this method is cool because u don’t need to set flash_alpha to zero.
// client.dll -> 85 D2 0F 88 59
void __fastcall flashbang_overlay( std::uintptr_t rcx, std::uintptr_t rdx, int* a3, int a4, int a5 ) {
if ( g_menu->remove_flash )
return;
else
original( rcx, rdx, a3, a4...