JS-скрипт Glow auto peek otc3

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Недавно увидел тему с вопросом про авто пик на кряк и подумал почему бы не сделать ?
Поэтому держите

1614414316572.png

1614414330957.png

JavaScript:
UI.AddLabel("----------Created--by--oXEKo----------")
UI.AddHotkey("Auto peek key")
UI.AddColorPicker("Auto peek active glow color")
UI.AddColorPicker("Auto peek pasive glow color")
UI.AddSliderFloat( "Glow radius", 0.0, 25.0 )
UI.AddSliderFloat( "Detalization glow", 0.0, 0.9 )
UI.AddSliderInt( "Polygon count", 11, 180)

function draw_circle_3d(x, y, z, start_at, color1, v1, autopeekactive, color2) {
    
    var detalization = 1 - UI.GetValue("Script items", "Detalization glow")
    var Polygoncount = UI.GetValue("Script items", "Polygon count")
    
    const v2 = color1[3] / v1
    const v3 = color2[3] / v1
    
    var ra = 0.0
    var accuracy = 10
    var old_x
    var old_y
    start_at = start_at + 1
    for (; ra <= v1; ra += detalization) {
        for (rot=start_at; rot < 360 + start_at + 1; rot+=accuracy) {
            rot_r = rot * (Math.PI / Polygoncount)
            line_x = ra * Math.cos(rot_r) + x
            line_y = ra * Math.sin(rot_r) + y
            var curr = Render.WorldToScreen([line_x, line_y, z])
            var cur = Render.WorldToScreen([x, y, z]);
            if (cur[0] != null && curr[0] != null && old_x != null) {
                if(!autopeekactive)
                    Render.Polygon([ [curr[0], curr[1]], [old_x, old_y], [cur[0], cur[1]] ], [color2[0], color2[1], color2[2], color2[3] - v3 * ra])
                else
                    Render.Polygon([ [curr[0], curr[1]], [old_x, old_y], [cur[0], cur[1]] ], [color1[0], color1[1], color1[2], color1[3] - v2 * ra])
            }
            old_x = curr[0], old_y = curr[1];
        }
    }
}

var active = false

function on_fire(){
    if (Entity.GetEntityFromUserID(Event.GetString("userid")) == Entity.GetLocalPlayer()){
        active = true
    }
}

Cheat.RegisterCallback("weapon_fire", "on_fire")

function drawglow() {
    
    if(!Entity.IsAlive(Entity.GetLocalPlayer()))
        return
    
    var color1 = UI.GetColor("Script items", "Auto peek active glow color")
    var color2 = UI.GetColor("Script items", "Auto peek pasive glow color")
    var radius = UI.GetValue("Script items", "Glow radius")
    var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]")
    var speed = Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1] + velocity[2] * velocity[2])
    var localorigin = Entity.GetRenderOrigin( Entity.GetLocalPlayer( ) );
    
    if(UI.IsHotkeyActive("Script items", "Auto peek key")){
        
        if(active && canstop(localorigin[0] ,local_origin[0], localorigin[1] ,local_origin[1]))
            active = false
        
        draw_circle_3d(local_origin[0], local_origin[1], local_origin[2], 0.150, color1, radius, active, color2)
        
    }
    else{
        local_origin = Entity.GetRenderOrigin( Entity.GetLocalPlayer( ) );
        active = false
    }
}

Global.RegisterCallback("Draw", "drawglow");


function CreateMove() {
    
    if(!Entity.IsAlive(Entity.GetLocalPlayer()))
        return
    
    if(active)
        move_to_start(local_origin)
}

Global.RegisterCallback("CreateMove", "CreateMove");

function move_to_start(destination, a) {
    var local = Entity.GetLocalPlayer()
    var origin = Entity.GetRenderOrigin(local)
    origin[2] = Entity.GetEyePosition(local)[2]
    var delta = [destination[0] - origin[0], destination[1] - origin[1], destination[2] - origin[2]]
    var yaw = Local.GetViewAngles()[1]
    var cmdMove = []

    var speed = 14

    cmdMove[0] = (((Math.sin(yaw / 180 * Math.PI)) * delta[1]) + (Math.cos(yaw / 180 * Math.PI) * delta[0])) * 14
    cmdMove[1] = (((Math.sin(yaw / 180 * Math.PI)) * delta[0]) + (Math.cos(yaw / 180 * Math.PI) * -delta[1])) * 14
    cmdMove[2] = 0

    var length = Math.sqrt(delta[0] * delta[0] + delta[1] * delta[1] + delta[2] * delta[2])
    var velo = Entity.GetProp(local, "DT_CSPlayer", "m_vecVelocity[0]")
    var length2 = Math.sqrt(velo[0] * velo[0] + velo[1] * velo[1] + velo[2] * velo[2])

    UserCMD.SetMovement(cmdMove);
    return length < (a ? a : 1) && (length2 < 2 || a);
}

function canstop(x_from, x_to, y_from, y_to){
    
    var x_radius = Math.floor(x_from) - Math.floor(x_to) < 0 ? Math.floor(x_from) - Math.floor(x_to) * -1 : Math.floor(x_from) - Math.floor(x_to)
    var y_radius = Math.floor(y_from) - Math.floor(y_to) < 0 ? Math.floor(y_from) - Math.floor(y_to) * -1 : Math.floor(y_from) - Math.floor(y_to)   
    
    if(x_radius < 2 && y_radius < 2)
        return true
    else
        return false
}


ВНИМАНИЕ чем больше детализация, тем меньше фпс

Обнова
-Пофиксил auto peek
-Добавил Polygon count
 

Вложения

Последнее редактирование:
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Недавно увидел тему с вопросом про авто пик на кряк и подумал почему бы не сделать ?
Поэтому держите



JavaScript:
UI.AddLabel("----------Created--by--oXEKo----------")
UI.AddHotkey("Auto peek key")
UI.AddColorPicker("Auto peek active glow color")
UI.AddColorPicker("Auto peek pasive Glow color")
UI.AddSliderFloat( "Glow radius", 0.0, 25.0 )
UI.AddSliderFloat( "Detalization glow", 0.0, 0.9 )

function draw_circle_3d(x, y, z, start_at, color1, v1, autopeekactive, color2) {
  
    var detalization = 1 - UI.GetValue ("Script items", "Detalization glow")
  
    const v2 = color1[3] / v1
    const v3 = color2[3] / v1
  
    var ra = 0.0
    var accuracy = 10
    var old_x
    var old_y
    start_at = start_at + 1
    for (; ra <= v1; ra += detalization) {
        for (rot=start_at; rot < 360 + start_at + 1; rot+=accuracy) {
            rot_r = rot*(Math.PI / 180)
            line_x = ra * Math.cos(rot_r) + x
            line_y = ra * Math.sin(rot_r) + y
            var curr = Render.WorldToScreen([line_x, line_y, z])
            var cur = Render.WorldToScreen([x, y, z]);
            if (cur[0] != null && curr[0] != null && old_x != null) {
                if(!autopeekactive)
                    Render.Polygon([ [curr[0], curr[1]], [old_x, old_y], [cur[0], cur[1]] ], [color2[0], color2[1], color2[2], color2[3] - v3 * ra])
                else
                    Render.Polygon([ [curr[0], curr[1]], [old_x, old_y], [cur[0], cur[1]] ], [color1[0], color1[1], color1[2], color1[3] - v2 * ra])
            }
            old_x = curr[0], old_y = curr[1];
        }
    }
}

var active = false

function on_fire(){
    if (Entity.GetEntityFromUserID(Event.GetString("userid")) == Entity.GetLocalPlayer()){
        active = true
    }
}

Cheat.RegisterCallback("weapon_fire", "on_fire")

function drawglow() {
  
    if(!Entity.IsAlive(Entity.GetLocalPlayer()))
        return
  
    var color1 = UI.GetColor("Script items", "Auto peek active glow color")
    var color2 = UI.GetColor("Script items", "Auto peek pasive Glow color")
    var radius = UI.GetValue("Script items", "Glow radius")
    var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]")
    var speed = Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1] + velocity[2] * velocity[2])
    var localorigin = Entity.GetRenderOrigin( Entity.GetLocalPlayer( ) );
  
    if(UI.IsHotkeyActive("Script items", "Auto peek key")){
      
        if(speed <= 10 && active && Math.floor(local_origin[0]) == Math.floor(localorigin[0]) && Math.floor(local_origin[1]) == Math.floor(localorigin[1]))
            active = false
      
        draw_circle_3d(local_origin[0], local_origin[1], local_origin[2], 0.150, color1, radius, active, color2)
      
    }
    else{
        local_origin = Entity.GetRenderOrigin( Entity.GetLocalPlayer( ) );
        active = false
    }
}

Global.RegisterCallback("Draw", "drawglow");


function CreateMove() {
  
    if(!Entity.IsAlive(Entity.GetLocalPlayer()))
        return
  
    if(active)
        move_to_start(local_origin)
}

Global.RegisterCallback("CreateMove", "CreateMove");

function move_to_start(destination, a) {
    var local = Entity.GetLocalPlayer()
    var origin = Entity.GetRenderOrigin(local)
    origin[2] = Entity.GetEyePosition(local)[2]
    var delta = [destination[0] - origin[0], destination[1] - origin[1], destination[2] - origin[2]]
    var yaw = Local.GetViewAngles()[1]
    var cmdMove = []

    var speed = 14

    cmdMove[0] = (((Math.sin(yaw / 180 * Math.PI)) * delta[1]) + (Math.cos(yaw / 180 * Math.PI) * delta[0])) * 14
    cmdMove[1] = (((Math.sin(yaw / 180 * Math.PI)) * delta[0]) + (Math.cos(yaw / 180 * Math.PI) * -delta[1])) * 14
    cmdMove[2] = 0

    var length = Math.sqrt(delta[0] * delta[0] + delta[1] * delta[1] + delta[2] * delta[2])
    var velo = Entity.GetProp(local, "DT_CSPlayer", "m_vecVelocity[0]")
    var length2 = Math.sqrt(velo[0] * velo[0] + velo[1] * velo[1] + velo[2] * velo[2])

    UserCMD.SetMovement(cmdMove);
    return length < (a ? a : 1) && (length2 < 2 || a);
}


ВНИМАНИЕ чем больше детализация, тем меньше фпс
Выглядит красиво :)
 
dress to impress, always brand new
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а через dlight можно сделать?
 
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good but from 200 fps to 130 whit 0.01 setting (whit max from 200 to 30 )
dt whit this dont work
 
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Обновил, добавил крутую штуку
 
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Недавно увидел тему с вопросом про авто пик на кряк и подумал почему бы не сделать ?
Поэтому держите



JavaScript:
UI.AddLabel("----------Created--by--oXEKo----------")
UI.AddHotkey("Auto peek key")
UI.AddColorPicker("Auto peek active glow color")
UI.AddColorPicker("Auto peek pasive glow color")
UI.AddSliderFloat( "Glow radius", 0.0, 25.0 )
UI.AddSliderFloat( "Detalization glow", 0.0, 0.9 )
UI.AddSliderInt( "Polygon count", 11, 180)

function draw_circle_3d(x, y, z, start_at, color1, v1, autopeekactive, color2) {
   
    var detalization = 1 - UI.GetValue("Script items", "Detalization glow")
    var Polygoncount = UI.GetValue("Script items", "Polygon count")
   
    const v2 = color1[3] / v1
    const v3 = color2[3] / v1
   
    var ra = 0.0
    var accuracy = 10
    var old_x
    var old_y
    start_at = start_at + 1
    for (; ra <= v1; ra += detalization) {
        for (rot=start_at; rot < 360 + start_at + 1; rot+=accuracy) {
            rot_r = rot * (Math.PI / Polygoncount)
            line_x = ra * Math.cos(rot_r) + x
            line_y = ra * Math.sin(rot_r) + y
            var curr = Render.WorldToScreen([line_x, line_y, z])
            var cur = Render.WorldToScreen([x, y, z]);
            if (cur[0] != null && curr[0] != null && old_x != null) {
                if(!autopeekactive)
                    Render.Polygon([ [curr[0], curr[1]], [old_x, old_y], [cur[0], cur[1]] ], [color2[0], color2[1], color2[2], color2[3] - v3 * ra])
                else
                    Render.Polygon([ [curr[0], curr[1]], [old_x, old_y], [cur[0], cur[1]] ], [color1[0], color1[1], color1[2], color1[3] - v2 * ra])
            }
            old_x = curr[0], old_y = curr[1];
        }
    }
}

var active = false

function on_fire(){
    if (Entity.GetEntityFromUserID(Event.GetString("userid")) == Entity.GetLocalPlayer()){
        active = true
    }
}

Cheat.RegisterCallback("weapon_fire", "on_fire")

function drawglow() {
   
    if(!Entity.IsAlive(Entity.GetLocalPlayer()))
        return
   
    var color1 = UI.GetColor("Script items", "Auto peek active glow color")
    var color2 = UI.GetColor("Script items", "Auto peek pasive glow color")
    var radius = UI.GetValue("Script items", "Glow radius")
    var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]")
    var speed = Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1] + velocity[2] * velocity[2])
    var localorigin = Entity.GetRenderOrigin( Entity.GetLocalPlayer( ) );
   
    if(UI.IsHotkeyActive("Script items", "Auto peek key")){
       
        if(active && canstop(localorigin[0] ,local_origin[0], localorigin[1] ,local_origin[1]))
            active = false
       
        draw_circle_3d(local_origin[0], local_origin[1], local_origin[2], 0.150, color1, radius, active, color2)
       
    }
    else{
        local_origin = Entity.GetRenderOrigin( Entity.GetLocalPlayer( ) );
        active = false
    }
}

Global.RegisterCallback("Draw", "drawglow");


function CreateMove() {
   
    if(!Entity.IsAlive(Entity.GetLocalPlayer()))
        return
   
    if(active)
        move_to_start(local_origin)
}

Global.RegisterCallback("CreateMove", "CreateMove");

function move_to_start(destination, a) {
    var local = Entity.GetLocalPlayer()
    var origin = Entity.GetRenderOrigin(local)
    origin[2] = Entity.GetEyePosition(local)[2]
    var delta = [destination[0] - origin[0], destination[1] - origin[1], destination[2] - origin[2]]
    var yaw = Local.GetViewAngles()[1]
    var cmdMove = []

    var speed = 14

    cmdMove[0] = (((Math.sin(yaw / 180 * Math.PI)) * delta[1]) + (Math.cos(yaw / 180 * Math.PI) * delta[0])) * 14
    cmdMove[1] = (((Math.sin(yaw / 180 * Math.PI)) * delta[0]) + (Math.cos(yaw / 180 * Math.PI) * -delta[1])) * 14
    cmdMove[2] = 0

    var length = Math.sqrt(delta[0] * delta[0] + delta[1] * delta[1] + delta[2] * delta[2])
    var velo = Entity.GetProp(local, "DT_CSPlayer", "m_vecVelocity[0]")
    var length2 = Math.sqrt(velo[0] * velo[0] + velo[1] * velo[1] + velo[2] * velo[2])

    UserCMD.SetMovement(cmdMove);
    return length < (a ? a : 1) && (length2 < 2 || a);
}

function canstop(x_from, x_to, y_from, y_to){
   
    var x_radius = Math.floor(x_from) - Math.floor(x_to) < 0 ? Math.floor(x_from) - Math.floor(x_to) * -1 : Math.floor(x_from) - Math.floor(x_to)
    var y_radius = Math.floor(y_from) - Math.floor(y_to) < 0 ? Math.floor(y_from) - Math.floor(y_to) * -1 : Math.floor(y_from) - Math.floor(y_to)  
   
    if(x_radius < 2 && y_radius < 2)
        return true
    else
        return false
}


ВНИМАНИЕ чем больше детализация, тем меньше фпс

Обнова
-Пофиксил auto peek
-Добавил Polygon count
охеко не тырь мою тему а то мб я делал auto peek glow chams получилось прикольно но не надо брать мои старые корды
 
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