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  1. PIPIDUROKARAILEK

    C++ Исходник Descent resolver for lw

    [I maded this for lw cuz some peoples dont know how to paste lol] float difference = math::AngleDiff(e->get_animation_state()->m_flEyeYaw, original_goal_feet_yaw); if (e->m_vecVelocity().Length2D() < 6.f) { float delta = 2 *...
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