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Автор темы
- #1
автор swiit1337
Java:
public void onEvent(Event event) {
if (event instanceof EventUpdate) {
if (mode.is("FuntimeTimer")) {
if (MoveUtil.isMoving()) {
if (mc.player.isOnGround()) {
mc.gameSettings.keyBindJump.setPressed(false);
mc.player.jump();
}
if (!mc.player.isOnGround() && mc.player.fallDistance <= 0.1) {
mc.timer.timerSpeed = 1.4f;
}
if (mc.player.fallDistance > 0.1 && mc.player.fallDistance < 1.3) {
mc.timer.timerSpeed = 0.7f;
}
if (mc.player.fallDistance >= 1.3) {
mc.timer.timerSpeed = 1f;
}
}
}
}
}
@Override
public void onDisable() {
mc.timer.timerSpeed = 1;
super.onDisable();
}