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Автор темы
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Привет. В этой теме выложу фикс автовалла в самом распостранённом исходнике - AYYWARE.
В CSweaponinfo class
В CSweaponinfo class
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class CSWeaponInfo
{
public:
char _0x0000[2048];
__int32 m_iAmmoType; //0x07B0
char _0x0804[52];
__int32 m_iWeaponType; //0x0838
__int32 m_iTeam; //0x083C
__int32 m_iWeaponId; //0x0840
BYTE m_IsFullAuto; //0x0844
char _0x0845[3];
float m_flHeatPerShot; //0x0848
__int32 m_iWeaponPrice; //0x084C
float m_flArmorRatio; //0x0850
float m_flMaxPlayerSpeed; //0x0854
float m_flMaxPlayerSpeedAlt; //0x0858
__int32 m_iCrosshairMinDistance; //0x085C
__int32 m_iCrosshairDeltaDistance; //0x0860
float m_flPenetration; //0x0864
__int32 m_iDamage; //0x0868
float m_flRange; //0x086C
float m_flRangeModifier; //0x0870
__int32 m_iBullets; //0x0874
float m_flCycleTime; //0x0878
float m_flCycleTimeAlt; //0x087C
char _0x0880[416];
float m_flSpread; //0x0A20
float m_flSpreadAlt; //0x0A24
float m_flInaccuracyCrouch; //0x09D8
float m_flInaccuracyCrouchAlt; //0x09DC
float m_flInaccuracyStand; //0x09E0
float m_flInaccuracyStandAlt; //0x09E4
float m_flInaccuracyJump; //0x09E8
float m_flInaccuracyJumpAlt; //0x09EC
float m_flInaccuracyLand; //0x09F0
float m_flInaccuracyLandAlt; //0x09F4
float m_flInaccuracyLadder; //0x09F8
float m_flInaccuracyLadderAlt; //0x09FC
float m_flInaccuracyFire; //0x0A00
float m_flInaccuracyFireAlt; //0x0A04
float m_flInaccuracyMove; //0x0A08
float m_flInaccuracyMoveAlt; //0x0A0C
float m_flRecoveryTimeStand; //0x0A10
float m_flRecoveryTimeCrouch; //0x0A14
float m_flInaccuracyReload; //0x0A18
float m_flInaccuracyAltSwitch; //0x0A1C
float m_flRecoilAngle; //0x0A20
float m_flRecoilAngleAlt; //0x0A24
float m_flRecoilAngleVariance; //0x0A28
float m_flRecoilAngleVarianceAlt; //0x0A2C
float m_flRecoilMagnitude; //0x0A30
float m_flRecoilMagnitudeAlt; //0x0A34
float m_flRecoilMagnitudeVariance; //0x0A38
float m_flRecoilMagnitudeVarianceAlt; //0x0A3C
__int32 m_iRecoilSeed; //0x0A40
float m_flFlinchVelocityModifierLarge; //0x0A44
float m_flFlinchVelocityModifierSmall; //0x0A48
float m_flTimeToIdle; //0x0A4C
float m_flIdleInterval; //0x0A50
};