bool __fastcall Handlers::TempEntities_h(void* ECX, void* EDX, void* msg)
{
if (!g_LocalPlayer || !g_EngineClient->IsInGame() || !g_EngineClient->IsConnected())
return o_TempEntities(ECX, msg);
bool ret = o_TempEntities(ECX, msg);
auto CL_ParseEventDelta = [](void *RawData...