самый полезный хук в лламахуке....
не смешно
void __fastcall Hooks::hkStandardBlendingRules( C_BasePlayer* m_pThis, void*, CStudioHdr *m_pHdr, BoneVector m_aPos[], BoneQuaternionAligned m_aQuaternion[], float m_flCurrentTime, int m_iBoneMask )
{
oStandardBlendingRules( m_pThis, m_pHdr...