Как работает MobsToEggs Minecraft Plugin?
Mobs To Eggs — это специальный плагин для серверов Minecraft, который предоставляет игрокам совершенно новый способ взаимодействия с мобами. Вместо того чтобы тащить нужного моба на базу, теперь достаточно кинуть в него специальное яйцо — и он окажется у вас в инвентаре.Как получить яйцо моба?
Чтобы поймать монстров или животных, вам потребуется специальное яйцо. Для его получения можно прописать команды ниже или скрафтить его из 5 яиц и 1 слитка золота по центру.Команда | Разрешение | Описание |
|---|---|---|
/mte | Нет | Показывает информацию о плагине Minecraft яйца мобов, версию и статус. |
/mte help | Нет | Отображает полное меню помощи со всеми доступными командами. |
/mte reload | mobstoeggs.* | Перезагружает файлы конфигурации без перезагрузки сервера. |
/mte give <игрок> | mobstoeggs.give | Выдаёт одну капсулу для ловки указанному игроку. |
/mte give <игрок> [количество] | mobstoeggs.give | Выдаёт указанное количество капсул для ловки. |
/mte bulkupdate chance | mobstoeggs.* | Обновляет вероятность ловки для всех мобов в файле mobs.yml. |
Как установить Майнкрафт плагин на сервер?
Чтобы загрузить Minecraft mod Eggs на сервер, потребуется:- Скачать мод на создание яиц мобов из этого источника;
- Остановить сервер;
- Переместить
.jarфайл в папкуplugins; - Запустить сервер. Мод на поимку мобов автоматически сгенерирует папку конфигурации.
Как настроить Майнкрафт плагин?
Чтобы настроить плагин, откройте файлconfig.yml с помощью любого текстового редактора, например Блокнота или ################################
# INFO #
################################
# Thanks for using MobsToEggs!
# You can find more plugin information on the Modrinth page: https://modrinth.com/plugin/mobstoeggs
# Discord support is provided at http://discord.sugar.fyi
#################################
# General #
#################################
# Multiple languages are supported.
# Please see https://gitlab.com/sugarfyi-team/public/mobstoeggs-public/-/wikis/Language-Files for more info on supported languages.
# Note: The plugin will attempt to use the language file set below, if this fails or the file doesn't exist, it will revert to 'en'.
language: "en"
global-values:
# Should MobsToEggs be used to handle changing the mob spawner type when a spawner is right-clicked with a spawn egg?
# This is useful if you have other plugins that handle spawner changing and don't want MobsToEggs to handle it.
# Setting this to false will treat spawner changing as the default vanilla mechanic and will bypass all MobsToEggs permission checks.
change-spawners: true
# If you don't have a permissions plugin installed, you can set use-permissions as false to ignore all user-based permission checks.
# Note: Some plugin features are locked behind permissions for security purposes. If you have use-permissions false, these locked features can only be accessed by OP players.
use-permissions: true
# Periodically check if there is a new update for MobsToEggs. This will send a message to the console and players with 'mobstoeggs.*' permission when an update is found.
# Plugin update checks are conducted every 6 hours and every server start.
check-for-updates: true
# If your 'projectile-type' below is set as an "Egg", this option allows you to allow/deny baby chickens from hatching when a chicken egg is thrown.
# Note: If false, this will ONLY disable baby chicken hatching from mobstoeggs capsules if the projectile-type is an egg.
enable-chicken-egg-hatching: false
###################################
# Catch Capsule Modifications #
###################################
# Here you can edit the catch capsule to create a custom projectile to throw at mobs to catch them in mob spawn eggs.
# projectile-type = The projectile that is collected and thrown
# item = The item the catch capsule will appear as when thrown. Set to "" if you don't use it.
# name = "the name of the catch capsule" (colour codes supported).
# lore = the description (lore) placed on the item.
# custommodedata = Custom Model Data for a resource pack. Set values to [] if you don't use it.
# item_model = Item Model used in a resource pack set out as a namespace:key format.
# Example:
# capsule:
# projectile-type: Egg
# item: Emerald
# name: "&aA green egg"
# lore: ["&cLore line 1", "&6Lore line 2", "&eLore line 3", "etc"]
# custommodeldata:
# strings: ["CapsuleOrSomethingIdk"]
# floats: ["1234567"]
# item_model:
# namespace: "minecraft"
# key: "egg"
capsule:
projectile-type: Egg
item: ""
name: ""
lore: []
custommodeldata:
strings: []
floats: []
# Item model is shown set out as namespace:key
item_model:
namespace: ""
key: ""
# You can create a custom crafting recipe for the capsule.
capsule-crafting-recipe:
# Do you want to use the crafting recipe for your capsule?
# You will need to restart your server if you change this value.
use-capsule-crafting-recipe: false
# Here you can define how the recipe looks in your crafting table. Each new line is a crafting table slot going from left to right with a max of 9 slots.
# If you want the slot to be blank, set it to " ".
# The default shape would look like this (using the 1st letter of each item):
# E
# E G E
# E E E
recipe-shape:
- " "
- "Egg"
- " "
- "Egg"
- "Gold_Ingot"
- "Egg"
- "Egg"
- "Egg"
- "Egg"
# This value lets you change how many capsules will you receive when crafting.
recipe-result-amount: 1
##################################
# Capsule Throwing Behaviour #
##################################
# You can change the ways that you use your capture capsule to catch mobs.
# throw = launching the capture capsule at the mob as a projectile (such as throwing an egg).
# punch = punch (left-click) the mob with the capture capsule to catch it.
# You can have all catch methods set true, but you cannot have all set false.
catch-method:
throw: true
punch: false
# If you have 'throw: false' set above, then nothing below will be used.
# What effects do you want to play around the player when they throw a catch capsule?
throw-effects:
# Do you want to use throw effects below?
use-throw-effects: true
# Particle to play on the player
particle-effect: CRIT
particle-count: 5
particle-x: 0.5
particle-y: 0.5
particle-z: 0.5
particle-speed: 0.5
sound: entity.ender_dragon.flap
sound-volume: 3
sound-pitch: 1.8
##################################
# Mob Catching Behaviour #
##################################
# Do you want baby mobs to be caught?
catch-baby-mobs: true
# Do you want sheared mobs to be caught?
# Example: sheep.
catch-sheared-mobs: true
# Do you want tamed mobs to be caught? (These mobs can be caught by everyone, it is best to keep this false to avoid pet theft)
# Example: wolf, cat, donkey, horse, llama, parrot, mule, etc.
catch-tamed-mobs: false
# Whether you want the value 'catch-tamed-mobs' above to be ignored for camels.
# As camels are always counted as tamed, having 'catch-tamed-mobs: false' will result in camels being un-catchable. Set this value to true to avoid this issue.
ignore-catch-tamed-mobs-value-for-camels: true
# Do you want mobs that have been named with a name tag or anvil to be caught?
catch-named-mobs: true
# If the above is set to 'true', do you want named mobs to keep their names?
# If this value is set to 'false' the name will be removed.
named-mobs-keep-name: true
# Do you want to save the data of a mob to the mob spawn egg that drops?
# This is found in each mob file under mobs.yml 'egg.egg-data.data-tags'
# Example: sheep colour, villager professions, angry bees, sheared sheep, etc.
# The data that is saved can be edited for each mob individually in their mob file.
save-mob-data: true
# If this value is set to 'true', all data that is normally saved to the final spawn egg will be removed before the spawn egg is given.
# Having this set as 'true' will give players a spawn egg with the hidden spawn egg tags and entity data tags removed.
# If 'true' is set below, these features will be disabled: entity data-tagged mob spawning, custom spawn egg item, custom spawn egg item spawner changing.
# To make spawn eggs a vanilla spawn egg, set 'save-mob-data' above to false.
remove-all-spawn-egg-data: false
#################################
# Catching protection #
#################################
# Enter a list of worlds you want to whitelist/blacklist (the value you set in 'catch-only-in-listed-worlds').
# Set this to 'worlds: []' to disable.
worlds: []
# If 'false' the list of 'worlds' will act as a blacklist (can't catch in listed worlds, but can in any other worlds).
# If 'true' the list of 'worlds' will act as a whitelist (can only catch in listed worlds, and can't catch in any other worlds).
catch-only-in-listed-worlds: false
# Enter a list of worldguard regions you want to whitelist/blacklist (the value you set in 'catch-only-in-listed-regions').
# Set this to 'regions: []' to disable.
regions: []
# If 'false' the list of 'regions' will act as a blacklist (can't catch in listed regions, but can in any other regions).
# If 'true' the list of 'regions' will act as a whitelist (can only catch in listed regions, and can't catch in any other regions).
catch-only-in-listed-regions: false
##################################
# Costs for catching #
##################################
# Setting 'enable-item-cost' and 'enable-money-cost' to false will make catching free.
# You can edit the item and money cost per-mob in the mobs.yml file.
# Do you want to make catching mobs cost an item from the player's inventory?
enable-item-cost: false
# Do you want to make catching mobs cost money? (You need Vault and an economy plugin installed)
enable-money-cost: false
# Do you want to ignore costs for players in creative mode?
ignore-creative-cost: true
# Do you want the catch capsule to be refunded when the catch is not successful?
# This acts as a way to only take the capsule item when the mob is caught.
# Note: this will only work if the mob is hit by the capsule and has a chance to be caught.
refund-capsule-on-unsuccessful-capture: false
##################################
# Catching Effects #
##################################
# You can set the effects that play on a mob when it is successfully captured
catch-effects:
# When this is true, it will send the message everytime a mob fails to be caught defined in the language file as "catch-fail-generic".
# Setting this as false is recommended if you have a low mob catch chance or want to avoid repeated messages when a mob fails to be caught.
send-catch-fail-generic-message: true
# Do you want to use the catch effects below?
use-catch-effects: true
# Particle effects to play at the mob when caught
particle-effect: EXPLOSION_NORMAL
particle-count: 20
particle-x: 0.5
particle-y: 0.5
particle-z: 0.5
particle-speed: 0.2
# What sound is played when the mob is caught
sound: item.bottle.fill_dragonbreath
sound-volume: 3
sound-pitch: 2
# What sound is played when the mob fails to be caught
sound-fail: entity.llama.eat
sound-fail-volume: 3
sound-fail-pitch: 1.5
##############################
# Plugin Value #
##############################
# There is no need to edit config-version at all. The plugin will automatically change this when required!
# Note: any manual edits to this value can delete your config files!
config-version: A_NUMBER
Вопросы и ответы по моду на Майнкрафт яйца мобов
- Сохраняются ли профессии и торги жителей при поимке?
Да, если в конфиге включена опция сохранения данных, житель вернется с тем же уровнем и товарами. - Как поймать эндермена, если он телепортируется от снарядов?
В настройках нужно сменить тип поимки с броска на удар капсулой, чтобы обойти иммунитет к стрелам. - Что происходит с броней и оружием зомби после поимки?
Экипировка сохраняется в NBT-данных яйца и моб появится в той же броне, в которой был пойман. - Как быстро изменить шанс поимки сразу для всех мобов?
Используйте команду/mte bulkupdate chance <значение>, чтобы не редактировать каждого моба вручную в файле.
Заключение
Вместо того чтобы часами толкать жителей в лодках или прокладывать рельсы, ваши игроки получат возможность просто упаковать нужного моба в инвентарь и перенести его в любую точку карты. А если вы ищете дополнительные модификации, то загляните в раздел дополнений для Minecraft. Возникли сложности с установкой или настройкой мода на яйца призыва мобов? Оставляйте комментарии — постараюсь помочь!- Тип [Minecraft]
- Мобы
- Режим игры [Minecraft]
- Анархия
- Выживание
- Скайблок
- Поддерживаемое ПО [Minecraft]
- Paper
- Purpur
- Поддерживаемые версии [Minecraft]
- 1.21
- Поддерживаемые языки [Minecraft]
- Этот продукт не содержит текст
- Стоимость [Minecraft]
- Бесплатный