void __fastcall hooks::standard_blending_rules( void* ecx, void* edx, CStudioHdr* hdr, Vector* pos, Quaternion *q, float curTime, int boneMask )
{
auto player = static_cast< C_CSPlayer* >( ecx );
player->get_effects() |= EF_NOINTERP;
orig_standard_blending_rules( ecx, hdr, pos, q...