void aim::AutoStop(CUserCmd* cmd)
{
Vector real_view;
m_engine()->GetViewAngles(real_view);
Vector vMove(abs(cmd->m_forwardmove), abs(cmd->m_sidemove), abs(cmd->m_upmove));
float flSpeed = sqrt(vMove.x * vMove.x + vMove.y * vMove.y), flYaw;
Vector vMove2...
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