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Автор темы
- #1
Java:
@EventTarget
public void onUpdate(EventUpdate eventUpdate) {
if (wsModeSetting.is("Faster")) {
ArrayList<ItemStack> arrayList = new ArrayList<ItemStack>();
mc.player.getArmorInventoryList().forEach(arrayList::add);
arrayList.removeIf(itemStack -> itemStack.getItem() instanceof ItemAir);
mc.player.setSprinting(false);
if (!mc.player.isInWater()) {
return;
}
if (mc.gameSettings.keyBindJump.isKeyDown() && !mc.player.isSneaking() && !(mc.world.getBlockState(mc.player.getPosition().add(0, 1, 0)).getBlock() instanceof BlockAir)) {
mc.player.motionY = 0.12f;
}
if (mc.gameSettings.keyBindSneak.isKeyDown()) {
mc.player.motionY = -0.12f;
}
if (mc.world.getBlockState(mc.player.getPosition().add(0, 1, 0)).getBlock() instanceof BlockAir && mc.gameSettings.keyBindJump.isKeyDown()) {
mc.player.setSneaking(true);
mc.player.motionY = 0.12f;
}
MoveUtility.setMotion(this.speed.getFloatValue());
mc.player.setSneaking(true);
}
if(wsModeSetting.is("Balance")) {
ArrayList<ItemStack> arrayList = new ArrayList<ItemStack>();
mc.player.getArmorInventoryList().forEach(arrayList::add);
arrayList.removeIf(itemStack -> itemStack.getItem() instanceof ItemAir);
mc.player.setSprinting(false);
if (!mc.player.isInWater()) {
return;
}
if (mc.gameSettings.keyBindJump.isKeyDown() && !mc.player.isSneaking() && !(mc.world.getBlockState(mc.player.getPosition().add(0, 1, 0)).getBlock() instanceof BlockAir)) {
mc.player.motionY = 0.12f;
}
if (mc.gameSettings.keyBindSneak.isKeyDown()) {
mc.player.motionY = -0.12f;
}
if (mc.world.getBlockState(mc.player.getPosition().add(0, 1, 0)).getBlock() instanceof BlockAir && mc.gameSettings.keyBindJump.isKeyDown()) {
mc.player.setSneaking(true);
mc.player.motionY = 0.12f;
}
if (newSpeed >= this.limitspeed.getFloatValue()) {
newSpeed = this.limitspeed.getFloatValue();
}
MoveUtility.setMotion(newSpeed);
mc.player.setSneaking(true);
}
}
@Override
public void onDisable() {
waterTicks = 0;
newSpeed = 0.6f;
super.onDisable();
}
@Override
public void onEnable() {
newSpeed = 0.6f;
newSpeed += this.addspeed.getFloatValue();
super.onEnable();
}
Есть скорость накопление и лимит скорости expensive ready 1.12.2