex()); }

    // element access
    T& operator[](I i);
    const T& operator[](I i) const;
    T& Element(I i);
    const T& Element(I i) const;

    bool IsIdxValid(I i) const;

    static const I INVALID_INDEX = (I)-1; // For use with COMPILE_TIME_ASSERT
    static I InvalidIndex() { return INVALID_INDEX; }

    T* Base();
    const T* Base() const;

    void SetExternalBuffer(T* pMemory, int numElements);
    void SetExternalBuffer(const T* pMemory, int numElements);
    void AssumeMemory(T *pMemory, int nSize);
    T* Detach();
    void *DetachMemory();

    void Swap(CUtlMemory< T, I > &mem);
    void ConvertToGrowableMemory(int nGrowSize);
    int NumAllocated() const;
    int Count() const;
    void Grow(int num = 1);
    void EnsureCapacity(int num);
    void Purge();
    void Purge(int numElements);
    bool IsExternallyAllocated() const;
    bool IsReadOnly() const;
    void SetGrowSize(int size);

protected:
    void ValidateGrowSize()
    {

    }

    enum
    {
        EXTERNAL_BUFFER_MARKER = -1,
        EXTERNAL_CONST_BUFFER_MARKER = -2,
    };

    T* m_pMemory;
    int m_nAllocationCount;
    int m_nGrowSize;
};

//-----------------------------------------------------------------------------
// constructor, destructor
//-----------------------------------------------------------------------------

template< class T, class I >
CUtlMemory<T, I>::CUtlMemory(int nGrowSize, int nInitAllocationCount) : m_pMemory(0),
m_nAllocationCount(nInitAllocationCount), m_nGrowSize(nGrowSize)
{
    ValidateGrowSize();
    assert(nGrowSize >= 0);
    if (m_nAllocationCount) {
        m_pMemory = (T*)new unsigned char[m_nAllocationCount * sizeof(T)];
        //m_pMemory = (T*)malloc(m_nAllocationCount * sizeof(T));
    }
}

template< class T, class I >
CUtlMemory<T, I>::CUtlMemory(T* pMemory, int numElements) : m_pMemory(pMemory),
m_nAllocationCount(numElements)
{
    // Special marker indicating externally supplied modifyable memory
    m_nGrowSize = EXTERNAL_BUFFER_MARKER;
}

template< class T, class I >
CUtlMemory<T, I>::CUtlMemory(const T* pMemory, int numElements) : m_pMemory((T*)pMemory),
m_nAllocationCount(numElements)
{
    // Special marker indicating externally supplied modifyable memory
    m_nGrowSize = EXTERNAL_CONST_BUFFER_MARKER;
}

template< class T, class I >
CUtlMemory<T, I>::~CUtlMemory()
{
    Purge();
}

template< class T, class I >
void CUtlMemory<T, I>::Init(int nGrowSize /*= 0*/, int nInitSize /*= 0*/)
{
    Purge();

    m_nGrowSize = nGrowSize;
    m_nAllocationCount = nInitSize;
    ValidateGrowSize();
    assert(nGrowSize >= 0);
    if (m_nAllocationCount) {
        UTLMEMORY_TRACK_ALLOC();
        MEM_ALLOC_CREDIT_CLASS();
        m_pMemory = (T*)malloc(m_nAllocationCount * sizeof(T));
    }
}

//-----------------------------------------------------------------------------
// Fast swap
//-----------------------------------------------------------------------------
template< class T, class I >
void CUtlMemory<T, I>::Swap(CUtlMemory<T, I> &mem)
{
    V_swap(m_nGrowSize, mem.m_nGrowSize);
    V_swap(m_pMemory, mem.m_pMemory);
    V_swap(m_nAllocationCount, mem.m_nAllocationCount);
}


//-----------------------------------------------------------------------------
// Switches the buffer from an external memory buffer to a reallocatable buffer
//-----------------------------------------------------------------------------
template< class T, class I >
void CUtlMemory<T, I>::ConvertToGrowableMemory(int nGrowSize)
{
    if (!IsExternallyAllocated())
        return;

    m_nGrowSize = nGrowSize;
    if (m_nAllocationCount) {
        int nNumBytes = m_nAllocationCount * sizeof(T);
        T *pMemory = (T*)malloc(nNumBytes);
        memcpy(pMemory, m_pMemory, nNumBytes);
        m_pMemory = pMemory;
    }
    else {
        m_pMemory = NULL;
    }
}


//-----------------------------------------------------------------------------
// Attaches the buffer to external memory....
//-----------------------------------------------------------------------------
template< class T, class I >
void CUtlMemory<T, I>::SetExternalBuffer(T* pMemory, int numElements)
{
    // Blow away any existing allocated memory
    Purge();

    m_pMemory = pMemory;
    m_nAllocationCount = numElements;

    // Indicate that we don't own the memory
    m_nGrowSize = EXTERNAL_BUFFER_MARKER;
}

template< class T, class I >
void CUtlMemory<T, I>::SetExternalBuffer(const T* pMemory, int numElements)
{
    // Blow away any existing allocated memory
    Purge();

    m_pMemory = const_cast<T*>(pMemory);
    m_nAllocationCount = numElements;

    // Indicate that we don't own the memory
    m_nGrowSize = EXTERNAL_CONST_BUFFER_MARKER;
}

template< class T, class I >
void CUtlMemory<T, I>::AssumeMemory(T* pMemory, int numElements)
{
    // Blow away any existing allocated memory
    Purge();

    // Simply take the pointer but don't mark us as external
    m_pMemory = pMemory;
    m_nAllocationCount = numElements;
}

template< class T, class I >
void *CUtlMemory<T, I>::DetachMemory()
{
    if (IsExternallyAllocated())
        return NULL;

    void *pMemory = m_pMemory;
    m_pMemory = 0;
    m_nAllocationCount = 0;
    return pMemory;
}

template< class T, class I >
inline T* CUtlMemory<T, I>::Detach()
{
    return (T*)DetachMemory();
}


//-----------------------------------------------------------------------------
// element access
//-----------------------------------------------------------------------------
template< class T, class I >
inline T& CUtlMemory<T, I>::operator[](I i)
{
    assert(!IsReadOnly());
    assert(IsIdxValid(i));
    return m_pMemory[i];
}

template< class T, class I >
inline const T& CUtlMemory<T, I>::operator[](I i) const
{
    assert(IsIdxValid(i));
    return m_pMemory[i];
}

template< class T, class I >
inline T& CUtlMemory<T, I>::Element(I i)
{
    assert(!IsReadOnly());
    assert(IsIdxValid(i));
    return m_pMemory[i];
}

template< class T, class I >
inline const T& CUtlMemory<T, I>::Element(I i) const
{
    assert(IsIdxValid(i));
    return m_pMemory[i];
}


//-----------------------------------------------------------------------------
// is the memory externally allocated?
//-----------------------------------------------------------------------------
template< class T, class I >
bool CUtlMemory<T, I>::IsExternallyAllocated() const
{
    return (m_nGrowSize < 0);
}


//-----------------------------------------------------------------------------
// is the memory read only?
//-----------------------------------------------------------------------------
template< class T, class I >
bool CUtlMemory<T, I>::IsReadOnly() const
{
    return (m_nGrowSize == EXTERNAL_CONST_BUFFER_MARKER);
}


template< class T, class I >
void CUtlMemory<T, I>::SetGrowSize(int nSize)
{
    assert(!IsExternallyAllocated());
    assert(nSize >= 0);
    m_nGrowSize = nSize;
    ValidateGrowSize();
}


//-----------------------------------------------------------------------------
// Gets the base address (can change when adding elements!)
//-----------------------------------------------------------------------------
template< class T, class I >
inline T* CUtlMemory<T, I>::Base()
{
    assert(!IsReadOnly());
    return m_pMemory;
}

template< class T, class I >
inline const T *CUtlMemory<T, I>::Base() const
{
    return m_pMemory;
}


//-----------------------------------------------------------------------------
// Size
//-----------------------------------------------------------------------------
template< class T, class I >
inline int CUtlMemory<T, I>::NumAllocated() const
{
    return m_nAllocationCount;
}

template< class T, class I >
inline int CUtlMemory<T, I>::Count() const
{
    return m_nAllocationCount;
}


//-----------------------------------------------------------------------------
// Is element index valid?
//-----------------------------------------------------------------------------
template< class T, class I >
inline bool CUtlMemory<T, I>::IsIdxValid(I i) const
{
    // GCC warns if I is an unsigned type and we do a ">= 0" against it (since the comparison is always 0).
    // We Get the warning even if we cast inside the expression. It only goes away if we assign to another variable.
    long x = i;
    return (x >= 0) && (x < m_nAllocationCount);
}

//-----------------------------------------------------------------------------
// Grows the memory
//-----------------------------------------------------------------------------
inline int UtlMemory_CalcNewAllocationCount(int nAllocationCount, int nGrowSize, int nNewSize, int nBytesItem)
{
    if (nGrowSize) {
        nAllocationCount = ((1 + ((nNewSize - 1) / nGrowSize)) * nGrowSize);
    }
    else {
        if (!nAllocationCount) {
            // Compute an allocation which is at least as big as a cache line...
            nAllocationCount = (31 + nBytesItem) / nBytesItem;
        }

        while (nAllocationCount < nNewSize) {
#ifndef _X360
            nAllocationCount *= 2;
#else
            int nNewAllocationCount = (nAllocationCount * 9) / 8; // 12.5 %
            if (nNewAllocationCount > nAllocationCount)
                nAllocationCount = nNewAllocationCount;
            else
                nAllocationCount *= 2;
#endif
        }
    }

    return nAllocationCount;
}

template< class T, class I >
void CUtlMemory<T, I>::Grow(int num)
{
    assert(num > 0);

    if (IsExternallyAllocated()) {
        // Can't grow a buffer whose memory was externally allocated 
        assert(0);
        return;
    }


    auto oldAllocationCount = m_nAllocationCount;
    // Make sure we have at least numallocated + num allocations.
    // Use the grow rules specified for this memory (in m_nGrowSize)
    int nAllocationRequested = m_nAllocationCount + num;

    int nNewAllocationCount = UtlMemory_CalcNewAllocationCount(m_nAllocationCount, m_nGrowSize, nAllocationRequested, sizeof(T));

    // if m_nAllocationRequested wraps index type I, recalculate
    if ((int)(I)nNewAllocationCount < nAllocationRequested) {
        if ((int)(I)nNewAllocationCount == 0 && (int)(I)(nNewAllocationCount - 1) >= nAllocationRequested) {
            --nNewAllocationCount; // deal w/ the common case of m_nAllocationCount == MAX_USHORT + 1
        }
        else {
            if ((int)(I)nAllocationRequested != nAllocationRequested) {
                // we've been asked to grow memory to a size s.t. the index type can't address the requested amount of memory
                assert(0);
                return;
            }
            while ((int)(I)nNewAllocationCount < nAllocationRequested) {
                nNewAllocationCount = (nNewAllocationCount + nAllocationRequested) / 2;
            }
        }
    }

    m_nAllocationCount = nNewAllocationCount;

    if (m_pMemory) {
        auto ptr = new unsigned char[m_nAllocationCount * sizeof(T)];

        memcpy(ptr, m_pMemory, oldAllocationCount * sizeof(T));
        m_pMemory = (T*)ptr;
    }
    else {
        m_pMemory = (T*)new unsigned char[m_nAllocationCount * sizeof(T)];
    }
}


//-----------------------------------------------------------------------------
// Makes sure we've got at least this much memory
//-----------------------------------------------------------------------------
template< class T, class I >
inline void CUtlMemory<T, I>::EnsureCapacity(int num)
{
    if (m_nAllocationCount >= num)
        return;

    if (IsExternallyAllocated()) {
        // Can't grow a buffer whose memory was externally allocated 
        assert(0);
        return;
    }
    m_nAllocationCount = num;

    if (m_pMemory) {
        m_pMemory = (T*)realloc(m_pMemory, m_nAllocationCount * sizeof(T));
    }
    else {
        m_pMemory = (T*)malloc(m_nAllocationCount * sizeof(T));
    }
}


//-----------------------------------------------------------------------------
// Memory deallocation
//-----------------------------------------------------------------------------
template< class T, class I >
void CUtlMemory<T, I>::Purge()
{
    if (!IsExternallyAllocated()) {
        if (m_pMemory) {
            free((void*)m_pMemory);
            m_pMemory = 0;
        }
        m_nAllocationCount = 0;
    }
}

template< class T, class I >
void CUtlMemory<T, I>::Purge(int numElements)
{
    assert(numElements >= 0);

    if (numElements > m_nAllocationCount) {
        // Ensure this isn't a grow request in disguise.
        assert(numElements <= m_nAllocationCount);
        return;
    }

    // If we have zero elements, simply do a purge:
    if (numElements == 0) {
        Purge();
        return;
    }

    if (IsExternallyAllocated()) {
        // Can't shrink a buffer whose memory was externally allocated, fail silently like purge 
        return;
    }

    // If the number of elements is the same as the allocation count, we are done.
    if (numElements == m_nAllocationCount) {
        return;
    }


    if (!m_pMemory) {
        // Allocation count is non zero, but memory is null.
        assert(m_pMemory);
        return;
    }
    m_nAllocationCount = numElements;
    m_pMemory = (T*)realloc(m_pMemory, m_nAllocationCount * sizeof(T));
}

//-----------------------------------------------------------------------------
// The CUtlMemory class:
// A growable memory class which doubles in size by default.
//-----------------------------------------------------------------------------
template< class T, int nAlignment >
class CUtlMemoryAligned : public CUtlMemory<T>
{
public:
    // constructor, destructor
    CUtlMemoryAligned(int nGrowSize = 0, int nInitSize = 0);
    CUtlMemoryAligned(T* pMemory, int numElements);
    CUtlMemoryAligned(const T* pMemory, int numElements);
    ~CUtlMemoryAligned();

    // Attaches the buffer to external memory....
    void SetExternalBuffer(T* pMemory, int numElements);
    void SetExternalBuffer(const T* pMemory, int numElements);

    // Grows the memory, so that at least allocated + num elements are allocated
    void Grow(int num = 1);

    // Makes sure we've got at least this much memory
    void EnsureCapacity(int num);

    // Memory deallocation
    void Purge();

    // Purge all but the given number of elements (NOT IMPLEMENTED IN CUtlMemoryAligned)
    void Purge(int numElements) { assert(0); }

private:
    void *Align(const void *pAddr);
};


//-----------------------------------------------------------------------------
// Aligns a pointer
//-----------------------------------------------------------------------------
template< class T, int nAlignment >
void *CUtlMemoryAligned<T, nAlignment>::Align(const void *pAddr)
{
    size_t nAlignmentMask = nAlignment - 1;
    return (void*)(((size_t)pAddr + nAlignmentMask) & (~nAlignmentMask));
}


//-----------------------------------------------------------------------------
// constructor, destructor
//-----------------------------------------------------------------------------
template< class T, int nAlignment >
CUtlMemoryAligned<T, nAlignment>::CUtlMemoryAligned(int nGrowSize, int nInitAllocationCount)
{
    CUtlMemory<T>::m_pMemory = 0;
    CUtlMemory<T>::m_nAllocationCount = nInitAllocationCount;
    CUtlMemory<T>::m_nGrowSize = nGrowSize;
    this->ValidateGrowSize();

    // Alignment must be a power of two
    COMPILE_TIME_ASSERT((nAlignment & (nAlignment - 1)) == 0);
    assert((nGrowSize >= 0) && (nGrowSize != CUtlMemory<T>::EXTERNAL_BUFFER_MARKER));
    if (CUtlMemory<T>::m_nAllocationCount) {
        UTLMEMORY_TRACK_ALLOC();
        MEM_ALLOC_CREDIT_CLASS();
        CUtlMemory<T>::m_pMemory = (T*)_aligned_malloc(nInitAllocationCount * sizeof(T), nAlignment);
    }
}

template< class T, int nAlignment >
CUtlMemoryAligned<T, nAlignment>::CUtlMemoryAligned(T* pMemory, int numElements)
{
    // Special marker indicating externally supplied memory
    CUtlMemory<T>::m_nGrowSize = CUtlMemory<T>::EXTERNAL_BUFFER_MARKER;

    CUtlMemory<T>::m_pMemory = (T*)Align(pMemory);
    CUtlMemory<T>::m_nAllocationCount = ((int)(pMemory + numElements) - (int)CUtlMemory<T>::m_pMemory) / sizeof(T);
}

template< class T, int nAlignment >
CUtlMemoryAligned<T, nAlignment>::CUtlMemoryAligned(const T* pMemory, int numElements)
{
    // Special marker indicating externally supplied memory
    CUtlMemory<T>::m_nGrowSize = CUtlMemory<T>::EXTERNAL_CONST_BUFFER_MARKER;

    CUtlMemory<T>::m_pMemory = (T*)Align(pMemory);
    CUtlMemory<T>::m_nAllocationCount = ((int)(pMemory + numElements) - (int)CUtlMemory<T>::m_pMemory) / sizeof(T);
}

template< class T, int nAlignment >
CUtlMemoryAligned<T, nAlignment>::~CUtlMemoryAligned()
{
    Purge();
}


//-----------------------------------------------------------------------------
// Attaches the buffer to external memory....
//-----------------------------------------------------------------------------
template< class T, int nAlignment >
void CUtlMemoryAligned<T, nAlignment>::SetExternalBuffer(T* pMemory, int numElements)
{
    // Blow away any existing allocated memory
    Purge();

    CUtlMemory<T>::m_pMemory = (T*)Align(pMemory);
    CUtlMemory<T>::m_nAllocationCount = ((int)(pMemory + numElements) - (int)CUtlMemory<T>::m_pMemory) / sizeof(T);

    // Indicate that we don't own the memory
    CUtlMemory<T>::m_nGrowSize = CUtlMemory<T>::EXTERNAL_BUFFER_MARKER;
}

template< class T, int nAlignment >
void CUtlMemoryAligned<T, nAlignment>::SetExternalBuffer(const T* pMemory, int numElements)
{
    // Blow away any existing allocated memory
    Purge();

    CUtlMemory<T>::m_pMemory = (T*)Align(pMemory);
    CUtlMemory<T>::m_nAllocationCount = ((int)(pMemory + numElements) - (int)CUtlMemory<T>::m_pMemory) / sizeof(T);

    // Indicate that we don't own the memory
    CUtlMemory<T>::m_nGrowSize = CUtlMemory<T>::EXTERNAL_CONST_BUFFER_MARKER;
}


//-----------------------------------------------------------------------------
// Grows the memory
//-----------------------------------------------------------------------------
template< class T, int nAlignment >
void CUtlMemoryAligned<T, nAlignment>::Grow(int num)
{
    assert(num > 0);

    if (this->IsExternallyAllocated()) {
        // Can't grow a buffer whose memory was externally allocated 
        assert(0);
        return;
    }

    UTLMEMORY_TRACK_FREE();

    // Make sure we have at least numallocated + num allocations.
    // Use the grow rules specified for this memory (in m_nGrowSize)
    int nAllocationRequested = CUtlMemory<T>::m_nAllocationCount + num;

    CUtlMemory<T>::m_nAllocationCount = UtlMemory_CalcNewAllocationCount(CUtlMemory<T>::m_nAllocationCount, CUtlMemory<T>::m_nGrowSize, nAllocationRequested, sizeof(T));

    UTLMEMORY_TRACK_ALLOC();

    if (CUtlMemory<T>::m_pMemory) {
        MEM_ALLOC_CREDIT_CLASS();
        CUtlMemory<T>::m_pMemory = (T*)MemAlloc_ReallocAligned(CUtlMemory<T>::m_pMemory, CUtlMemory<T>::m_nAllocationCount * sizeof(T), nAlignment);
        assert(CUtlMemory<T>::m_pMemory);
    }
    else {
        MEM_ALLOC_CREDIT_CLASS();
        CUtlMemory<T>::m_pMemory = (T*)MemAlloc_AllocAligned(CUtlMemory<T>::m_nAllocationCount * sizeof(T), nAlignment);
        assert(CUtlMemory<T>::m_pMemory);
    }
}


//-----------------------------------------------------------------------------
// Makes sure we've got at least this much memory
//-----------------------------------------------------------------------------
template< class T, int nAlignment >
inline void CUtlMemoryAligned<T, nAlignment>::EnsureCapacity(int num)
{
    if (CUtlMemory<T>::m_nAllocationCount >= num)
        return;

    if (this->IsExternallyAllocated()) {
        // Can't grow a buffer whose memory was externally allocated 
        assert(0);
        return;
    }

    UTLMEMORY_TRACK_FREE();

    CUtlMemory<T>::m_nAllocationCount = num;

    UTLMEMORY_TRACK_ALLOC();

    if (CUtlMemory<T>::m_pMemory) {
        MEM_ALLOC_CREDIT_CLASS();
        CUtlMemory<T>::m_pMemory = (T*)MemAlloc_ReallocAligned(CUtlMemory<T>::m_pMemory, CUtlMemory<T>::m_nAllocationCount * sizeof(T), nAlignment);
    }
    else {
        MEM_ALLOC_CREDIT_CLASS();
        CUtlMemory<T>::m_pMemory = (T*)MemAlloc_AllocAligned(CUtlMemory<T>::m_nAllocationCount * sizeof(T), nAlignment);
    }
}


//-----------------------------------------------------------------------------
// Memory deallocation
//-----------------------------------------------------------------------------
template< class T, int nAlignment >
void CUtlMemoryAligned<T, nAlignment>::Purge()
{
    if (!this->IsExternallyAllocated()) {
        if (CUtlMemory<T>::m_pMemory) {
            UTLMEMORY_TRACK_FREE();
            MemAlloc_FreeAligned(CUtlMemory<T>::m_pMemory);
            CUtlMemory<T>::m_pMemory = 0;
        }
        CUtlMemory<T>::m_nAllocationCount = 0;
    }
}

template< class T, class A = CUtlMemory<T> >
class CUtlVector
{
    typedef A CAllocator;
public:
    typedef T ElemType_t;

    // constructor, destructor
    CUtlVector(int growSize = 0, int initSize = 0);
    CUtlVector(T* pMemory, int allocationCount, int numElements = 0);
    ~CUtlVector();

    // Copy the array.
    CUtlVector<T, A>& operator=(const CUtlVector<T, A> &other);

    // element access
    T& operator[](int i);
    const T& operator[](int i) const;
    T& Element(int i);
    const T& Element(int i) const;
    T& Head();
    const T& Head() const;
    T& Tail();
    const T& Tail() const;

    // Gets the base address (can change when adding elements!)
    T* Base() { return m_Memory.Base(); }
    const T* Base() const { return m_Memory.Base(); }
    // Returns the number of elements in the vector
    int Count() const;
    // Is element index valid?
    bool IsValidIndex(int i) const;
    static int InvalidIndex();
    // Adds an element, uses default constructor
    int AddToHead();
    int AddToTail();
    int InsertBefore(int elem);
    int InsertAfter(int elem);
    // Adds an element, uses copy constructor
    int AddToHead(const T& src);
    int AddToTail(const T& src);
    int InsertBefore(int elem, const T& src);
    int InsertAfter(int elem, const T& src);
    // Adds multiple elements, uses default constructor
    int AddMultipleToHead(int num);
    int AddMultipleToTail(int num);
    int AddMultipleToTail(int num, const T *pToCopy);
    int InsertMultipleBefore(int elem, int num);
    int InsertMultipleBefore(int elem, int num, const T *pToCopy);
    int InsertMultipleAfter(int elem, int num);
    // Calls RemoveAll() then AddMultipleToTail.
    void SetSize(int size);
    void SetCount(int count);
    void SetCountNonDestructively(int count); //sets count by adding or removing elements to tail TODO: This should probably be the default behavior for SetCount
    void CopyArray(const T *pArray, int size); //Calls SetSize and copies each element.
                                               // Fast swap
    void Swap(CUtlVector< T, A > &vec);
    // Add the specified array to the tail.
    int AddVectorToTail(CUtlVector<T, A> const &src);
    // Finds an element (element needs operator== defined)
    int GetOffset(const T& src) const;
    void FillWithValue(const T& src);
    bool HasElement(const T& src) const;
    // Makes sure we have enough memory allocated to store a requested # of elements
    void EnsureCapacity(int num);
    // Makes sure we have at least this many elements
    void EnsureCount(int num);
    // Element removal
    void FastRemove(int elem);    // doesn't preserve order
    void Remove(int elem);        // preserves order, shifts elements
    bool FindAndRemove(const T& src);    // removes first occurrence of src, preserves order, shifts elements
    bool FindAndFastRemove(const T& src);    // removes first occurrence of src, doesn't preserve order
    void RemoveMultiple(int elem, int num);    // preserves order, shifts elements
    void RemoveMultipleFromHead(int num); // removes num elements from tail
    void RemoveMultipleFromTail(int num); // removes num elements from tail
    void RemoveAll();                // doesn't deallocate memory
    void Purge(); // Memory deallocation
                  // Purges the list and calls delete on each element in it.
    void PurgeAndDeleteElements();
    // Compacts the vector to the number of elements actually in use 
    void Compact();
    // Set the size by which it grows when it needs to allocate more memory.
    void SetGrowSize(int size) { m_Memory.SetGrowSize(size); }
    int NumAllocated() const;    // Only use this if you really know what you're doing!
    void Sort(int(__cdecl *pfnCompare)(const T *, const T *));

protected:
    // Can't copy this unless we explicitly do it!
    CUtlVector(CUtlVector const& vec) { assert(0); }

    // Grows the vector
    void GrowVector(int num = 1);

    // Shifts elements....
    void ShiftElementsRight(int elem, int num = 1);
    void ShiftElementsLeft(int elem, int num = 1);

public:
    CAllocator m_Memory;
    int m_Size;

    // For easier access to the elements through the debugger
    // it's in release builds so this can be used in libraries correctly
    T *m_pElements;

    inline void ResetDbgInfo()
    {
        m_pElements = Base();
    }
};


//-----------------------------------------------------------------------------
// constructor, destructor
//-----------------------------------------------------------------------------
template< typename T, class A >
inline CUtlVector<T, A>::CUtlVector(int growSize, int initSize) :
    m_Memory(growSize, initSize), m_Size(0)
{
    ResetDbgInfo();
}

template< typename T, class A >
inline CUtlVector<T, A>::CUtlVector(T* pMemory, int allocationCount, int numElements) :
    m_Memory(pMemory, allocationCount), m_Size(numElements)
{
    ResetDbgInfo();
}

template< typename T, class A >
inline CUtlVector<T, A>::~CUtlVector()
{
    Purge();
}

template< typename T, class A >
inline CUtlVector<T, A>& CUtlVector<T, A>::operator=(const CUtlVector<T, A> &other)
{
    int nCount = other.Count();
    SetSize(nCount);
    for (int i = 0; i < nCount; i++) {
        (*this)[i] = other[i];
    }
    return *this;
}


//-----------------------------------------------------------------------------
// element access
//-----------------------------------------------------------------------------
template< typename T, class A >
inline T& CUtlVector<T, A>::operator[](int i)
{
    assert(i < m_Size);
    return m_Memory[i];
}

template< typename T, class A >
inline const T& CUtlVector<T, A>::operator[](int i) const
{
    assert(i < m_Size);
    return m_Memory[i];
}

template< typename T, class A >
inline T& CUtlVector<T, A>::Element(int i)
{
    assert(i < m_Size);
    return m_Memory[i];
}

template< typename T, class A >
inline const T& CUtlVector<T, A>::Element(int i) const
{
    assert(i < m_Size);
    return m_Memory[i];
}

template< typename T, class A >
inline T& CUtlVector<T, A>::Head()
{
    assert(m_Size > 0);
    return m_Memory[0];
}

template< typename T, class A >
inline const T& CUtlVector<T, A>::Head() const
{
    assert(m_Size > 0);
    return m_Memory[0];
}

template< typename T, class A >
inline T& CUtlVector<T, A>::Tail()
{
    assert(m_Size > 0);
    return m_Memory[m_Size - 1];
}

template< typename T, class A >
inline const T& CUtlVector<T, A>::Tail() const
{
    assert(m_Size > 0);
    return m_Memory[m_Size - 1];
}


//-----------------------------------------------------------------------------
// Count
//-----------------------------------------------------------------------------
template< typename T, class A >
inline int CUtlVector<T, A>::Count() const
{
    return m_Size;
}


//-----------------------------------------------------------------------------
// Is element index valid?
//-----------------------------------------------------------------------------
template< typename T, class A >
inline bool CUtlVector<T, A>::IsValidIndex(int i) const
{
    return (i >= 0) && (i < m_Size);
}


//-----------------------------------------------------------------------------
// Returns in invalid index
//-----------------------------------------------------------------------------
template< typename T, class A >
inline int CUtlVector<T, A>::InvalidIndex()
{
    return -1;
}


//-----------------------------------------------------------------------------
// Grows the vector
//-----------------------------------------------------------------------------
template< typename T, class A >
void CUtlVector<T, A>::GrowVector(int num)
{
    if (m_Size + num > m_Memory.NumAllocated()) {
        m_Memory.Grow(m_Size + num - m_Memory.NumAllocated());
    }

    m_Size += num;
    ResetDbgInfo();
}


//-----------------------------------------------------------------------------
// Sorts the vector
//-----------------------------------------------------------------------------
template< typename T, class A >
void CUtlVector<T, A>::Sort(int(__cdecl *pfnCompare)(const T *, const T *))
{
    typedef int(__cdecl *QSortCompareFunc_t)(const void *, const void *);
    if (Count() <= 1)
        return;

    if (Base()) {
        qsort(Base(), Count(), sizeof(T), (QSortCompareFunc_t)(pfnCompare));
    }
    else {
        assert(0);
        // this path is untested
        // if you want to sort vectors that use a non-sequential memory allocator,
        // you'll probably want to patch in a quicksort algorithm here
        // I just threw in this bubble sort to have something just in case...

        for (int i = m_Size - 1; i >= 0; --i) {
            for (int j = 1; j <= i; ++j) {
                if (pfnCompare(&Element(j - 1), &Element(j)) < 0) {
                    V_swap(Element(j - 1), Element(j));
                }
            }
        }
    }
}

//-----------------------------------------------------------------------------
// Makes sure we have enough memory allocated to store a requested # of elements
//-----------------------------------------------------------------------------
template< typename T, class A >
void CUtlVector<T, A>::EnsureCapacity(int num)
{
    MEM_ALLOC_CREDIT_CLASS();
    m_Memory.EnsureCapacity(num);
    ResetDbgInfo();
}


//-----------------------------------------------------------------------------
// Makes sure we have at least this many elements
//-----------------------------------------------------------------------------
template< typename T, class A >
void CUtlVector<T, A>::EnsureCount(int num)
{
    if (Count() < num) {
        AddMultipleToTail(num - Count());
    }
}


//-----------------------------------------------------------------------------
// Shifts elements
//-----------------------------------------------------------------------------
template< typename T, class A >
void CUtlVector<T, A>::ShiftElementsRight(int elem, int num)
{
    assert(IsValidIndex(elem) || (m_Size == 0) || (num == 0));
    int numToMove = m_Size - elem - num;
    if ((numToMove > 0) && (num > 0))
        memmove(&Element(elem + num), &Element(elem), numToMove * sizeof(T));
}

template< typename T, class A >
void CUtlVector<T, A>::ShiftElementsLeft(int elem, int num)
{
    assert(IsValidIndex(elem) || (m_Size == 0) || (num == 0));
    int numToMove = m_Size - elem - num;
    if ((numToMove > 0) && (num > 0)) {
        memmove(&Element(elem), &Element(elem + num), numToMove * sizeof(T));

#ifdef _DEBUG
        memset(&Element(m_Size - num), 0xDD, num * sizeof(T));
#endif
    }
}


//-----------------------------------------------------------------------------
// Adds an element, uses default constructor
//-----------------------------------------------------------------------------
template< typename T, class A >
inline int CUtlVector<T, A>::AddToHead()
{
    return InsertBefore(0);
}

template< typename T, class A >
inline int CUtlVector<T, A>::AddToTail()
{
    return InsertBefore(m_Size);
}

template< typename T, class A >
inline int CUtlVector<T, A>::InsertAfter(int elem)
{
    return InsertBefore(elem + 1);
}

template< typename T, class A >
int CUtlVector<T, A>::InsertBefore(int elem)
{
    // Can insert at the end
    assert((elem == Count()) || IsValidIndex(elem));

    GrowVector();
    ShiftElementsRight(elem);
    Construct(&Element(elem));
    return elem;
}


//-----------------------------------------------------------------------------
// Adds an element, uses copy constructor
//-----------------------------------------------------------------------------
template< typename T, class A >
inline int CUtlVector<T, A>::AddToHead(const T& src)
{
    // Can't insert something that's in the list... reallocation may hose us
    assert((Base() == NULL) || (&src < Base()) || (&src >= (Base() + Count())));
    return InsertBefore(0, src);
}

template< typename T, class A >
inline int CUtlVector<T, A>::AddToTail(const T& src)
{
    // Can't insert something that's in the list... reallocation may hose us
    assert((Base() == NULL) || (&src < Base()) || (&src >= (Base() + Count())));
    return InsertBefore(m_Size, src);
}

template< typename T, class A >
inline int CUtlVector<T, A>::InsertAfter(int elem, const T& src)
{
    // Can't insert something that's in the list... reallocation may hose us
    assert((Base() == NULL) || (&src < Base()) || (&src >= (Base() + Count())));
    return InsertBefore(elem + 1, src);
}

template< typename T, class A >
int CUtlVector<T, A>::InsertBefore(int elem, const T& src)
{
    // Can't insert something that's in the list... reallocation may hose us
    assert((Base() == NULL) || (&src < Base()) || (&src >= (Base() + Count())));

    // Can insert at the end
    assert((elem == Count()) || IsValidIndex(elem));

    GrowVector();
    ShiftElementsRight(elem);
    CopyConstruct(&Element(elem), src);
    return elem;
}


//-----------------------------------------------------------------------------
// Adds multiple elements, uses default constructor
//-----------------------------------------------------------------------------
template< typename T, class A >
inline int CUtlVector<T, A>::AddMultipleToHead(int num)
{
    return InsertMultipleBefore(0, num);
}

template< typename T, class A >
inline int CUtlVector<T, A>::AddMultipleToTail(int num)
{
    return InsertMultipleBefore(m_Size, num);
}

template< typename T, class A >
inline int CUtlVector<T, A>::AddMultipleToTail(int num, const T *pToCopy)
{
    // Can't insert something that's in the list... reallocation may hose us
    assert((Base() == NULL) || !pToCopy || (pToCopy + num <= Base()) || (pToCopy >= (Base() + Count())));

    return InsertMultipleBefore(m_Size, num, pToCopy);
}

template< typename T, class A >
int CUtlVector<T, A>::InsertMultipleAfter(int elem, int num)
{
    return InsertMultipleBefore(elem + 1, num);
}


template< typename T, class A >
void CUtlVector<T, A>::SetCount(int count)
{
    RemoveAll();
    AddMultipleToTail(count);
}

template< typename T, class A >
inline void CUtlVector<T, A>::SetSize(int size)
{
    SetCount(size);
}

template< typename T, class A >
void CUtlVector<T, A>::SetCountNonDestructively(int count)
{
    int delta = count - m_Size;
    if (delta > 0) AddMultipleToTail(delta);
    else if (delta < 0) RemoveMultipleFromTail(-delta);
}

template< typename T, class A >
void CUtlVector<T, A>::CopyArray(const T *pArray, int size)
{
    // Can't insert something that's in the list... reallocation may hose us
    assert((Base() == NULL) || !pArray || (Base() >= (pArray + size)) || (pArray >= (Base() + Count())));

    SetSize(size);
    for (int i = 0; i < size; i++) {
        (*this)[i] = pArray[i];
    }
}

template< typename T, class A >
void CUtlVector<T, A>::Swap(CUtlVector< T, A > &vec)
{
    m_Memory.Swap(vec.m_Memory);
    V_swap(m_Size, vec.m_Size);
#ifndef _X360
    V_swap(m_pElements, vec.m_pElements);
#endif
}

template< typename T, class A >
int CUtlVector<T, A>::AddVectorToTail(CUtlVector const &src)
{
    assert(&src != this);

    int base = Count();

    // Make space.
    int nSrcCount = src.Count();
    EnsureCapacity(base + nSrcCount);

    // Copy the elements.    
    m_Size += nSrcCount;
    for (int i = 0; i < nSrcCount; i++) {
        CopyConstruct(&Element(base + i), src[i]);
    }
    return base;
}

template< typename T, class A >
inline int CUtlVector<T, A>::InsertMultipleBefore(int elem, int num)
{
    if (num == 0)
        return elem;

    // Can insert at the end
    assert((elem == Count()) || IsValidIndex(elem));

    GrowVector(num);
    ShiftElementsRight(elem, num);

    // Invoke default constructors
    for (int i = 0; i < num; ++i) {
        Construct(&Element(elem + i));
    }

    return elem;
}

template< typename T, class A >
inline int CUtlVector<T, A>::InsertMultipleBefore(int elem, int num, const T *pToInsert)
{
    if (num == 0)
        return elem;

    // Can insert at the end
    assert((elem == Count()) || IsValidIndex(elem));

    GrowVector(num);
    ShiftElementsRight(elem, num);

    // Invoke default constructors
    if (!pToInsert) {
        for (int i = 0; i < num; ++i) {
            Construct(&Element(elem + i));
        }
    }
    else {
        for (int i = 0; i < num; i++) {
            CopyConstruct(&Element(elem + i), pToInsert[i]);
        }
    }

    return elem;
}


//-----------------------------------------------------------------------------
// Finds an element (element needs operator== defined)
//-----------------------------------------------------------------------------
template< typename T, class A >
int CUtlVector<T, A>::GetOffset(const T& src) const
{
    for (int i = 0; i < Count(); ++i) {
        if (Element(i) == src)
            return i;
    }
    return -1;
}

template< typename T, class A >
void CUtlVector<T, A>::FillWithValue(const T& src)
{
    for (int i = 0; i < Count(); i++) {
        Element(i) = src;
    }
}

template< typename T, class A >
bool CUtlVector<T, A>::HasElement(const T& src) const
{
    return (GetOffset(src) >= 0);
}


//-----------------------------------------------------------------------------
// Element removal
//-----------------------------------------------------------------------------
template< typename T, class A >
void CUtlVector<T, A>::FastRemove(int elem)
{
    assert(IsValidIndex(elem));

    Destruct(&Element(elem));
    if (m_Size > 0) {
        if (elem != m_Size - 1)
            memcpy(&Element(elem), &Element(m_Size - 1), sizeof(T));
        --m_Size;
    }
}

template< typename T, class A >
void CUtlVector<T, A>::Remove(int elem)
{
    Destruct(&Element(elem));
    ShiftElementsLeft(elem);
    --m_Size;
}

template< typename T, class A >
bool CUtlVector<T, A>::FindAndRemove(const T& src)
{
    int elem = GetOffset(src);
    if (elem != -1) {
        Remove(elem);
        return true;
    }
    return false;
}

template< typename T, class A >
bool CUtlVector<T, A>::FindAndFastRemove(const T& src)
{
    int elem = GetOffset(src);
    if (elem != -1) {
        FastRemove(elem);
        return true;
    }
    return false;
}

template< typename T, class A >
void CUtlVector<T, A>::RemoveMultiple(int elem, int num)
{
    assert(elem >= 0);
    assert(elem + num <= Count());

    for (int i = elem + num; --i >= elem; )
        Destruct(&Element(i));

    ShiftElementsLeft(elem, num);
    m_Size -= num;
}

template< typename T, class A >
void CUtlVector<T, A>::RemoveMultipleFromHead(int num)
{
    assert(num <= Count());

    for (int i = num; --i >= 0; )
        Destruct(&Element(i));

    ShiftElementsLeft(0, num);
    m_Size -= num;
}

template< typename T, class A >
void CUtlVector<T, A>::RemoveMultipleFromTail(int num)
{
    assert(num <= Count());

    for (int i = m_Size - num; i < m_Size; i++)
        Destruct(&Element(i));

    m_Size -= num;
}

template< typename T, class A >
void CUtlVector<T, A>::RemoveAll()
{
    for (int i = m_Size; --i >= 0; ) {
        Destruct(&Element(i));
    }

    m_Size = 0;
}


//-----------------------------------------------------------------------------
// Memory deallocation
//-----------------------------------------------------------------------------

template< typename T, class A >
inline void CUtlVector<T, A>::Purge()
{
    RemoveAll();
    m_Memory.Purge();
    ResetDbgInfo();
}


template< typename T, class A >
inline void CUtlVector<T, A>::PurgeAndDeleteElements()
{
    for (int i = 0; i < m_Size; i++) {
        delete Element(i);
    }
    Purge();
}

template< typename T, class A >
inline void CUtlVector<T, A>::Compact()
{
    m_Memory.Purge(m_Size);
}

template< typename T, class A >
inline int CUtlVector<T, A>::NumAllocated() const
{
    return m_Memory.NumAllocated();
}


//-----------------------------------------------------------------------------
// Data and memory validation
//-----------------------------------------------------------------------------
#ifdef DBGFLAG_VALIDATE
template< typename T, class A >
void CUtlVector<T, A>::Validate(CValidator &validator, char *pchName)
{
    validator.Push(typeid(*this).name(), this, pchName);

    m_Memory.Validate(validator, "m_Memory");

    validator.Pop();
}
#endif // DBGFLAG_VALIDATE

// A vector class for storing pointers, so that the elements pointed to by the pointers are deleted
// on exit.
template<class T> class CUtlVectorAutoPurge : public CUtlVector< T, CUtlMemory< T, int> >
{
public:
    ~CUtlVectorAutoPurge(void)
    {
        this->PurgeAndDeleteElements();
    }
};

// easy string list class with dynamically allocated strings. For use with V_SplitString, etc.
// Frees the dynamic strings in destructor.
class CUtlStringList : public CUtlVectorAutoPurge< char *>
{
public:
    void CopyAndAddToTail(char const *pString)            // clone the string and add to the end
    {
        char *pNewStr = new char[1 + strlen(pString)];
        strcpy_s(pNewStr, 1 + strlen(pString), pString);
        AddToTail(pNewStr);
    }

    static int __cdecl SortFunc(char * const * sz1, char * const * sz2)
    {
        return strcmp(*sz1, *sz2);
    }
};
typedef void* FileNameHandle_t;
struct SndInfo_t
{
    int m_nGuid;
    FileNameHandle_t m_filenameHandle;
    int m_nSoundSource;
    int m_nChannel;
    int m_nSpeakerEntity;
    float m_flVolume;
    float m_flLastSpatializedVolume;
    float m_flRadius;
    int m_nPitch;
    Vector *m_pOrigin;
    Vector *m_pDirection;
    bool m_bUpdatePositions;
    bool m_bIsSentence;
    bool m_bDryMix;
    bool m_bSpeaker;
    bool m_bSpecialDSP;
    bool m_bFromServer;
};
template<typename FuncType>
__forceinline static FuncType CallVFunction(void* ppClass, int index)
{
    int* pVTable = *(int**)ppClass;
    int dwAddress = pVTable[index];
    return (FuncType)(dwAddress);
}
class IEngineSound
{
public:

    void GetActiveSounds(CUtlVector<SndInfo_t> & sndlist)
    {
        typedef void(__thiscall* FnGetName)(PVOID, CUtlVector<SndInfo_t> &);
        return CallVFunction< FnGetName >(this, 19)(this, sndlist);
    }

};
В FSN вставляете это
C++:
if (Vars.Visuals.Main.SoundESP.Enable && stage == FRAME_NET_UPDATE_END)
        {
            sndList.RemoveAll();
            I::EngineSound->GetActiveSounds(sndList);

            for (int i = 0; i < sndList.Count(); i++)
            {
                SndInfo_t sndInfo = sndList.Element(i);
                if (sndInfo.m_nSoundSource)
                {

                    CBaseEntity* ent = (CBaseEntity*)I::ClientEntList->GetClientEntity(sndInfo.m_nSoundSource);
                    if (!ent && ent->GetDormant())
                        continue;

                    if (ent == G::LocalPlayer)
                        continue;

                    if (sndInfo.m_nChannel == 4)
                    {
                        if (sndInfo.m_nGuid)
                        {
                            if (sndInfo.m_bUpdatePositions)
                            {
                                Sound::clog player_log(*sndInfo.m_pOrigin, I::Globals->curtime + 1, 15, sndInfo.m_nSoundSource);
                                Sound::Add(player_log);
                            }
                        }
                    }
                }
            }
        }
В Visuals.h вставляете это
C++:
 namespace Sound
{
    struct clog
    {
        clog(Vector o, int t, float r, int indexEntity)
        {
            origin = o;
            time = t;
            Radius = r;
            EntityIndex = indexEntity;
        }

        Vector origin;
        int time;
        float Radius;
        int EntityIndex;
    };


    extern void Add(clog player_log);
    extern void Draw();
};
В Visuals.cpp вставляете это
C++:
 void DrawWave(Vector loc, float radius, Color color)
{
    static float Step = M_PI * 3.0f / 50;
    Vector prev = { 0, 0, 0 };
    for (float lat = 0; lat <= M_PI * 4.0f; lat += Step)
    {
        float
            sin1 = sin(lat),
            cos1 = cos(lat),
            sin3 = sin(0.0),
            cos3 = cos(0.0);

        Vector point1 = { 0, 0, 0 };
        point1 = Vector(sin1 * cos3, cos1, sin1 * sin3) * radius;
        Vector point3 = loc;
        Vector Out = { 0, 0, 0 };
        point3 += point1;

        if (D::WorldToScreen(point3, Out))
        {
            if (lat > 0.000)
                D::DrawLine(prev.x, prev.y, Out.x, Out.y, color);
        }
        prev = Out;
    }
}

std::deque< Sound::clog > soundlog;

void Sound::Add(clog player_log)
{
    soundlog.push_back(player_log);
}

void Sound::Draw()
{
    for (int log_id = 0; log_id < soundlog.size(); log_id++)
    {
        if ((soundlog[log_id].origin.IsZero()) || log_id > 16 || soundlog[log_id].time < I::Globals->curtime)
            soundlog.erase(soundlog.begin() + log_id);

        CBaseEntity* Entity = I::ClientEntList->GetClientEntity(soundlog[log_id].EntityIndex);

        if (Entity->IsEnemy() && Vars.Visuals.Main.SoundESP.Enemy)
            DrawWave(soundlog[log_id].origin, soundlog[log_id].Radius, Vars.Visuals.Main.SoundESP.Colors.Enemy);
        if (!Entity->IsEnemy() && Vars.Visuals.Main.SoundESP.Teammate)
            DrawWave(soundlog[log_id].origin, soundlog[log_id].Radius, Vars.Visuals.Main.SoundESP.Colors.Teammate);

        soundlog[log_id].Radius -= 0.5f;
    }
}
И еще в ране визуалов
C++:
 if (Vars.Visuals.Main.SoundESP.Enable)
        Sound::Draw();
Все, у вас есть саунд есп
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
скинь сурс iccluded плиз
 
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Friend I'm from Brazil ... and I'm a layman in this area.
could you create a small tutorial on how to save and execute this sound code esp?
 
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