RW KillAura EXPENSIVE 3.1
case "RW" -> {
float baseYawSpeed = 52.0f;
float basePitchSpeed = 44.0f;
float targetYaw = (float) MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(vec.z, vec.x)) - 90);
float targetPitch = (float) (-Math.toDegrees(Math.atan2(vec.y, hypot(vec.x, vec.z))))...
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