world esp.cpp :
void worldesp::molotov_timer(entity_t* entity)
{
if (!g_cfg.esp.molotov_timer)
return;
auto draw = ImGui::GetWindowDrawList();
auto inferno = reinterpret_cast<inferno_t*>(entity);
auto origin = inferno->GetAbsOrigin();
Vector screen_origin;
auto...
As the title says
Not perfect, at least i tried :>
SS
Tutorial:
1. Go to other_esp.cpp and replace void otheresp::indicators(){...} with this:
Скрытое содержимое
After go to hooked_painttraverse.cpp and search fonts. Add this after fonts[DAMAGE_MARKER] ...
Скрытое содержимое
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