void Resolver::AntiFreestand(Player* pEnemy, float& y, float flLeftDamage, float flRightDamage, float flRightFraction, float flLeftFraction, float flToMe, int& iShotsMissed)
{
if (flLeftDamage >= 15 && flRightDamage >= 15)
{
//too much damage to both sides bruteforce...