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Автор темы
- #1
C++:
inline void ZombieModelFix(const cl_entity_s* a_pGameEntity)
{
if (!a_pGameEntity)
return;
const auto* const pStudioHeader = pCStudioModelRenderer->m_pStudioHeader;
if (!pStudioHeader || !pStudioHeader->numbodyparts)
return;
if (pCStudioModelRenderer->m_pPlayerInfo == NULL)
{
if (pCStudioModelRenderer->m_pCurrentEntity && pCStudioModelRenderer->m_pCurrentEntity->curstate.weaponmodel)
return;
}
}