Розыгрыш Premium и Уникальной юзергруппы на форуме! Перейти

Auto Zeus

Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
с сублима возьми и сдк поменяй
 
Код:
Expand Collapse Copy
 void CAimbot :: autozeus (SDK :: CUserCmd * cmd) {
    for (int i = 1; i <65; i ++)
    {
        auto entity = INTERFACES :: ClientEntityList-> GetClientEntity (i);
        auto local_player = INTERFACES :: ClientEntityList-> GetClientEntity (INTERFACES :: Engine-> GetLocalPlayer ());
        auto weapon = reinterpret_cast <SDK :: CBaseWeapon *> (INTERFACES :: ClientEntityList-> GetClientEntity (local_player-> GetActiveWeaponIndex ()));
      
        if (! entity)
            continue;

        bool is_local_player = entity == local_player;
        bool is_teammate = local_player-> GetTeam () == entity-> GetTeam () &&! is_local_player;

        if (is_local_player)
            continue;

        if (is_teammate)
            continue;

        if (entity-> GetHealth ()> = 0)
            continue;

        if (local_player-> GetHealth () <= 0)
            continue;

        if (entity-> GetImmunity ())
            continue;

        if (! weapon)
            continue;




        if (weapon-> GetItemDefenitionIndex () == SDK :: WEAPON_TASER || weapon-> GetItemDefenitionIndex () == SDK :: ItemDefinitionIndex :: WEAPON_TASER)
        {

            int bone = zeus_hitbox (entity);
            // zeus_hitbox = pelvis or smth body
            Vector fucknigga = get_hitbox_pos (entity, bone);
            Vector local_position = local_player-> GetVecOrigin () + local_player-> GetViewOffset ();

            float enemy_position = entity-> GetVelocity (). DistTo (local_player-> GetVecOrigin () + local_player-> GetViewOffset ());

            if (enemy_position <= 135.f) {

                cmd-> buttons | = IN_ATTACK;
                cmd-> viewangles = MATH :: NormalizeAngle (UTILS :: CalcAngle (local_position, fucknigga));
            }
        }
    }
}
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Код:
Expand Collapse Copy
 void CAimbot :: autozeus (SDK :: CUserCmd * cmd) {
    for (int i = 1; i <65; i ++)
    {
        auto entity = INTERFACES :: ClientEntityList-> GetClientEntity (i);
        auto local_player = INTERFACES :: ClientEntityList-> GetClientEntity (INTERFACES :: Engine-> GetLocalPlayer ());
        auto weapon = reinterpret_cast <SDK :: CBaseWeapon *> (INTERFACES :: ClientEntityList-> GetClientEntity (local_player-> GetActiveWeaponIndex ()));
     
        if (! entity)
            continue;

        bool is_local_player = entity == local_player;
        bool is_teammate = local_player-> GetTeam () == entity-> GetTeam () &&! is_local_player;

        if (is_local_player)
            continue;

        if (is_teammate)
            continue;

        if (entity-> GetHealth ()> = 0)
            continue;

        if (local_player-> GetHealth () <= 0)
            continue;

        if (entity-> GetImmunity ())
            continue;

        if (! weapon)
            continue;




        if (weapon-> GetItemDefenitionIndex () == SDK :: WEAPON_TASER || weapon-> GetItemDefenitionIndex () == SDK :: ItemDefinitionIndex :: WEAPON_TASER)
        {

            int bone = zeus_hitbox (entity);
            // zeus_hitbox = pelvis or smth body
            Vector fucknigga = get_hitbox_pos (entity, bone);
            Vector local_position = local_player-> GetVecOrigin () + local_player-> GetViewOffset ();

            float enemy_position = entity-> GetVelocity (). DistTo (local_player-> GetVecOrigin () + local_player-> GetViewOffset ());

            if (enemy_position <= 135.f) {

                cmd-> buttons | = IN_ATTACK;
                cmd-> viewangles = MATH :: NormalizeAngle (UTILS :: CalcAngle (local_position, fucknigga));
            }
        }
    }
}
Стакхак не вымер?
 
Код:
Expand Collapse Copy
 void CAimbot :: autozeus (SDK :: CUserCmd * cmd) {
    for (int i = 1; i <65; i ++)
    {
        auto entity = INTERFACES :: ClientEntityList-> GetClientEntity (i);
        auto local_player = INTERFACES :: ClientEntityList-> GetClientEntity (INTERFACES :: Engine-> GetLocalPlayer ());
        auto weapon = reinterpret_cast <SDK :: CBaseWeapon *> (INTERFACES :: ClientEntityList-> GetClientEntity (local_player-> GetActiveWeaponIndex ()));
     
        if (! entity)
            continue;

        bool is_local_player = entity == local_player;
        bool is_teammate = local_player-> GetTeam () == entity-> GetTeam () &&! is_local_player;

        if (is_local_player)
            continue;

        if (is_teammate)
            continue;

        if (entity-> GetHealth ()> = 0)
            continue;

        if (local_player-> GetHealth () <= 0)
            continue;

        if (entity-> GetImmunity ())
            continue;

        if (! weapon)
            continue;




        if (weapon-> GetItemDefenitionIndex () == SDK :: WEAPON_TASER || weapon-> GetItemDefenitionIndex () == SDK :: ItemDefinitionIndex :: WEAPON_TASER)
        {

            int bone = zeus_hitbox (entity);
            // zeus_hitbox = pelvis or smth body
            Vector fucknigga = get_hitbox_pos (entity, bone);
            Vector local_position = local_player-> GetVecOrigin () + local_player-> GetViewOffset ();

            float enemy_position = entity-> GetVelocity (). DistTo (local_player-> GetVecOrigin () + local_player-> GetViewOffset ());

            if (enemy_position <= 135.f) {

                cmd-> buttons | = IN_ATTACK;
                cmd-> viewangles = MATH :: NormalizeAngle (UTILS :: CalcAngle (local_position, fucknigga));
            }
        }
    }
}
спасибо <3
 
Назад
Сверху Снизу