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can elaborate? this is actually reliable method to get correct animations for players( except local player ), but it doesnt contains additional fixes for setupbones and other animation data if simulation time delta more than one tick: jump_fall, acceleration, etc.
can elaborate? this is actually reliable method to get correct animations for players( except local player ), but it doesnt contains additional fixes for setupbones and other animation data if simulation time delta more than one tick: jump_fall, acceleration, etc.